Technology

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Version

Outliner top.png
This article is considered accurate for the current version (1.6) of the game.
Technology interface.

Technology is a central pillar of any interstellar empire. It has allowed them to reach the stars and it will be what allows them to succeed against other empires.

There are roughly 300 technologies in the game, though these will not all be available to the player in a given play-through. Engineering, Physics and Society technologies are researched ("unlocked") separately using different research resources. Unlike previous space strategy games, there is no openly displayed "tech tree"; instead, players are presented with a number of different choices of techs to research. There is still an underlying tech tree structure and prerequisites (for instance, for the Blue Lasers technology to appear for research requires that Red Lasers have been researched) but the 'random draw' nature of research choices introduces a degree of unpredictability that can significantly influence an empire's long and short term strategies.

Research areas & resources[edit]

There are three different technology research areas in Stellaris:

  • Physics Research.png Physics Research is concerned with the manipulation of the energy of the universe. Technology from this area unlocks laser weapons, reactors, power plants, sensors, shields, artificial intelligence, and more.
  • Society Research.png Society Research is concerned with the organization of an empire's civilization. Technology from this area unlocks farming buildings, planet colonization, government options, genetic modification, and more.
  • Engineering Research.png Engineering Research is concerned with the application of materials into tools. Technology from this area unlocks mass drivers, missiles, mining buildings, armor, thrusters, military ships and stations, robotic pops, and more.

Every month, an empire produces at least 5 research points for each area; this can be increased by building research stations over appropriate stellar bodies (such as black holes, which can offer Physics research) and by populations working planetary tiles that produce research points (such as laboratories).

Stored research[edit]

If a technology is not being presently researched in a certain area then that area's research points are accumulated as Stored Research (can be seen by hovering over the appropriate resource). This prevents the loss of research points by forgetting to pick a tech to research. These storage "banks" can also grow by encountering certain anomalies, completing some special projects, debris analysis or event choices.

When in use the stored research will be depleted by an amount equal to that resource production. For example, if a player has 100 stored point and produces 12 points then the research progress will be 24 points for the first 8 months - 9th month will be 16 points - after which research progress will return to 12 points per month.

The card system[edit]

The "card" system.

Even though Stellaris does have a conventional tech tree with prerequisites, the player does not have full control over what is available for research at any given moment. Instead, the game presents the player with a quasi-random selection of technologies that may or may not appear later on during a playthrough.

A good analogy for this process is a deck of cards in which each card represents a different technology. When research on a selected tech is completed, the remaining "cards" are placed back into the deck which is then reshuffled. However, in this "shuffling" some cards are weighted to appear more often than others. This is especially common in the early game where some "cards" are extremely likely to appear, to allow all for players to get a fair start. Additionally, an empire's ethos, the leading scientists' traits, the current researched technologies, and other factors can all affect the weighting of technology "cards", and even their overall availability.

It is possible to change research in an area at any time without penalty. Any progress on the technology will be saved, but does not scale if technology costs change. However, when the research alternatives are reshuffled on the completion of research, there is no guarantee that a technology with partial progress will be redrawn.

As a rule, a base of 3 alternatives[1] are available with each draw. It is possible to increase this base value via research or picking certain civics.

Mod num tech alternatives add.png Population Governance Planet Technology
+1
  • Civic natural neural network.png Natural Neural Network
  • Civic technocracy.png Technocracy
  • Tech self aware logic.png Self-Aware Logic

Debris[edit]

There is one minor exception to the shuffling system: technologies salvaged from studying the debris of enemy ships or spaceborne aliens, as well as some technologies that are made accessible through anomalies or events.

These technologies will remain available to research until completed (any normal prerequisites are waived), and will appear at the bottom of the options list with a yellow-orange border. This can include technologies that are available through normal research, so it can be quite worthwhile to salvage enemy debris to effectively "pin" technologies for later research.

The easiest way to gather these is through battle engagements. Destroyed enemy may leave behind debris special projects, which can then be analyzed by a science ship - note that doing so will halt progress in the indicated research field. Completing these debris special projects grants stored research and a potential research progress (usually +10%) in a certain technology which used to make the destroyed objects' components.

Hidden values[edit]

The card system uses several variables to organize technology. These are:

  • Tier divides technologies into groups (along with unified sub-division for weight and cost). Higher tier technologies require a certain number of technologies from the previous tier to be unlocked before they will be available as research alternatives. The tiers and the required tech from previous tiers (in brackets) are: T0 (this is starter tech), T1 (0), T2 (8), T3 (8), T4 (10).
  • Weight is the relative chance for a particular technology to be drawn as an alternative and can be further modified by an empire's ethics, the traits of scientists, or already researched technologies. The lower a technology's weight, the less likely it is to be drawn. Generally, weights decrease while costs increase with each tier.

Tiers, weight (and the modifiers affecting it) are hidden values.

Special markings[edit]

Aside from marking technologies by their area color there are additional markers to define "special" technologies. These may include a whole different color (regardless of area color), highlighted border or a note to the side.

There is a difference between how the markers are represented in-game and the table below - this is mainly to ease wiki editing (the below colors shows the table marking).

  • Starting technologies - These technologies are unlocked for free at the beginning of the game. In-game marked with the note Starting tech in green to the left on the title.
  • Acquired technologies - These are technologies that have some research progress done in them. In-game marked by a highlighted border. Note: the table uses this to mark techs that can be acquired only via events or debris analysis.
  • Rare technologies - These technologies usually have a low weight compared to other techs with similar cost. In-game marked by the color purple.
  • Dangerous technologies - Unlocking these technologies may anger other empires and cause an end game crisis. In-game marked by the color red.
  • Repeatable technologies - These are end-game technologies that can be researched again and again for the same bonus, but cost more each time. In-game marked by a golden line above and below tech.

Scientists[edit]

Scientists are leaders that are hired to lead three research areas or to command science ships. An area without a scientist to lead it suffers a –20% research speed penalty.

Each level of the scientist increases research speed to their assigned area by +2%. Scientists often have specialty in a certain research category, adding another +10% bonus when leading the research of technologies from that category, as well as other traits that can increase research speed and cost.

Technology cost[edit]

Each technology has a cost to unlock, which must be paid for in research resources. The cost is the pre-set base cost of each technology increased by +10% per owned planet and by +1% for every pop in the empire over 10. Having a research agreement treaty with another empire gives a –25% cost reduction on any technology already unlocked by that empire. This reduction is applied after the Multipliers from Pops and Planets.

\text{Research cost} = \text{Base cost}\, \cdot\, (100%\, +\, 10%\, \cdot\, (\text{Total planets in empire}\, -\, 1\ )\, +\, 1%\, \cdot\, (\text{Total pops in empire}\, -\, 10\ )) \cdot\, \text{Research agreement modifier}

Important notes:

  1. Overall, empire research capabilities increases with population size, but with increasingly diminishing returns. For each extra pop and planet the research output will become increasingly inefficient. A large empire will have to relatively put out way more research than a smaller one for a similar result.
  2. Research agreement modifier is applied after all other modifiers. This makes it become better with increasing empire sizes, but the hefty cost reduction makes it crucial at all stages of the game. Do not forget about research agreements as they can give a powerful edge in an arms race.

Technology types[edit]

Technology is divided into three types: Physics, Society and Engineering.

As a game progresses, the technology choices for each empire will begin to include progressively more advanced and correspondingly more expensive technologies, meaning that building research labs and stations should be a priority. Technology costs also scale with the size of an empire's population, which makes it possible for small empires to maintain technological parity with larger ones.

Categories[edit]

Every technology belongs to a category. These have no direct effects, but assigning a scientist with the corresponding expertise trait will increase research speed by 10% and increases the chance of research alternatives from that category. The colors of the (non-Psionic) categories correspond to the colors of the three basic research tracks, but do not appear exclusively on those tracks.

Computing.png Computing Field Manipulation.png Field Manipulation Particles.png Particles Voidcraft.png Voidcraft
The science of applied algorithms. Bending fundamental forces to our will. Isolating and utilizing particulate matter and phenomena. Space is the final frontier. To master it, is to master the future.
Biology.png Biology Military Theory.png Military Theory New Worlds.png New Worlds Statecraft.png Statecraft
The science of life, in its many forms and complexities. The art of war and its many important aspects. Colonization protocols and pioneer training. The art of building a successful society.
Industry.png Industry Materials.png Materials Rocketry.png Rocketry Psionics.png Psionics
Ingenuity and productivity. The creation and manipulation of materials for increased utility and durability. The study of explosive propulsion. Mind over matter.

List of technologies[edit]

Legend (Colors): Starter , Acquisition , Rare , Dangerous , Repeatable .

Legend (Icons): Army assault.png Armies / Attachments , Building modern 2.png Buildings , Ship part hyper drive 1.png Components , Menu icon policies and edicts.png Edicts / Policies , Feature Feature unlock , Spaceport 1.png Modules , Strategic.png Resources , Ship class Ship / Station class .

Engineering[edit]


Technology C Cost T Effects Prerequisites Weight & Modifiers Description
Tech basic industry.png Industrial Base Industry.png Building modern 2.png Mining Network I The basic industrial infrastructure that is required to become a spacefaring civilization.
Tech space construction.png Offworld Construction Industry.png
  • Ship class Construction Ship
  • Station class Mining Station
  • Station class Research Station
Construction in space presents our engineers with new design challenges that must be solved before we can build orbital stations above other worlds.
Tech mine betharian.png Betharian Refining Industry.png 360 1 Building modern 2.png Betharian Power Plant
  • Tech space construction.png Offworld Construction
  • Yes.png Potential resource on an owned planet.
Base: 200
Modifiers
  • 2x if scientist expertise is Industry.png industry.
The Betharian minerals appear to have originated from singular source, but were scattered across the galaxy millennia ago. The minerals are most often encountered as pebble-sized clusters, and are highly flammable.
Tech mining network 2.png Geothermal Fracking Industry.png 360 1
  • Minerals.png +1000 Mineral storage capacity
  • Building modern 2.png Mining Network II
Tech basic industry.png Industrial Base Base: 100
Modifiers
  • 1.25x if scientist expertise is Industry.png industry.
New fracking techniques will allow us to tap into previously unattainable pockets of geothermal resources deep beneath the planet's crust.
Tech mineral processing 1.png Mineral Processing Industry.png 360 1
  • Minerals.png +1000 Mineral storage capacity
  • Building modern 2.png Mineral Processing Plant I
  • Building modern 2.png Mineral Silo II
Tech mining network 2.png Geothermal Fracking Base: 100
Modifiers
  • 1.25x if scientist expertise is Industry.png industry.
Optimal processing of mined materials have allowed us to reach new levels of efficiency.
Tech engineering lab 1.png Nanomechanics Industry.png 360 1 Building modern 2.png Engineering Facility I Base: 100
Modifiers
  • 2x if year is >2205.
  • 2x if year is >2210.
  • 2x if year is >2215.
  • 2x if year is >2220.
  • 1.25x if scientist expertise is Industry.png industry.
Advanced instrumentation allows for the study and practical application of physical systems at nanometric scales.
Tech powered exoskeletons.png Powered Exoskeletons Industry.png 360 1
  • Damage +5% Army damage
  • Minerals.png +5% Minerals
Tech basic industry.png Industrial Base Base: 150
Modifiers
  • 1.25x if scientist expertise is Industry.png industry.
Wearing a powered exoskeleton suit augments the user's strength and speed. The military applications are obvious, but it will also increase labor efficiency.
Tech assembly pattern.png Assembly Patterns Industry.png 600 1 Speed +25% Building build speed Tech engineering lab 1.png Nanomechanics Base: 50
Modifiers
  • 1.25x if Militarist.png militarist or Fanatic Militarist.png fanatic militarist.
no description.
Tech robotic workers.png Robotic Workers Industry.png 600 1 Buildable pop Robot
  • Tech powered exoskeletons.png Powered Exoskeletons
  • No.pngHive-minded.png Hive-minded
  • No.pngSpiritualist.png Spiritualist
  • No.pngFanatic Spiritualist.png Fanatic spiritualist
Base: 135
Modifiers
  • 1.25x if scientist expertise is Industry.png industry.
These robotic work units are perfect for menial labor tasks. They are hard-working and capable of following simple vocal instructions, but should not be expected to climb stairs.
Tech mineral processing 2.png Advanced Mineral Processing Industry.png 1400 2
  • Minerals.png +1000 Mineral storage capacity
  • Building modern 2.png Mineral Processing Plant II
  • Building modern 2.png Mineral Silo III
  • Tech colonial centralization.png Colonial Centralization
  • Tech mineral processing 1.png Mineral Processing
Base: 70
Modifiers
  • 1.25x if scientist expertise is Industry.png industry.
Second-stage processing of pseudo-refined minerals allow for more efficient storage and transportation.
Tech mining network 3.png Deep Core Mining Industry.png 1400 2
  • Minerals.png +1000 Mineral storage capacity
  • Building modern 2.png Mining Network III
  • Tech colonial centralization.png Colonial Centralization
  • Tech mining network 2.png Geothermal Fracking
Base: 70
Modifiers
  • 1.25x if scientist expertise is Industry.png industry.
These massive drills are needed to access the rich mineral deposits that can often be found close to a planet's core.
Tech droid workers.png Droids Industry.png 1400 2
  • Army assault.png Robotic Army
  • Buildable pop Droid
  • Tech colonial centralization.png Colonial Centralization
  • Tech robotic workers.png Robotic Workers
  • No.pngHive-minded.png Hive-minded
  • No.pngSpiritualist.png Spiritualist
  • No.pngFanatic Spiritualist.png Fanatic spiritualist
Base: 70
Modifiers
  • 2x if Civic mechanists.png mechanist (valid civic).
  • 1.25x if scientist expertise is Industry.png industry and level is >2.
Upgraded robotic workers, these units have an expanded movement range equal to that of most organics. Their neural processors have also been greatly improved.
Tech engineering lab 2.png Supersolid Materials Industry.png 1400 2 Building modern 2.png Engineering Facility II
  • Tech colonial centralization.png Colonial Centralization
  • Tech engineering lab 1.png Nanomechanics
Base: 70
Modifiers
  • 2x if year is >2225.
  • 2x if year is >2230.
  • 2x if year is >2235.
  • 2x if year is >2240.
  • 1.25x if scientist expertise is Industry.png industry.
The production and understanding of supersolids are of immeasurable value to any and every space-age civilization.
Tech construction templates.png Construction Templates Industry.png 2200 2 Speed +50% Building build speed Tech assembly pattern.png Assembly Patterns Base: 45
Modifiers
  • 1.25x if Militarist.png militarist or Fanatic Militarist.png fanatic militarist.
  • 0.5x if scientist has none of:
    • Expertise is Industry.png industry.
    • Trait is Leader trait curator.png curator.
no description.
Tech repeatable reduced building time.png Assembly Algorithms Industry.png 3000 3 Speed +10% Building build speed Tech construction templates.png Construction Templates Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
The application of game and puzzle theory has the potential to greatly optimize modular assembly and construction.
Tech repeatable improved tile mineral output.png Extraction Patterns Industry.png 3000 3 Minerals.png +5% Minerals Tech mineral processing 2.png Advanced Mineral Processing Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Changes in how mineral deposits are evaluated relative to each other lead to more efficient boring patterns.
Tech mining network 4.png Mineral Isolation Industry.png 4000 3
  • Minerals.png +1000 Mineral storage capacity
  • Building modern 2.png Mining Network IV
  • Building modern 2.png Mining Network V
  • Tech mining network 3.png Deep Core Mining
  • Tech galactic administration.png Galactic Administration
Base: 45
Modifiers
  • 1.25x if scientist expertise is Industry.png industry.
Advanced spectrometry combines with fracking techniques and chemical flushing to rapidly exploit shallow and mid-depth deposits.
Tech synthetic workers.png Synthetics Industry.png 4000 3
  • Army assault.png Android Army
  • Buildable pop Synthetic
  • Menu icon policies and edicts.png Artificial Intelligence – Citizen Rights
  • Tech droid workers.png Droids
  • Tech galactic administration.png Galactic Administration
  • Tech sentient ai.png Sentient AI
  • No.pngHive-minded.png Hive-minded
  • No.pngSpiritualist.png Spiritualist
  • No.pngFanatic Spiritualist.png Fanatic spiritualist
Base: 22.5
Modifiers
  • 4x if has ascension perk Ap the flesh is weak.png The Flesh is Weak.
  • 2x if Civic mechanists.png mechanist (valid civic).
  • 0.2x if scientist has none of:
    • Expertise is Industry.png industry.
    • Trait is Leader trait curator.png curator.
    • Trait is Leader trait maniacal.png maniacal.
    • Trait is Leader trait lightbulb on.png spark of genius.
Highly advanced robots that are stronger, faster and more durable than the vast majority of organics. With their upgraded neural processors they are fully capable of independent operations.
Tech engineering lab 3.png Superfluid Materials Industry.png 5000 3
  • Building modern 2.png Engineering Facility III
  • Building modern 2.png Engineering Facility IV
  • Tech galactic administration.png Galactic Administration
  • Tech engineering lab 2.png Supersolid Materials
Base: 40
Modifiers
  • 2x if year is >2225.
  • 2x if year is >2230.
  • 2x if year is >2235.
  • 2x if year is >2240.
  • 1.25x if scientist expertise is Industry.png industry.
The study of superfluidity promises to marry quantum mechanics with the fundamental interaction of gravity.
Tech synthetic leaders.png Synthetic Personality Matrix Industry.png 5000 3 Feature Can elect synth leaders
  • Tech synthetic workers.png Synthetics
  • No.pngHive-minded.png Hive-minded
  • No.pngSpiritualist.png Spiritualist
  • No.pngFanatic Spiritualist.png Fanatic spiritualist
Base: 40
Modifiers
  • 1.25x if scientist expertise is Industry.png industry and level is >3.
Equipped with a personality, synthetics will finally be able to interact socially on equal terms with the rest of our citizens. Some units may even assume leadership roles.
Tech mass drivers 1.png Mass Drivers Materials.png 360 1
  • Ship part hyper drive 1.png Mass Driver
  • Spaceport 1.png Projectile Defense Module
Base: 50
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Materials.png materials.
These electromagnetic projectile launchers use magnets to accelerate armor-piercing rounds towards targets at high speeds.
Tech ship armor 1.png Nanocomposite Materials Materials.png 480 1 Ship part hyper drive 1.png Nanocomposite Armor Tech spaceport 1.png Spaceport Base: 118.75
Modifiers
  • 1.25x if scientist expertise is Materials.png materials.
Reinforced nanocomposite hull plating can provide an extra layer of protection that could be the difference between life and death in a combat situation.
Tech mass drivers 2.png Coilguns Materials.png 600 1 Ship part hyper drive 1.png Coilgun Tech mass drivers 1.png Mass Drivers Base: 90
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Materials.png materials.
Coilguns are more powerful versions of the early mass drivers, using electromagnetic coils to rapidly accelerate projectiles towards targets.
Tech mine garanthium.png Garanthium Mining Materials.png 600 1 Strategic.png Garanthium.png Garanthium Ore
  • Tech mineral processing 1.png Mineral Processing
  • Yes.png Potential resource within borders or established contact with an empire owning the tech.
Base: 180
Modifiers
  • 2x if scientist expertise is Materials.png materials.
Establishing successful Garanthium quarries poses unique challenges, as the malleable qualities of the ore make it as difficult to mine as it is attractive.
Tech mine orillium.png Orillium Extraction Materials.png 600 1 Strategic.png Orillium.png Orillium Ore
  • Tech mineral processing 1.png Mineral Processing
  • Yes.png Potential resource within borders or established contact with an empire owning the tech.
Base: 180
Modifiers
  • 2x if scientist expertise is Materials.png materials.
Stabilization beams allow relatively safe extraction of volatile Orillium ores.
Tech mine teldar.png Teldar Crystal Mining Materials.png 600 1 Strategic.png Teldar.png Teldar Crystals
  • Tech mineral processing 1.png Mineral Processing
  • Yes.png Potential resource within borders or established contact with an empire owning the tech.
Base: 180
Modifiers
  • 2x if scientist expertise is Materials.png materials.
Teldar crystals emanate tell-tale wavelengths of light outside the visible spectrum.
Tech mine yuranic.png Yurantic Crystal Mining Materials.png 600 1 Strategic.png Yurantic.png Yurantic Crystals
  • Tech mineral processing 1.png Mineral Processing
  • Yes.png Potential resource within borders or established contact with an empire owning the tech.
Base: 180
Modifiers
  • 2x if scientist expertise is Materials.png materials.
Yurantic crystals have rare reflective properties that enhance the effectiveness of energy weapons.
Tech ship armor 2.png Ceramo-Metal Materials Materials.png 720 1 Ship part hyper drive 1.png Ceramo-Metal Armor Tech ship armor 1.png Nanocomposite Materials Base: 106.25
Modifiers
  • 1.25x if scientist expertise is Materials.png materials.
A combination of different metals and ceramics that result in a strong armor without sacrificing flexibility.
Tech autocannons 1.png Autocannons Materials.png 1000 2 Ship part hyper drive 1.png Autocannon Tech mass drivers 2.png Coilguns Base: 75
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Materials.png materials.
  • 0.5x if not researched Tech mass drivers 1.png Mass Drivers.
Large-caliber ballistic weapons that fire cased explosive shells. The main advantage of these cannons is their high rate of fire.
Tech mass drivers 3.png Railguns Materials.png 1000 2 Ship part hyper drive 1.png Railgun Tech mass drivers 2.png Coilguns Base: 75
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Materials.png materials.
The latest in electromagnetic accelerators, railguns use twin parallel rails to fire projectiles at incredible speeds.
Tech crystal armor 1.png Crystal-Infused Plating Materials.png 1400 1 Ship part hyper drive 1.png Crystal-Infused Plating Yes.png Debris analysis outcome (Crystalline Entities) Base: 0
Modifiers
  • +5 if has country flag crystal_armor_1_weight.
This incredibly dense and strong material can resist firepower that would turn armor made of any other alloys into slag.
Tech ship armor 3.png Plasteel Materials Materials.png 1400 2 Ship part hyper drive 1.png Plasteel Armor Tech ship armor 2.png Ceramo-Metal Materials Base: 87.5
Modifiers
  • 1.25x if scientist expertise is Materials.png materials.
Plasteel is an elastic material that combines many of the qualities of plastics and metal. It is relatively cheap to produce and can be used to augment ship armor.
Tech mass drivers 4.png Advanced Railguns Materials.png 1800 2 Ship part hyper drive 1.png Advanced Railgun Tech mass drivers 3.png Railguns Base: 65
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Materials.png materials.
A new version of the venerable railgun, with sturdier rails and an enhanced power supply. These weapons are even more powerful and accurate than their predecessors.
Tech flak batteries 1.png Flak Battery Materials.png 1800 2 Ship part hyper drive 1.png Flak Battery Tech autocannons 2.png Ripper Cannons Base: 65
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Materials.png materials.
Gun batteries that fire area effect shrapnel rounds at close range. They are particularly lethal to enemy strike craft, but can also inflict damage on larger ships.
Tech autocannons 2.png Ripper Cannons Materials.png 1800 2 Ship part hyper drive 1.png Ripper Autocannon Tech autocannons 1.png Autocannon Base: 65
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Materials.png materials.
These upgraded rotary autocannons feature improved tracking and fire control systems. This allows them to maintain an even higher rate of fire.
Tech ship armor 4.png Durasteel Materials Materials.png 2200 2 Ship part hyper drive 1.png Durasteel Armor Tech ship armor 3.png Plasteel Materials Base: 75
Modifiers
  • 1.25x if scientist expertise is Materials.png materials.
This strong yet flexible material is capable of withstanding severe punishment. It serves well as ship armor.
Tech flak batteries 2.png Flak Artillery Materials.png 3000 3 Ship part hyper drive 1.png Flak Artillery Tech flak batteries 1.png Flak Battery Base: 50
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Materials.png materials.
Upgraded flak batteries with new, more powerful shrapnel rounds. They offer excellent defense against both strike craft and missiles.
Tech mass drivers 5.png Gauss Cannons Materials.png 3000 3 Ship part hyper drive 1.png Gauss Cannon Tech mass drivers 4.png Advanced Railguns Base: 50
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Materials.png materials.
This updated version of the old coilgun design is even more destructive than the latest railgun designs. It is capable of launching projectiles with incredible accuracy and speed.
Tech repeatable weapon type kinetic damage.png High-Density Munitions Materials.png 3000 3 Damage +5% Kinetic weapon damage Tech mass drivers 3.png Railguns Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Ultra-dense slugs can punch through even the strongest of projected shields.
Tech kinetic artillery 1.png Kinetic Battery Materials.png 3000 3 Ship part hyper drive 1.png Kinetic Battery Tech mass drivers 4.png Advanced Railguns Base: 50
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Materials.png materials.
Very long-range artillery capable of hurling powerful rounds over extreme distances with a large degree of accuracy.
Tech repeatable weapon type kinetic fire rate.png Loader Efficiency Materials.png 3000 3 Attack Speed +5% Kinetic weapon attack speed Tech mass drivers 3.png Railguns Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Minor technical advances combine with improved shipboard routines for handling munitions to provide a noticeable boost in fire rate.
Tech repeatable improved armor output.png Matter Compression Materials.png 3000 3 Armor +5% Ship armor Tech ship armor 3.png Plasteel Materials Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Compressing suitable materials into ultra-dense forms is a cheap and efficient way to improve their ability to absorb weapons-grade impacts.
Tech autocannons 3.png Stormfire Cannons Materials.png 3000 3 Ship part hyper drive 1.png Stormfire Autocannon Tech autocannons 2.png Ripper Cannons Base: 50
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Materials.png materials.
Advanced rotary autocannons capable of spewing a cloud of armor-piercing and high-explosive shells at a target.
Tech crystal armor 2.png Crystal-Forged Plating Materials.png 4000 3 Ship part hyper drive 1.png Crystal-Forged Plating Yes.png Debris analysis outcome (Crystalline Entities) Introducing Crystalline matter into the forging process further improves the ultra-hard qualities of crystal-infused metals.
Tech mass accelerator 1.png Mega Cannon Materials.png 4000 3 Ship part hyper drive 1.png Mega Cannon
  • Tech spaceport 6.png Battleships
  • Tech mass drivers 5.png Gauss Cannons
Base: 45
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Materials.png materials.
An enormous mass accelerator cannon that can only be placed in a spinal mount and fires monstrously powerful rounds over vast distances.
Tech kinetic artillery 2.png Kinetic Artillery Materials.png 5000 3 Ship part hyper drive 1.png Kinetic Artillery Tech kinetic artillery 1.png Kinetic Battery Base: 40
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Materials.png materials.
An even more powerful long-range, ship-based artillery cannon, equipped with a new barrel and an upgraded fire control computer.
Tech ship armor 5.png Neutronium Materials Materials.png 5000 3 Ship part hyper drive 1.png Neutronium Armor
  • Tech ship armor 4.png Durasteel Materials
  • Tech mine neutronium.png Neutronium Extraction
Base: 50
Modifiers
  • 1.25x if scientist expertise is Materials.png materials.
This incredibly dense and strong material can resist firepower that would turn armor made of any other alloys into slag.
Tech mass accelerator 2.png Giga Cannon Materials.png 6000 3 Ship part hyper drive 1.png Giga Cannon Tech mass accelerator 1.png Mega Cannon Base: 35
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Materials.png materials.
An even more powerful mass accelerator cannon that can rip through even the toughest shields.
Tech mine living metal.png Living Metal Materials.png 6000 3 Strategic.png Living Metal.png Living Metal
  • Tech space construction.png Offworld Construction
  • Yes.png Event chain outcome (Precursors)
Mining and processing the rare living metals is exceedingly difficult, but successful application of the mutable alloys yields incomparable advantages.
Tech dragon armor.png Artificial Dragonscales Materials.png 7000 3 Ship part hyper drive 1.png Dragonscale Armor Yes.png Event chain outcome (Ether Drake) The Ether Drake's scales are made up of multiple layers of unique mineral nanostructures. Unorthodox manufacturing techniques allow us to closely emulate these self-repairing structures.
Tech thrusters 1.png Chemical Thrusters Rocketry.png Ship part hyper drive 1.png Chemical Thruster Simple yet moderately effective chemical thrusters that rely on combustible propellant to function.
Tech thrusters 2.png Ion Thrusters Rocketry.png 360 1 Ship part hyper drive 1.png Ion Thruster Tech thrusters 1.png Chemical Thrusters Base: 125
Modifiers
  • 2x if researched Tech spaceport 2.png Improved Spaceport.
  • 2x if researched Tech spaceport 3.png Destroyers.
  • 1.25x if scientist expertise is Rocketry.png rocketry.
These electric thrusters use beams of ions to generate thrust without the need for propellant.
Tech missiles 1.png Nuclear Missiles Rocketry.png 360 1
  • Ship part hyper drive 1.png Nuclear Missiles
  • Spaceport 1.png Missile Defense Module
Base: 50
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Rocketry.png rocketry.
Space-to-space missiles equipped with high-yield nuclear warheads. Although based on old pre-space technology, these crude fire-and-forget weapons can be surprisingly effective at range.
Tech torpedoes 1.png Space Torpedoes Rocketry.png 480 1 Ship part hyper drive 1.png Space Torpedoes Tech missiles 2.png Fusion Missiles Base: 95
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Rocketry.png rocketry.
These torpedoes are essentially very large, slow-moving missiles. They are equipped with more powerful warheads and shield modulators that let them slip unmolested through energy screens.
Tech missiles 2.png Fusion Missiles Rocketry.png 600 1 Ship part hyper drive 1.png Fusion Missiles Tech missiles 1.png Nuclear Missiles Base: 90
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Rocketry.png rocketry.
These updated space-to-space missiles have more powerful fusion warheads and improved flight performance.
Tech afterburners 1.png Afterburners Rocketry.png 1000 2 Ship part hyper drive 1.png Afterburners Tech thrusters 2.png Ion Thrusters Base: 93.75
Modifiers
  • 2x if researched Tech thrusters 2.png Ion Thrusters.
  • 2x if researched Tech thrusters 3.png Plasma Thrusters.
  • 1.25x if scientist expertise is Rocketry.png rocketry.
These powerful thrusters provide additional combat speed but consume a great deal of power.
Tech missiles 3.png Antimatter Missiles Rocketry.png 1000 2 Ship part hyper drive 1.png Antimatter Missiles Tech missiles 2.png Fusion Missiles Base: 75
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Rocketry.png rocketry.
Advanced missiles equipped with very powerful antimatter warheads. A new and improved guidance system gives them a better chance of finding their targets.
Tech thrusters 3.png Plasma Thrusters Rocketry.png 1000 2 Ship part hyper drive 1.png Plasma Thruster Tech thrusters 2.png Ion Thrusters Base: 93.75
Modifiers
  • 2x if researched Tech spaceport 4.png Advanced Spaceport.
  • 2x if researched Tech spaceport 5.png Cruisers.
  • 1.25x if scientist expertise is Rocketry.png rocketry.
An advanced form of electric propulsion, plasma thrusters afford ships greater sublight speeds and maneuverability.
Tech swarmer missiles 1.png Swarmer Missiles Rocketry.png 1000 2 Ship part hyper drive 1.png Swarmer Missiles Tech missiles 4.png Quantum Missiles Base: 75
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Rocketry.png rocketry.
These smaller missiles are launched in volleys and have been specifically designed to overwhelm enemy point-defense systems.
Tech torpedoes 2.png Armored Torpedoes Rocketry.png 1400 2 Ship part hyper drive 1.png Armored Torpedoes Tech torpedoes 1.png Space Torpedoes Base: 70
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Rocketry.png rocketry.
Upgraded space torpedoes encased in armor, to better withstand enemy point-defense fire. The armor fragments into shards that cause additional damage when the torpedo detonates.
Tech missiles 4.png Quantum Missiles Rocketry.png 1800 2 Ship part hyper drive 1.png Quantum Missiles Tech missiles 3.png Antimatter Missiles Base: 65
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Rocketry.png rocketry.
The latest version of space-to-space missile, this upgraded variant has an immensely powerful warhead that draws its energy from a zero point vacuum.
Tech afterburners 2.png Advanced Afterburners Rocketry.png 3000 3 Ship part hyper drive 1.png Advanced Afterburners
  • Tech afterburners 1.png Afterburners
  • Tech thrusters 3.png Plasma Thrusters
Base: 62.5
Modifiers
  • 1.25x if scientist expertise is Rocketry.png rocketry.
This improved version of the standard afterburners provide an even greater boost to a ship's combat speed.
Tech thrusters 4.png Impulse Thrusters Rocketry.png 3000 3 Ship part hyper drive 1.png Impulse Thruster Tech thrusters 3.png Plasma Thrusters Base: 62.5
Modifiers
  • 2x if researched Tech spaceport 6.png Battleships.
  • 1.25x if scientist expertise is Rocketry.png rocketry.
These highly advanced fusion-powered thrusters provide ships with unmatched maneuverability and speed under sublight conditions.
Tech missiles 5.png Marauder Missiles Rocketry.png 3000 3 Ship part hyper drive 1.png Marauder Missiles Tech missiles 4.png Quantum Missiles Base: 50
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Rocketry.png rocketry.
These highly advanced missiles are equipped with limited onboard AI pilots that substantially improve their performance and ability to track targets.
Tech repeatable weapon type explosive fire rate.png Miniaturized Pre-Igniters Rocketry.png 3000 3 Attack Speed +5% Explosive weapon attack speed Tech missiles 3.png Antimatter Missiles Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Advances in miniaturization allow for more rapid loading and discharging of rocket-propelled payloads.
Tech repeatable weapon type explosive damage.png Thermodynamic Yield Control Rocketry.png 3000 3 Damage +5% Explosive weapon damage Tech missiles 3.png Antimatter Missiles Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
With the chemical reaction tightly controlled by missile-board microprocessors, warhead detonations can be tuned for maximum effect for local conditions at the time of impact.
Tech swarmer missiles 2.png Whirlwind Missiles Rocketry.png 3000 3 Ship part hyper drive 1.png Whirlwind Missiles Tech swarmer missiles 1.png Swarmer Missiles Base: 50
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Rocketry.png rocketry.
New miniaturization techniques will allow us to equip swarmer missiles with more powerful warheads and improved flight performance.
Tech torpedoes 3.png Devastator Torpedoes Rocketry.png 4000 3 Ship part hyper drive 1.png Devastator Torpedoes Tech torpedoes 2.png Armored Torpedoes Base: 45
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Rocketry.png rocketry.
Advanced torpedoes with very powerful warheads. They have a sleeker design, faster engines and upgraded shield modulators for slipping through energy screens.
Tech space defense station 1.png Deep Space Outposts Voidcraft.png Station class Defense Platform Tech space construction.png Offworld Construction This will enable the construction of defensive deep space platforms far from the gravity wells of a planetary body.
Tech assault armies.png Interplanetary Expeditionary Forces Voidcraft.png Army assault.png Assault Army Tech defense army.png Planetary Defenses The invasion of another world is a staggering enterprise. There are immense logistical challenges that must be overcome before we can muster our first interplanetary armies.
Tech spaceport 1.png Spaceport Voidcraft.png
  • Ship class Corvette
  • Ship class Science Ship
  • Station class Spaceport
The spaceport is a planet's foothold in space, a center for trade and commerce as well as home base for military and civilian vessels.
Tech spaceport 2.png Improved Spaceport Voidcraft.png 600 1
  • Minerals.png +2000 Mineral storage capacity
  • Spaceport 1.png Corvette Assembly Yards
  • Feature Spaceport Level II
Tech space construction.png Offworld Construction Base: 90
Modifiers
  • 10x if a neighbor has the tech.
  • 4x if year is >2210.
  • 3x if year is >2207.
  • 2x if year is >2204.
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
Enhancements to artificial gravity and life support systems allow for further expansion of orbital facilities.
Tech strike craft 1.png Carrier Operations Voidcraft.png 1000 2
  • Ship part hyper drive 1.png Basic Bomber Wing
  • Ship part hyper drive 1.png Basic Fighter Wing
Tech spaceport 5.png Cruisers Base: 75
Modifiers
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
These manned, short-range strike craft are launched from a mothership and rely on their speed and small size to survive long enough to punch through enemy defenses.
Tech space defense station 2.png Deep Space Stations Voidcraft.png 1000 2 Station class Defense Station Tech space defense station 1.png Deep Space Outposts Base: 75
Modifiers
  • 5x if researched Tech spaceport 4.png Advanced Spaceport.
  • 1.25x if Militarist.png militarist or Fanatic Militarist.png fanatic militarist.
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
New construction methods will allow for the construction of even larger military stations in the depths of space.
Tech spaceport 3.png Destroyers Voidcraft.png 1000 2
  • Minerals.png +2000 Mineral storage capacity
  • Ship class Destroyer
  • Feature Spaceport Level III
Tech spaceport 2.png Improved Spaceport Base: 75
Modifiers
  • 10x if a neighbor has the tech.
  • 4x if year is >2230.
  • 3x if year is >2220.
  • 2x if year is >2215.
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
  • 0.1x if year is <2210.
Expanded dry-docks allow for the construction of Destroyer-class military vessels.
Tech cruiser yard.png Standardized Cruiser Patterns Voidcraft.png 1000 2 Spaceport 1.png Cruiser Assembly Yards Tech spaceport 5.png Cruisers Base: 75
Modifiers
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
Establishing new standards for the modeling and construction of cruisers greatly improves the efficiency of the production pipeline.
Tech spaceport 4.png Advanced Spaceport Voidcraft.png 1400 2
  • Minerals.png +2000 Mineral storage capacity
  • Spaceport 1.png Destroyer Assembly Yards
  • Feature Spaceport Level IV
Tech spaceport 3.png Destroyers Base: 70
Modifiers
  • 10x if a neighbor has the tech.
  • 4x if year is >2230.
  • 3x if year is >2225.
  • 2x if year is >2220.
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
  • 0.1x if year is <2215.
State-of-the-art orbital construction techniques result in spaceports the size of major planet side cities.
Tech strike craft 2.png Improved Strike Craft Voidcraft.png 1400 2
  • Ship part hyper drive 1.png Improved Bomber Wing
  • Ship part hyper drive 1.png Improved Fighter Wing
Tech strike craft 1.png Carrier Operations Base: 70
Modifiers
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
The next generation of strike craft, featuring improved avionics, better handling characteristics and more powerful armaments.
Tech space defense station improvement.png Corps of Engineers Voidcraft.png 1800 2
  • Cost –15% Military station build cost
  • Health +25% Military station health
Tech space defense station 2.png Deep Space Stations Base: 32.5
Modifiers
  • 1.25x if Militarist.png militarist or Fanatic Militarist.png fanatic militarist.
  • 0.5x if scientist has none of:
    • Expertise is Voidcraft.png voidcraft.
    • Trait is Leader trait curator.png curator.
The creation of a dedicated naval engineering corps will greatly benefit the construction of deep space defense platforms, decreasing building costs and increasing durability.
Tech strike craft 3.png Advanced Strike Craft Voidcraft.png 2200 2
  • Ship part hyper drive 1.png Advanced Bomber Wing
  • Ship part hyper drive 1.png Advanced Fighter Wing
Tech strike craft 2.png Improved Strike Craft Base: 60
Modifiers
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
A further refinement in strike craft design, these advanced fighters and bombers are a pilot's dream. Their performance far exceeds that of previous models.
Tech spaceport 5.png Cruisers Voidcraft.png 2200 2
  • Minerals.png +2000 Mineral storage capacity
  • Ship class Cruiser
  • Feature Spaceport Level V
Tech spaceport 4.png Advanced Spaceport Base: 60
Modifiers
  • 10x if a neighbor has the tech.
  • 4x if year is >2240.
  • 3x if year is >2235.
  • 2x if year is >2230.
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
  • 0.1x if year is <2220.
Expanded dry-docks allow for the construction of Cruiser-class military vessels.
Tech battleship yard.png Standardized Battleship Patterns Voidcraft.png 2200 2 Spaceport 1.png Battleship Assembly Yards Tech spaceport 6.png Battleships Base: 60
Modifiers
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
Establishing new standards for how we design and construct massive battleship greatly improves the speed at which they can be assembled.
Tech space defense station 3.png Deep Space Installations Voidcraft.png 3000 3 Station class Fortress Tech space defense station 2.png Deep Space Stations Base: 50
Modifiers
  • 5x if researched Tech spaceport 6.png Battleships.
  • 1.25x if Militarist.png militarist or Fanatic Militarist.png fanatic militarist.
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
These massive installations are like cities floating in space. They can support a crew of thousands, and are often equipped with firepower rivaling that of a fleet.
Tech repeatable improved military station health.png Fortified Core Layers Voidcraft.png 3000 3 Health +10% Military station health Tech space defense station 2.png Deep Space Stations Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Additional layers of armor plating within the structure itself improves the resilience of Military Stations.
Tech repeatable weapon type strike craft fire rate.png Heat Recyclers Voidcraft.png 3000 3 Attack Speed +10% Strike craft attack speed Tech spaceport 5.png Cruisers Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Circulating excess heat from weapons discharge in order to prime munitions as they are loaded increases the rate of fire of strike craft weaponry.
Tech repeatable improved ship health.png Hull Integrity Voidcraft.png 3000 3 Health +5% Ship health Tech spaceport 4.png Advanced Spaceport Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Further increasing compartmentalization of shipboard spaces allows ships to sustain more damage before hull integrity reaches critically low levels.
Tech repeatable weapon type strike craft fire damage.png Synapse Interceptors Voidcraft.png 3000 3 Damage +10% Strike craft damage Tech spaceport 5.png Cruisers Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Increasing the speed at which fighter pilots can process and act upon enemy positioning data elevates strike craft a few steps up the food chain.
Tech repeatable improved military station damage.png Synchronized Firing Patterns Voidcraft.png 3000 3 Damage +10% Military station damage Tech space defense station 2.png Deep Space Stations Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Cross-linking weapon systems to fire in staggered volleys improves the actual damage output of Military Stations over time.
Tech spaceport 6.png Battleships Voidcraft.png 4000 3
  • Minerals.png +2000 Mineral storage capacity
  • Ship class Battleship
  • Feature Spaceport Level VI
Tech spaceport 5.png Cruisers Base: 45
Modifiers
  • 10x if a neighbor has the tech.
  • 4x if year is >2270.
  • 3x if year is >2265.
  • 2x if year is >2260.
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
  • 0.1x if year is <2250.
Expanded dry-docks allow for the construction of Battleship-class military vessels.
Tech mega engineering.png Mega-Engineering Voidcraft.png 10000 4
  • Minerals.png +20000 Mineral storage capacity
  • Speed +50% Building build speed
  • Tech spaceport 6.png Battleships
  • Tech space defense station 3.png Deep Space Installations
  • Tech zero point power.png Zero Point Power
Base: 7.5
Modifiers
  • 20x if has any mega-structure (in any condition) within borders.
  • 2x if has ascension perk Ap master builders.png Master Builders.
  • 2x if has ascension perk Ap voidborn.png Voidborne.
  • 0.5x if scientist has none of:
    • Expertise is Voidcraft.png voidcraft.
    • Trait is Leader trait curator.png curator.
    • Trait is Leader trait maniacal.png maniacal.
To complete constructing projects of truly staggering scales we must first achieve a fundamental understanding of both the engineering and resource storage requirements for such megastructures.

Physics[edit]


Technology C Cost T Effects Prerequisites Weight & Modifiers Description
Tech basic science lab 1.png Scientific Method Computing.png Building modern 2.png Basic Science Lab I Testable predictions of observable phenomena.
Tech administrative ai.png Administrative AI Computing.png 360 1 Mod country all tech research speed.png +5% Research speed Tech basic science lab 1.png Scientific Method Base: 100
Modifiers
  • 1.25x if scientist expertise is Computing.png computing.
Organizational circuitry rerouting academic.
Tech physics lab 1.png Quantum Theory Computing.png 360 1 Building modern 2.png Physics Lab I Base: 100
Modifiers
  • 2x if year is >2205.
  • 2x if year is >2210.
  • 2x if year is >2215.
  • 2x if year is >2220.
  • 1.25x if scientist expertise is Computing.png computing.
Exploring the mediation of fundamental forces through subatomic particles.
Tech pd tracking 1.png Active Countermeasures Computing.png 480 1 Ship part hyper drive 1.png Sentinel Point-Defense Tech administrative ai.png Administrative AI Base: 95
Modifiers
  • 1.25x if scientist expertise is Computing.png computing.
The best defense is a good offense.
Tech combat computers 1.png Specialized Combat Computers Computing.png 480 1 Ship part hyper drive 1.png Basic Combat Roles Tech administrative ai.png Administrative AI Base: 95
Modifiers
  • 2x if researched Tech spaceport 3.png Destroyers.
  • 2x if researched Tech spaceport 4.png Advanced Spaceport.
  • 2x if researched Tech spaceport 5.png Cruisers.
  • 2x if researched Tech spaceport 6.png Battleships.
  • 1.25x if scientist expertise is Computing.png computing.
Active matrices tuned for specific combat-centric tasks greatly improve engagement efficiency.
Tech synchronized defences.png Synchronized Defenses Computing.png 480 1 Spaceport 1.png Synchronized Defenses Tech administrative ai.png Administrative AI Base: 47.5
Modifiers
  • 1.2x if Fanatic Militarist.png fanatic militarist.
  • 1.1x if Militarist.png militarist.
  • 0.75x if Pacifist.png pacifist.
  • 0.65x if Fanatic Pacifist.png fanatic pacifist.
  • 0.5x if scientist has none of:
    • Expertise is Voidcraft.png voidcraft.
    • Trait is Leader trait curator.png curator.
Aligning defensive and offensive weapon execution paradigms allows for increased efficiency.
Tech cryostasis 1.png AI-Controlled Colony Ships Computing.png 600 1
  • Mod pop growth req.png +50% Colony development speed
  • Cost –25% Colony ship build cost
  • Tech administrative ai.png Administrative AI
  • Tech colonization 1.png New Worlds Protocol
Base: 90 By giving control of the colony ship to an Artificial Intelligence, the crew and colonists can be suspended in a deep sleep.
Tech archeology lab.png Curator Archeology Lab Computing.png 720 1 Ship part hyper drive 1.png Curator Archeology Lab
  • Yes.png Has modifier Curator Insight
  • Yes.png Scientist trait is Leader trait curator.png curator
Base: 85
Modifiers
  • 3x if scientist trait is Leader trait curator.png curator.
  • 0.5x if has modifier Curator Insight.
A shipboard lab with advanced archaeological equipment, including a vast database supplied by the Curator Order where new discoveries can easily be cross-referenced.
Tech curator lab.png Curator Exploration Lab Computing.png 720 1 Ship part hyper drive 1.png Curator Exploration Lab
  • Yes.png Has modifier Curator Insight
  • Yes.png Scientist trait is Leader trait curator.png curator
Base: 85
Modifiers
  • 3x if scientist trait is Leader trait curator.png curator.
  • 0.5x if has modifier Curator Insight.
These shipboard lab facilities incorporates advanced technologies from the ancient Curator Order to further increase survey speeds.
Tech automated exploration.png Automated Exploration Protocols Computing.png 1000 2
  • Speed +50% Survey speed
  • Feature Automatic Exploration
Tech administrative ai.png Administrative AI Base: 75
Modifiers
  • 2x if year is >2210.
  • 2x if year is >2220.
  • 2x if year is >2230.
  • 2x if year is >2240.
  • 2x if year is >2250.
  • 2x if number of owned plants is >5.
  • 2x if number of owned plants is >10.
  • 2x if number of owned plants is >15.
  • 2x if number of owned plants is >20.
  • 1.25x if scientist expertise is Computing.png computing.
An advanced AI will aid science officers in their task to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no Blorg has gone before. The Science Ship will be able to explore the galaxy with help from an AI.
Tech cryostasis 2.png Self-Aware Colony Ships Computing.png 1000 2
  • Mod pop growth req.png +50% Colony development speed
  • Cost –15% Colony ship build cost
  • Tech cryostasis 1.png AI-Controlled Colony Ships
  • Tech self aware logic.png Self-Aware Logic
Base: 75 Sufficiently advanced systems are capable of optimizing themselves if they are made acutely aware of the purpose for which they were made.
Tech self aware logic.png Self-Aware Logic Computing.png 1000 2 Mod num tech alternatives add.png +1 Research alternatives Tech administrative ai.png Administrative AI Base: 75
Modifiers
  • 1.25x if scientist expertise is Computing.png computing.
Introspective prioritization.
Tech physics lab 2.png Applied Quantum Physics Computing.png 1400 2 Building modern 2.png Physics Lab II
  • Tech colonial centralization.png Colonial Centralization
  • Tech physics lab 1.png Quantum Theory
Base: 70
Modifiers
  • 2x if year is >2225.
  • 2x if year is >2230.
  • 2x if year is >2235.
  • 2x if year is >2240.
  • 1.25x if scientist expertise is Computing.png computing.
The seemingly erratic behavior of tiny things can dramatically alter the way we think about bigger things.
Tech combat computers 2.png Extended Combat Algorithms Computing.png 1400 2 Ship part hyper drive 1.png Advanced Combat Roles
  • Tech self aware logic.png Self-Aware Logic
  • Tech combat computers 1.png Specialized Combat Computers
Base: 70
Modifiers
  • 1.25x if scientist expertise is Computing.png computing.
Further advances in predictive algorithms allow for augmented tactical decision-making in the field.
Tech pd tracking 2.png Interlinked Support Systems Computing.png 1400 2 Ship part hyper drive 1.png Barrier Point-Defense Tech pd tracking 1.png Active Countermeasures Base: 70
Modifiers
  • 1.25x if scientist expertise is Computing.png computing.
Arrays of defensive armaments prove much more effective than independent countermeasures.
Tech sentient ai.png Sentient AI Computing.png 2200 3 Mod country all tech research speed.png +10% Research speed Tech self aware logic.png Self-Aware Logic Base: 30
Modifiers
  • 1.25x if scientist expertise is Computing.png computing and level is >2.
  • 1.2x if scientist trait is Leader trait lightbulb on.png spark of genius.
  • 1.1x if scientist trait is Leader trait maniacal.png maniacal.
  • 0.2x if scientist has none of:
    • Expertise is Computing.png computing.
    • Trait is Leader trait curator.png curator.
    • Trait is Leader trait maniacal.png maniacal.
    • Trait is Leader trait lightbulb on.png spark of genius.
Evolving intellects advance science not only as subjects of study, but as researchers themselves.
Tech repeatable reduced building cost.png Gravitational Analysis Computing.png 3000 3 Cost –5% Building cost Tech physics lab 2.png Applied Quantum Physics Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Increasingly powerful computation paradigms allow us to adapt individual construction projects to planetary and ultra-local gravitational conditions.
Tech combat computers 3.png Sentient Combat Simulations Computing.png 3000 3 Ship part hyper drive 1.png Sentient Combat AI
  • Tech combat computers 2.png Extended Combat Algorithms
  • Tech sentient ai.png Sentient AI
Base: 25
Modifiers
  • 1.25x if scientist expertise is Computing.png computing and level is >2.
  • 0.2x if scientist has none of:
    • Expertise is Computing.png computing.
    • Trait is Leader trait curator.png curator.
    • Trait is Leader trait maniacal.png maniacal.
Running sentient AIs through high-intensity combat simulations yields valuable insight into potential optimizations for risk-evaluation techniques.
Tech pd tracking 3.png Predictive Algorithms Computing.png 5000 3 Ship part hyper drive 1.png Guardian Point-Defense Tech pd tracking 2.png Interlinked Support Systems Base: 40
Modifiers
  • 1.25x if scientist expertise is Computing.png computing.
Advanced prediction greatly increases the accuracy of active countermeasure systems.
Tech physics lab 3.png Space-Time Theory Computing.png 5000 3
  • Building modern 2.png Physics Lab III
  • Building modern 2.png Physics Lab IV
  • Tech physics lab 2.png Applied Quantum Physics
  • Tech galactic administration.png Galactic Administration
Base: 40
Modifiers
  • 2x if year is >2225.
  • 2x if year is >2230.
  • 2x if year is >2235.
  • 2x if year is >2240.
  • 1.25x if scientist expertise is Computing.png computing.
Three dimensions, inextricable from the fourth.
Tech enigmatic decoder.png Enigmatic Decoder Computing.png 7000 3 Ship part hyper drive 1.png Enigmatic Decoder Yes.png Event chain outcome (Enigmatic Fortress) While producing average results in standard tests, the accuracy of Enigmatic Decoder's prediction algorithms seemingly increases as the target's flight path grows more erratic.
Tech enigmatic encoder.png Enigmatic Encoder Computing.png 7000 3 Ship part hyper drive 1.png Enigmatic Encoder Yes.png Event chain outcome (Enigmatic Fortress) The Enigmatic Encoder scrambles flight path data according to some indeterminable design before feeding it back to fleet command.
Tech ascension theory.png Ascension Theory Computing.png 8000 4 Ap slot available.png +1 Ascension perks Base: 17.5
Modifiers
  • 0.2x if none of:
    • Has modifier Curator Insight
    • scientist expertise is Industry.png industry.
    • scientist trait is Leader trait curator.png curator.
Our history is a repeating cycle of dramatic technological, political, and cultural leaps; these leaps are often preceded by periods of upheaval and followed by times of relative stability. By identifying the core, recurring premises of these leaps, we may be able to effectively short-circuit the cycle for our own benefit.
Tech wormhole generation 1.png Subspace Wormholes Field Manipulation.png Station class Wormhole Station
  • No.pngTech hyper drive 1.png Hyperspace Travel
  • No.pngTech warp drive 1.png Warp Travel
By tunneling directly through subspace, a temporary conduit can be established between two different points in normal space. Travel between these points would be near instantaneous.
Tech warp drive 1.png Warp Travel Field Manipulation.png Ship part hyper drive 1.png Warp Drive I
  • No.pngTech hyper drive 1.png Hyperspace Travel
  • No.pngTech wormhole generation 1.png Subspace Wormholes
By enveloping a vessel in a warp field and forming a subspace bubble around it, velocities exceeding the speed of light are theoretically possible.
Tech shields 1.png Deflectors Field Manipulation.png 360 1
  • Shield +20% Planet fortification toughness
  • Ship part hyper drive 1.png Deflectors
Base: 125
Modifiers
  • 1.25x if scientist expertise is Field Manipulation.png field manipulation.
Energy deflector screens can stop a limited amount of incoming enemy fire before overloading. Their main drawback is that they consume large amounts of power.
Tech lythuric gas.png Lythuric Gas Refining Field Manipulation.png 600 1 Strategic.png Lythuric.png Lythuric Gas
  • Tech sensors 2.png Gravitic Sensors
  • Yes.png Potential resource within borders or established contact with an empire owning the tech.
Base: 180
Modifiers
  • 2x if scientist expertise is Materials.png materials.
Small concentration of this gas has been shown to significantly strengthen the integrity of energy force fields. It also has a dulling effect on the minds of creatures exposed to the gas.
Tech shields 2.png Improved Deflectors Field Manipulation.png 600 1
  • Shield +20% Planet fortification toughness
  • Ship part hyper drive 1.png Improved Deflectors
Tech shields 1.png Deflectors Base: 112.5
Modifiers
  • 1.25x if scientist expertise is Field Manipulation.png field manipulation.
These updated deflector screens are capable of soaking up even more punishment before they overload.
Tech planetary shield generator.png Planetary Shields Field Manipulation.png 720 1 Building modern 2.png Planetary Shield Generator Tech shields 2.png Improved Deflectors Base: 42.5
Modifiers
  • 0.5x if scientist has none of:
    • Expertise is Field Manipulation.png field manipulation.
    • Trait is Leader trait curator.png curator.
    • Trait is Leader trait lightbulb on.png spark of genius.
Generating a strong energy shield within a planetary atmosphere is a greater challenge than in the vacuum of space, but it offers a potent defense against orbital bombardment.
Tech shields 3.png Shields Field Manipulation.png 1000 2
  • Shield +20% Planet fortification toughness
  • Ship part hyper drive 1.png Shields
Tech shields 2.png Improved Deflectors Base: 93.75
Modifiers
  • 1.25x if scientist expertise is Field Manipulation.png field manipulation.
These new shield generators represent the next generation of energy screens, replacing the older deflector technology. They offer significantly better protection.
Tech warp drive 2.png Warp Field Stabilizers Field Manipulation.png 1000 2 Ship part hyper drive 1.png Warp Drive II Tech warp drive 1.png Warp Travel Base: 75
Modifiers
  • 1.25x if scientist expertise is Field Manipulation.png field manipulation.
Improved stabilization techniques for warp fields will enable our ships to travel farther while expending less energy.
Tech wormhole generation 2.png Wormhole Calibration Matrix Field Manipulation.png 1000 2
  • +25% Wormhole generation rate
  • +50% Wormhole range
Tech wormhole generation 1.png Subspace Wormholes Base: 75
Modifiers
  • 1.25x if scientist expertise is Field Manipulation.png field manipulation.
The creation of a stable wormhole takes time and requires massive amounts of energy, but the process can be streamlined with the use of special calibrators.
Tech shield rechargers 1.png Shield Capacitors Field Manipulation.png 1400 2 Ship part hyper drive 1.png Shield Capacitor Tech shields 3.png Shields Base: 70
Modifiers
  • 1.25x if scientist expertise is Field Manipulation.png field manipulation.
These capacitors store surplus energy which can quickly be transferred in the event of shield failure. This will greatly increase the rate at which shields recharge.
Tech shields 4.png Advanced Shields Field Manipulation.png 1800 2
  • Shield +20% Planet fortification toughness
  • Ship part hyper drive 1.png Advanced Shields
Tech shields 3.png Shields Base: 81.25
Modifiers
  • 1.25x if scientist expertise is Field Manipulation.png field manipulation.
An updated shield generator that produces an even stronger energy field. Only sustained enemy fire can penetrate this barrier.
Tech aura shield recharger.png Capacitor Fields Field Manipulation.png 2200 2 Ship part hyper drive 1.png Capacitor Fields Tech shields 4.png Advanced Shields Base: 30
Modifiers
  • 0.5x if scientist has none of:
    • Expertise is Field Manipulation.png field manipulation.
    • Trait is Leader trait curator.png curator.
    • Trait is Leader trait lightbulb on.png spark of genius.
Localized fields of charged particles can energize depleted shield capacitors.
Tech aura quantum destabilizer.png Quantum Destabilizer Field Manipulation.png 2200 2 Ship part hyper drive 1.png Quantum Destabilizer Tech shields 3.png Shields Base: 30
Modifiers
  • 0.2x if scientist has none of:
    • Expertise is Field Manipulation.png field manipulation.
    • Trait is Leader trait curator.png curator.
    • Trait is Leader trait maniacal.png maniacal.
    • Trait is Leader trait lightbulb on.png spark of genius.
Quantum Destabilizers agitate the local quantum field, disturbing sensitive targeting equipment aboard hostile ships.
Tech jump drive 1.png Jump Drive Field Manipulation.png 3000 3 Ship part hyper drive 1.png Jump Drive Tech zero point power.png Zero Point Power Base: 5
Modifiers
  • 0.5x if not researched Tech wormhole generation 3.png Wormhole Containment Fields.
  • 0.1x if scientist has none of:
    • Expertise is Field Manipulation.png field manipulation.
    • Trait is Leader trait curator.png curator.
    • Trait is Leader trait maniacal.png maniacal.
    • Trait is Leader trait lightbulb on.png spark of genius.
A groundbreaking technological marvel, the Jump Drive shreds the local space-time continuum and rearranges it on the quantum level to be identical to that of the target destination - and thus the ship appears to near-instantly "jump" from system to system.
Tech repeatable improved shield output.png Shield Harmonics Field Manipulation.png 3000 3 Shield +5% Shield hit points Tech shields 4.png Advanced Shields Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
The basic mechanics of ship shields are complex, but they can be adjusted and improved in a multitude of ways.
Tech warp drive 3 copy.png Warp Drive Ramscoops Field Manipulation.png 3000 3 Ship part hyper drive 1.png Warp Drive III Tech warp drive 2.png Warp Field Stabilizers Base: 50
Modifiers
  • 1.25x if scientist expertise is Field Manipulation.png field manipulation.
These revolutionary ramscoops are attached to warp drives and function as particle collectors, replenishing a starship's fuel supply.
Tech wormhole generation 3.png Wormhole Containment Fields Field Manipulation.png 3000 3
  • +25% Wormhole generation rate
  • +50% Wormhole range
Tech wormhole generation 2.png Wormhole Calibration Matrix Base: 50
Modifiers
  • 1.25x if scientist expertise is Field Manipulation.png field manipulation.
These containment fields allow for the creation of more powerful wormholes without the risk of triggering a sudden subspace energy cascade.
Tech mine dark matter.png Dark Matter Drawing Field Manipulation.png 4000 3 Strategic.png Dark Matter.png Dark Matter Tech sensors 4.png Tachyon Sensors Base: 45
Modifiers
  • 1.5x if scientist expertise is Materials.png materials.
This exotic substance has many properties that seemingly defy the laws of physics. Harvestable concentrations can only be found near Black Holes or in certain nebulas.
Tech shields 5.png Hyper Shields Field Manipulation.png 4000 3
  • Shield +20% Planet fortification toughness
  • Ship part hyper drive 1.png Hyper Shields
Tech shields 4.png Advanced Shields Base: 56.25
Modifiers
  • 1.25x if scientist expertise is Field Manipulation.png field manipulation.
These reinforced and hardened energy shields are incredibly powerful. The protection they offer is second to none.
Tech enigmatic deflector.png Enigmatic Deflectors Field Manipulation.png 7000 3 Ship part hyper drive 1.png Enigmatic Deflector Yes.png Event chain outcome (Enigmatic Fortress) These deflectors operate in ways that seem to defy the laws of nature. Somehow they can manage to muster a protective field many times greater than what could seem possible.
Tech enigmatic disruption field.png Enigmatic Disruption Field Field Manipulation.png 7000 3 Ship part hyper drive 1.png Enigmatic Disruption Field Yes.png Event chain outcome (Enigmatic Fortress) By flooding a localized area with weak, randomly-modulated electromagnetic pulses, enemy shield and weapons systems can be partially disrupted.
Tech fission power.png Fission Power Industry.png Ship part hyper drive 1.png Fission Reactor This energy source generates power through induced fission, but it also produces harmful nuclear waste.
Tech power plant 1.png High-Energy Capacitors Industry.png Building modern 2.png Power Plant I Capacitors capable of storing vast amounts of energy is one of the cornerstones for any modern civilization.
Tech power plant 2.png Field Modulation Industry.png 360 1
  • Energy Credits.png +2000 Energy storage capacity
  • Building modern 2.png Power Plant II
Tech power plant 1.png High-Energy Capacitors Base: 100
Modifiers
  • 1.25x if scientist expertise is Industry.png industry.
Modulated fields allow for increased production and improved energy yield.
Tech power hub 1.png Global Energy Management Industry.png 360 1
  • Energy Credits.png +2500 Energy storage capacity
  • Building modern 2.png Energy Grid
  • Menu icon policies and edicts.png Capacity Overload
Tech power plant 1.png High-Energy Capacitors Base: 100
Modifiers
  • 1.25x if scientist expertise is Industry.png industry.
Load-balancing facilities can greatly improve the stability of local grids and feed excess power back into centralized capacitors.
Tech solar panel network.png Orbital Energy Conversion Industry.png 360 1 Spaceport 1.png Solar Panel Network Tech space construction.png Offworld Construction Base: 100
Modifiers
  • 2x if scientist expertise is Industry.png industry.
Advances in solar panel technology could potentially reduce the operating costs of our spaceports. The panels would require an entire spaceport module to generate enough energy, however.
Tech power plant 3.png Quantum Energy States Industry.png 720 1
  • Energy Credits.png +2000 Energy storage capacity
  • Building modern 2.png Power Plant III
  • Tech colonial centralization.png Colonial Centralization
  • Tech power plant 2.png Field Modulation
Base: 85
Modifiers
  • 1.25x if scientist expertise is Industry.png industry.
Basic entanglement principles applied to energy generation provide a substantial increase in energy output.
Tech power hub 2.png Planetary Power Grid Industry.png 1400 2
  • Energy Credits.png +2500 Energy storage capacity
  • Building modern 2.png Energy Nexus
  • Tech colonial centralization.png Colonial Centralization
  • Tech power hub 1.png Global Energy Management
Base: 70
Modifiers
  • 1.25x if scientist expertise is Industry.png industry.
A re-engineered and unified grid further reduces energy losses over distance.
Tech repeatable improved tile energy output.png Applied Superconductivity Industry.png 3000 3 Energy Credits.png +5% Energy credits Tech power plant 3.png Quantum Energy States Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Minor improvements to transmission efficiency adds up to a sizeable reduction in overall energy loss.
Tech akx worm 1.png Entropic Recursion Industry.png 4000 3 Building modern 2.png Spiral-Feed Power Hub Yes.png Event chain outcome (Horizon Signal) The universe tends irresistibly onwards and downwards. That tendency cannot be reversed... but it can be subverted, for a price.
Tech power plant 4.png Quantum Field Manipulation Industry.png 4000 3
  • Energy Credits.png +2000 Energy storage capacity
  • Building modern 2.png Power Plant IV
  • Building modern 2.png Power Plant V
  • Tech galactic administration.png Galactic Administration
  • Tech power plant 3.png Quantum Energy States
Base: 45
Modifiers
  • 1.25x if scientist expertise is Industry.png industry.
Quantum superposition of energy coils, simultaneously drained and charged.
Tech mine satramene.png Satramene Refining Materials.png 1000 2 Strategic.png Satramene.png Satramene Gas Tech sensors 3.png Subspace Sensors Base: 150
Modifiers
  • 2x if scientist expertise is Materials.png materials.
This gas is a naturally occuring stimulant found on some worlds. It has a calming effect on most beings, and can be used as a non-violent way of pacifying hostile individuals.
Tech mine neutronium.png Neutronium Extraction Materials.png 4000 3 Strategic.png Neutronium.png Neutronium Ore Tech sensors 4.png Tachyon Sensors Base: 90
Modifiers
  • 1.5x if scientist expertise is Materials.png materials.
Neutronium is a super-dense substance composed of neutrons that can be forged into extremely resistant and durable armor.
Tech hyper drive 1.png Hyperspace Travel Particles.png
  • Ship part hyper drive 1.png Hyperdrive I
  • Feature Hyperlane Mapping
  • No.pngTech wormhole generation 1.png Subspace Wormholes
  • No.pngTech warp drive 1.png Warp Travel
Like the strands of a spider web, the extra-dimensional realm of hyperspace runs between the gravity wells of most stars. Faster than light travel is theoretically possible along these hyperlanes.
Tech lasers 1.png Red Lasers Particles.png 360 1
  • Ship part hyper drive 1.png Red Laser
  • Spaceport 1.png Laser Defense Module
Base: 50
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png particles.
Laser weapons fire focused beams of light at targets, causing damage through the generation of intense heat.
Tech blue crystal weapon 1.png Blue Crystal Capacitors Particles.png 480 1 Ship part hyper drive 1.png Blue Shard Thrower Crystalline Entities store stellar radiation within their prismatic bodies and can focus it to emit laser-like beams. Using the sapphire type's prismatic pattern as a base we can construct laser capacitors that produce energy at a similar wavelength.
Tech fusion power.png Fusion Power Particles.png 480 1
  • Energy Credits.png +1000 Energy storage capacity
  • Ship part hyper drive 1.png Fusion Reactor
Tech fission power.png Fission Power Base: 142.5
Modifiers
  • 2x if researched Tech spaceport 2.png Improved Spaceport.
  • 2x if researched Tech spaceport 3.png Destroyers.
  • 1.25x if scientist expertise is Industry.png industry.
Nuclear fusion processes generate a great amount of power, but without many of the risks associated with fission power.
Tech lasers 2.png Blue Lasers Particles.png 600 1 Ship part hyper drive 1.png Blue Laser Tech lasers 1.png Red Lasers Base: 90
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png particles.
More powerful than red lasers, these blue variants emit electromagnetic radiation at a wavelength that appears blue or violet to most organics.
Tech green crystal weapon 1.png Green Crystal Capacitors Particles.png 720 1 Ship part hyper drive 1.png Green Shard Thrower Crystalline Entities store stellar radiation within their prismatic bodies and can focus it to emit laser-like beams. Using the emerald type's prismatic pattern as a base we can construct laser capacitors that produce energy at a similar wavelength.
Tech mining drone weapon 1.png Mining Drone Lasers Particles.png 720 1 Ship part hyper drive 1.png Mining Drone Lasers Yes.png Debris analysis outcome (Ancient Mining Drone) Using strong-focus lenses in combination with an oscillating firing frequence help create lasers strong enough to mine asteroids, or shoot down hostiles.
Tech cold fusion power.png Cold Fusion Power Particles.png 1000 2
  • Energy Credits.png +1000 Energy storage capacity
  • Ship part hyper drive 1.png Cold Fusion Reactor
Tech fusion power.png Fusion Power Base: 112.5
Modifiers
  • 2x if researched Tech spaceport 4.png Advanced Spaceport.
  • 2x if researched Tech spaceport 5.png Cruisers.
  • 1.25x if scientist expertise is Industry.png industry.
The ability to sustain a fusion reaction at relatively low temperatures will result in a new generation of fusion reactors.
Tech disruptors 1.png Disruptors Particles.png 1000 2 Ship part hyper drive 1.png Disruptor Base: 75
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png particles.
  • 0.5x if not researched Tech lasers 1.png Red Lasers.
Disruptors fire high-energy bolts that weaken and destroy the molecular bonds that hold the target's constituent atoms together. They are particularly effective against shields.
Tech hyper drive 2.png Hyperlane Breach Points Particles.png 1000 2 Ship part hyper drive 1.png Hyperdrive II Tech hyper drive 1.png Hyperspace Travel Base: 75
Modifiers
  • 1.25x if scientist expertise is Particles.png particles.
We have identified the existence of points in space where a ship expends less energy to "breach" their way into a hyperlane. This will lead to a new generation of hyper drives.
Tech hyperlane mapping.png Hyperlane Mapping Particles.png 1000 2 Feature Hyperlane Mapping No.pngTech hyper drive 1.png Hyperspace Travel Base: 37.5
Modifiers
  • 0.2x if scientist has none of:
    • Expertise is Particles.png particles.
    • Trait is Leader trait curator.png curator.
    • Trait is Leader trait maniacal.png maniacal.
    • Trait is Leader trait lightbulb on.png spark of genius.
Although we do not travel through hyperspace, mapping the galaxy's extensive hyperlane network gives us a clear advantage against those who do.
Tech plasma 1.png Plasma Throwers Particles.png 1000 2 Ship part hyper drive 1.png Plasma Thrower Base: 75
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png particles.
  • 0.5x if not researched Tech lasers 1.png Red Lasers.
Weapons that eject destructive balls of high-energy plasma at targets. These plasma projectiles are extremely effective at eating through ship armor.
Tech lasers 3.png UV Lasers Particles.png 1000 2 Ship part hyper drive 1.png UV Laser Tech lasers 2.png Blue Lasers Base: 75
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png particles.
Ultraviolet lasers are an updated and more powerful version of their blue predecessors. Accurate and destructive, these weapons are capable of inflicting great damage.
Tech space cloud weapon 1.png Cloud Lightning Conduits Particles.png 1400 2 Ship part hyper drive 1.png Cloud Lightning Yes.png Debris analysis outcome (Void Clouds) Void Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. Using the same gas composition together with a specialized conduit allows for powerful lightning weaponry.
Tech energy torpedoes 1.png Proton Torpedoes Particles.png 1400 2 Ship part hyper drive 1.png Proton Torpedoes Tech disruptors 1.png Disruptors Base: 70
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png particles.
  • 0.5x if not researched Tech lasers 1.png Red Lasers.
These energy torpedoes consist of tightly concentrated protons, and they are capable of completely penetrating deflector screens or shield systems.
Tech yellow crystal weapon 1.png Yellow Crystal Capacitors Particles.png 1400 2 Ship part hyper drive 1.png Yellow Shard Thrower Crystalline Entities store stellar radiation within their prismatic bodies and can focus it to emit laser-like beams. Using the topaz type's prismatic pattern as a base we can construct laser capacitors that produce energy at a similar wavelength.
Tech disruptors 2.png Ion Disruptors Particles.png 1800 2 Ship part hyper drive 1.png Ion Disruptor Tech disruptors 1.png Disruptors Base: 65
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png particles.
These upgraded disruptors fire bolts of more destructive ion particles at targets.
Tech plasma 2.png Plasma Accelerators Particles.png 1800 2 Ship part hyper drive 1.png Plasma Accelerator Tech plasma 1.png Plasma Throwers Base: 65
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png particles.
These new accelerators launch projectiles of high-energy plasma with improved containment fields. This results in less energy leakage as the projectile travels in space towards its target.
Tech lasers 4.png X-Ray Lasers Particles.png 1800 2 Ship part hyper drive 1.png X-Ray Laser Tech lasers 3.png UV Lasers Base: 65
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png particles.
These lasers have a shorter wavelength than UV-based laser weaponry, but are even more destructive.
Tech red crystal weapon 1.png Red Crystal Capacitors Particles.png 2200 2 Ship part hyper drive 1.png Red Shard Thrower Crystalline Entities store stellar radiation within their prismatic bodies and can focus it to emit laser-like beams. Using the ruby type's prismatic pattern as a base we can construct laser capacitors that produce energy at a similar wavelength.
Tech antimatter power copy.png Antimatter Power Particles.png 3000 3
  • Energy Credits.png +1000 Energy storage capacity
  • Ship part hyper drive 1.png Antimatter Reactor
Tech cold fusion power.png Cold Fusion Power Base: 75
Modifiers
  • 2x if researched Tech spaceport 5.png Cruisers.
  • 2x if researched Tech spaceport 6.png Battleships.
  • 1.25x if scientist expertise is Industry.png industry.
By harnessing the energy produced by matter/antimatter annihilations, our efficiency at generating power will be orders of magnitude better than fusion.
Tech repeatable weapon type energy fire rate.png Flash Coolant Particles.png 3000 3 Attack Speed +5% Energy weapon attack speed Tech lasers 2.png Blue Lasers Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
New developments in tech cooling regularly surface, improving the stability and efficiency of our weapons systems, keeping them from blowing up the ships upon which they are mounted.
Tech repeatable weapon type energy damage.png Focusing Arrays Particles.png 3000 3 Damage +5% Energy weapon damage Tech lasers 4.png X-Ray Lasers Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Perfecting the firing cadence of laser weaponry is a task that could keep the engineering elite of any given planet busy for centuries.
Tech hyper drive 3.png Hyperspace Slipstreams Particles.png 3000 3 Ship part hyper drive 1.png Hyperdrive III Tech hyper drive 2.png Hyperlane Breach Points Base: 50
Modifiers
  • 1.25x if scientist expertise is Particles.png particles.
A new generation of hyper drives capable of accessing the subspace slipstreams that are present within hyperspace. This leads to dramatically improved drive performance.
Tech lasers 5.png Gamma Lasers Particles.png 3000 3 Ship part hyper drive 1.png Gamma Laser Tech lasers 4.png X-Ray Lasers Base: 50
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png particles.
The electromagnetic radiation emitted by gamma lasers is of an extremely high frequency. Their destructive potential is unmatched in the field of laser weapons.
Tech energy torpedoes 2.png Neutron Torpedoes Particles.png 3000 3 Ship part hyper drive 1.png Neutron Torpedoes Tech energy torpedoes 1.png Proton Torpedoes Base: 50
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png particles.
Upgraded energy torpedoes that rely on neutrons instead of protons for their destructive power. Like their predecessors, they cannot be stopped by energy shields.
Tech energy lance 1.png Particle Lances Particles.png 3000 3 Ship part hyper drive 1.png Particle Lance
  • Tech spaceport 6.png Battleships
  • Tech lasers 5.png Gamma Lasers
Base: 50
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png particles.
These heavy energy weapons fire focused particle beams that cause massive damage. The size of the emitter arrays limits their use to large turret mounts.
Tech disruptors 3.png Phase Disruptors Particles.png 3000 3 Ship part hyper drive 1.png Phase Disruptor Tech disruptors 2.png Ion Disruptors Base: 50
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png particles.
Extremely high-yield disruptors that fire quantum energy charges causing incredible damage to those unfortunate enough to get in their way.
Tech plasma 3.png Plasma Cannons Particles.png 3000 3 Ship part hyper drive 1.png Plasma Cannon Tech plasma 2.png Plasma Accelerators Base: 50
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png particles.
The latest in plasma weaponry, these cannons are fully militarized versions of the older, somewhat improvised plasma throwers. Their plasma projectiles are even deadlier.
Tech arc emitter 1.png Arc Emitters Particles.png 4000 3 Ship part hyper drive 1.png Arc Emitter
  • Tech spaceport 6.png Battleships
  • Tech plasma 3.png Plasma Cannons
Base: 45
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png particles.
  • 0.5x if not researched Tech lasers 1.png Red Lasers.
Powerful weapons that launch a lightning arc of chaotic energy at targets, which in part can ignore armor and shields.
Tech extradimensional weapon 1.png Extradimensional Weaponry Particles.png 6000 3 Ship part hyper drive 1.png Matter Disintegrator
  • Yes.png Has the modifier Covenant: End of the Cycle
  • Yes.png Debris analysis outcome (Unbidden)
Applying 5th-dimensional energy manipulation principles on lower dimensional planes allows for the creation of powerful energy weapons.
Tech arc emitter 2.png Focused Arc Emitters Particles.png 6000 3 Ship part hyper drive 1.png Focused Arc Emitter Tech arc emitter 1.png Arc Emitters Base: 35
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png particles.
These upgraded emitters are equipped with better focusing lenses, resulting in a more powerful energy discharge.
Tech energy lance 2.png Tachyon Lances Particles.png 6000 3 Ship part hyper drive 1.png Tachyon Lance Tech energy lance 1.png Particle Lances Base: 35
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png particles.
A more powerful version of the particle lance, this weapon fires a tachyon beam of immense power. Like its predecessor, its use is limited to large turrets.
Tech zero point power.png Zero Point Power Particles.png 6000 3
  • Energy Credits.png +1000 Energy storage capacity
  • Ship part hyper drive 1.png Zero Point Reactor
Tech antimatter power copy.png Antimatter Power Base: 52.5
Modifiers
  • 2x if researched Tech spaceport 6.png Battleships.
  • 1.25x if scientist expertise is Industry.png industry.
These generators extract vacuum energy, providing an almost limitless supply of power. There is no more efficient way to generate energy.
Tech enigmatic power core.png Enigmatic Power Generation Particles.png 7000 3 Ship part hyper drive 1.png Enigmatic Power Core Yes.png Event chain outcome (Enigmatic Fortress) These generators cause particles to interact with each other in ways that seem to defy nature. Somehow they can put out more power than what would seem possible.
Tech mine zro.png Zro Distillation Psionics.png 2200 2 Strategic.png Zro.png Zro Tech sensors 3.png Subspace Sensors Base: 60
Modifiers
  • 10x if scientist expertise is Psionics.png psionics.
  • 0.1x if scientist has none of:
    • Expertise is Materials.png materials.
    • Expertise is Psionics.png psionics.
    • Trait is Leader trait curator.png curator.
An extremely rare aerosol of exotic particles. It has been deposited on a number of worlds through meteor impacts, but its true origin is a mystery. If ingested by psonically-gifted individuals, Zro acts as a very potent (and addictive) drug that enhances Psi abilities.
Tech psionic shield.png Psionic Shields Psionics.png 6000 3 Ship part hyper drive 1.png Psionic Shields
  • Tech psionic theory.png Psionic Theory
  • Yes.png Event chain outcome (The Shroud)
These extremely powerful shields are generated out of pure psychic energy by a cadre of psionic specialists. Their powers are further augmented by large arrays of psi emitters.
Tech global research initiative.png Interplanetary Research Initiative Statecraft.png 4000 2
  • Building modern 2.png Research Institute
  • Menu icon policies and edicts.png Map the Stars
  • Tech galactic administration.png Galactic Administration
  • Tech physics lab 1.png Quantum Theory
Base: 22.5
Modifiers
  • 1.25x if scientist expertise is Statecraft.png statecraft.
  • 0.25x if scientist has none of:
    • Expertise is Statecraft.png statecraft.
    • Trait is Leader trait curator.png curator.
A bid for interplanetary resource pools and more flexible research grants.
Tech sensors 2.png Gravitic Sensors Voidcraft.png 360 1
  • Mod planet sensor range mult.png +50% Planet sensor range
  • Ship part hyper drive 1.png Gravitic Sensors
Base: 100
Modifiers
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
These sensors have been tuned to look for any gravitational changes in space, such as those produced by the presence of a starship.
Tech orbital sensor array.png Orbital Sensor Arrays Voidcraft.png 480 1 Spaceport 1.png Observatory Tech sensors 2.png Gravitic Sensors Base: 47.5
Modifiers
  • 1.5x if scientist expertise is Voidcraft.png voidcraft and level is >3.
  • 1.25x if scientist expertise is Voidcraft.png voidcraft and level is >2.
  • 1.25x if scientist trait is Leader trait lightbulb on.png spark of genius.
  • 1.1x if scientist trait is Leader trait maniacal.png maniacal.
  • 0.5x if scientist has none of:
    • Expertise is Voidcraft.png voidcraft.
    • Trait is Leader trait curator.png curator.
Powerful sensor arrays that can be added to the structure of orbital spaceports. They provide excellent sensor coverage of the surrounding region of space.
Tech sensors 3.png Subspace Sensors Voidcraft.png 1000 2
  • Mod planet sensor range mult.png +50% Planet sensor range
  • Ship part hyper drive 1.png Subspace Sensors
Tech sensors 2.png Gravitic Sensors Base: 75
Modifiers
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
Sensors that detect the subspace fluctuations left in the wake of traveling starships. Their sensitivity and range is greater than that of a gravitic sensor array.
Tech repeatable improved planet sensor range.png Planetary Signal Boosters Voidcraft.png 3000 3 Mod planet sensor range mult.png +10% Planet sensor range Tech sensors 3.png Subspace Sensors Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
As our fleets roam every further from our ancestral home, our sensor technology continuously pushes past the limits of old.
Tech sensors 4.png Tachyon Sensors Voidcraft.png 3000 3
  • Mod planet sensor range mult.png +50% Planet sensor range
  • Ship part hyper drive 1.png Tachyon Sensors
Tech sensors 3.png Subspace Sensors Base: 50
Modifiers
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
Advanced sensors that rely on rotating tachyon beams to detect ship movements even at extreme distances.
Tech akx worm 3.png Omega Theory Voidcraft.png 4000 3 Building modern 2.png Omega Alignment
  • Tech akx worm 2.png Doctrine: Strange Loop
  • Tech akx worm 1.png Entropic Recursion
Base: 1
Modifiers
  • +60 if researched:
Tech akx worm 2.png Doctrine: Strange Loop
Tech akx worm 1.png Entropic Recursion
When a temporal paradox becomes tangled, a kind of consciousness arises, with its own needs, its own desires. This is what has occurred with the consciousness that some call the Worm-in-Waiting. If we can align ourselves with that consciousness, we might just achieve a kind of immortality.

Society[edit]


Technology C Cost T Effects Prerequisites Weight & Modifiers Description
Tech eco simulation.png Hydroponics Biology.png Building modern 2.png Hydroponics Farm I Large-scale hydroponics farms producing nutrient-rich produce helps sustain a growing population while minimizing negative environmental impact.
Tech biolab 1.png Biodiversity Studies Biology.png 360 1 Building modern 2.png Biolab I Base: 100
Modifiers
  • 2x if year is >2205.
  • 2x if year is >2210.
  • 2x if year is >2215.
  • 2x if year is >2220.
  • 1.25x if scientist expertise is Biology.png biology.
Studying the different forms of life that appear on our world helps us better understand ourselves and the life that surrounds us.
Tech hydroponics.png Eco Simulation Biology.png 360 1
  • Building modern 2.png Hydroponics Farm II
  • Menu icon policies and edicts.png Farming Subsidies
Tech eco simulation.png Hydroponics Base: 100
Modifiers
  • 1.5x if Fanatic Pacifist.png fanatic pacifist.
  • 1.25x if Pacifist.png pacifist.
  • 1.25x if scientist expertise is Biology.png biology.
Hydroponics techniques can be further developed by creating farms with unique atmospheres, simulating different eco systems. This allows for the production of food with higher levels of nutrients.
Tech genome mapping.png Genome Mapping Biology.png 360 1 Mod pop growth req.png +10% Growth speed Base: 150
Modifiers
  • 1.25x if scientist expertise is Biology.png biology.
Mapping the genome of an individual through the sequencing of their DNA opens up for tailored medical treatments and therapies.
Tech orbital hydroponics.png Orbital Hydroponics Biology.png 360 1 Spaceport 1.png Orbital Hydroponic Farms Tech eco simulation.png Hydroponics Base: 100
Modifiers
  • 2x if Fanatic Pacifist.png fanatic pacifist.
  • 1.5x if Pacifist.png pacifist.
  • 1.25x if scientist expertise is Biology.png biology.
The challenges inherent in cultivating crops in zero-G are fairly unique, but far from insurmountable.
Tech frontier health.png Frontier Health Biology.png 480 1 Building modern 2.png Frontier Clinic
  • Tech genome mapping.png Genome Mapping
  • Tech colonization 1.png New Worlds Protocol
Base: 190
Modifiers
  • 1.25x if scientist expertise is Biology.png biology.
The colonization of alien worlds has opened up an entirely new field of biomedical research.
Tech alien life studies.png Xenology Biology.png 480 1 Building modern 2.png Xeno Zoo Yes.png Has Alien Pets.png Alien Pets resource on an owned planet Base: 95
Modifiers
  • 3x if Fanatic Xenophile.png fanatic xenophile.
  • 2x if Xenophile.png xenophile.
  • 1.25x if scientist expertise is Biology.png biology.
Studying the fauna of other worlds gives insight into alien behaviors, allowing us to identify and domesticate docile entities.
Tech engos vapor.png Engos Vapor Refining Biology.png 600 1 Strategic.png Engos.png Engos Vapor
  • Tech genome mapping.png Genome Mapping
  • Yes.png Potential resource within borders or established contact with an empire owning the tech.
Base: 180
Modifiers
  • 2x if scientist expertise is Materials.png materials.
A naturally occurring stimulant that helps all forms of life adapt and evolve. It can also be used as a very potent conductor for energy weapons.
Tech space whale weapon 1.png Frequency Tuning Biology.png 600 1 Ship part hyper drive 1.png Energy Siphon Yes.png Debris analysis outcome (Tiyanki) Adapting the Tiyanki method of siphoning energy from gaseous matter, it is possible to construct weapons draining energy from enemy ships.
Tech pitharan dust.png Pitharan Dust Refining Biology.png 600 1 Strategic.png Pitharan.png Pitharan Dust
  • Tech genome mapping.png Genome Mapping
  • Yes.png Potential resource within borders or established contact with an empire owning the tech.
Base: 180
Modifiers
  • 2x if scientist expertise is Materials.png materials.
This fine dust is a naturally occurring stimulant found on some worlds. It has a calming effect on most beings, and can be used as a non-violent way of pacifying hostile individuals.
Tech epigenetic triggers.png Epigenetic Triggers Biology.png 720 2 Feature Uplift
  • Tech genome mapping.png Genome Mapping
  • Yes.png Found alien life
  • No.pngAuth hive mind.png Hive mind
Base: 85
Modifiers
  • 1.5x if Fanatic Xenophile.png fanatic xenophile.
  • 1.25x if Xenophile.png xenophile.
  • 1.25x if scientist expertise is Biology.png biology.
  • 0.75x if Xenophobe.png xenophobe.
  • 0.5x if Fanatic Xenophobe.png fanatic xenophobe.
Advanced DNA methylation techniques allow for functionally significant alterations to be made to arbitrary genomes.
Tech cloning.png Cloning Biology.png 1000 2
  • Army assault.png Clone Army
  • Building modern 2.png Clone Vats
Tech vitality boosters.png Vitality Boosters Base: 112.5
Modifiers
  • 1.25x if scientist expertise is Biology.png biology.
Mapping the genome of an individual through the sequencing of their DNA opens up for tailored medical treatments and therapies.
Tech frontier health.png Frontier Hospital Biology.png 1000 2 Building modern 2.png Frontier Hospital Tech frontier health.png Frontier Health Base: 150
Modifiers
  • 1.25x if scientist expertise is Biology.png biology.
As a colony grows, so does its medical needs. Larger colonies are potentially exposed to more dangerous pathogens on alien worlds.
Tech vitality boosters.png Vitality Boosters Biology.png 1000 2 Mod leader age.png +10 Leader lifespan Tech genome mapping.png Genome Mapping Base: 112.5
Modifiers
  • 1.25x if scientist expertise is Biology.png biology.
no description available.
Tech gene banks.png Gene Banks Biology.png 1400 2 Army assault.png Clone Commandos Tech cloning.png Cloning Base: 35
Modifiers
  • 1.5x if scientist level is >4.
  • 1.25x if scientist trait is Leader trait lightbulb on.png spark of genius.
  • 0.75x if scientist level is <2.
  • 0.2x if scientist has none of:
    • Expertise is Biology.png biology.
    • Trait is Leader trait curator.png curator.
Gene Banks filter and curate available genomes for deployment in clones.
Tech gene crops.png Gene Crops Biology.png 1400 2 Building modern 2.png Hydroponics Farm III
  • Tech colonial centralization.png Colonial Centralization
  • Tech hydroponics.png Eco Simulation
Base: 70
Modifiers
  • 1.5x if Fanatic Pacifist.png fanatic pacifist.
  • 1.25x if Pacifist.png pacifist.
  • 1.25x if scientist expertise is Biology.png biology.
Sophisticated genetic engineering of crops helps increase yield and further improves both taste and nutrient levels.
Tech biolab 2.png Xenobiology Biology.png 1400 2 Building modern 2.png Biolab II
  • Tech biolab 1.png Biodiversity Studies
  • Tech colonial centralization.png Colonial Centralization
Base: 70
Modifiers
  • 2x if year is >2205.
  • 2x if year is >2210.
  • 2x if year is >2215.
  • 2x if year is >2220.
  • 1.25x if scientist expertise is Biology.png biology.
Studying the life that arises on other worlds and beyond allows us to understand fundamental aspects of biology that were previously beyond our reach.
Tech morphogenetic field mastery.png Morphogenetic Field Mastery Biology.png 1800 2
  • Army assault.png Xeno Cavalry
  • Army assault.png Xenomorph Army
Tech epigenetic triggers.png Epigenetic Triggers Base: 32.5
Modifiers
  • 1.5x if scientist level is >4.
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist trait is Leader trait maniacal.png maniacal.
  • 1.25x if scientist trait is Leader trait lightbulb on.png spark of genius.
  • 0.75x if scientist level is <3.
  • 0.2x if scientist has none of:
    • Expertise is Biology.png biology.
    • Trait is Leader trait curator.png curator.
From its cradle as a purely pharmaceutical venture, advancements in our understanding of the morphogenetic field allow for direct, subconscious interfaces with organic units.
Tech amoeba strike craft 1.png Amoeba Breeding Program Biology.png 2200 2 Ship part hyper drive 1.png Amoeba Flagella Yes.png Debris analysis outcome (Space Amoeba) By breeding Space Amoebas in captivity, we can program their symbiotic flagella to act as organic strike craft for our navy.
Tech gene tailoring.png Gene Tailoring Biology.png 2200 2
  • Trait Point +1 Trait points
  • Feature Environmental Adaptation
  • Feature Genetic Modification
Tech cloning.png Cloning Base: 90
Modifiers
  • 1.25x if scientist expertise is Biology.png biology.
Making gene-editing tools widely available is sure to have a positive impact on our development as a species.
Tech selected lineages.png Selected Lineages Biology.png 2200 2 Menu icon policies and edicts.png Leader Enhancement – Selected Lineages Tech vitality boosters.png Vitality Boosters Base: 30
Modifiers
  • 1.5x if scientist trait is Leader trait lightbulb on.png spark of genius.
  • 1.25x if Fanatic Authoritarian.png fanatic authoritarian.
  • 1.1x if Authoritarian.png authoritarian.
  • 0.5x if scientist has none of:
    • Expertise is Biology.png biology.
    • Trait is Leader trait curator.png curator.
  • 0.1x if Egalitarian.png egalitarian or Fanatic Egalitarian.png fanatic egalitarian.
Careful reproductive planning should be incentivized, lest we waste valuable genetic legacies.
Tech repeatable improved leader life span.png Cell Revitalization Biology.png 3000 3 Mod leader age.png +5 Leader lifespan Tech vitality boosters.png Vitality Boosters Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Regimens of periodic cell revitalization treatments keep the leader class spry and active beyond traditionally expected lifespans.
Tech repeatable improved slave mineral output.png Stimulant Diet Biology.png 3000 3
  • Food.png +5% Slave food output
  • Minerals.png +5% Slave mineral output
Tech neural implants.png Neural Implants Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Chemically optimizing diets for indentured workers allow them to perform above projected productivity curves.
Tech repeatable improved tile food output.png Transgenic Crops Biology.png 3000 3 Food.png +5% Food Tech gene crops.png Gene Crops Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Transgenic crops offer the nutritional elements of several standard food crops in one convenient package.
Tech capacity boosters.png Capacity Boosters Biology.png 4000 3 Menu icon policies and edicts.png Leader Enhancement – Capacity Boosters Tech selected lineages.png Selected Lineages Base: 22.5
Modifiers
  • 1.5x if scientist trait is Leader trait lightbulb on.png spark of genius.
  • 1.25x if Fanatic Authoritarian.png fanatic authoritarian.
  • 1.1x if Authoritarian.png authoritarian.
  • 0.2x if scientist has none of:
    • Expertise is Biology.png biology.
    • Trait is Leader trait curator.png curator.
  • 0.1x if Egalitarian.png egalitarian or Fanatic Egalitarian.png fanatic egalitarian.
We leave nothing to chance, no matter the cost. Through exacting curation of DNA banks do we build the leaders of tomorrow.
Tech gene seed purification.png Gene Seed Purification Biology.png 4000 3 Army assault.png Gene Warrior Army
  • Tech gene tailoring.png Gene Tailoring
  • Ap engineered evolution.png Engineered Evolution
Base: 45
Modifiers
  • 1.5x if scientist level is >4.
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist trait is Leader trait lightbulb on.png spark of genius.
  • 0.75x if scientist level is <4.
  • 0.1x if scientist has none of:
    • Expertise is Biology.png biology.
    • Trait is Leader trait curator.png curator.
Nucleotide purification techniques allow for the isolation and refinement of particularly desirable genetic traits.
Tech nano vitality crops.png Nano-Vitality Crops Biology.png 4000 3
  • Building modern 2.png Hydroponics Farm IV
  • Building modern 2.png Hydroponics Farm V
  • Tech galactic administration.png Galactic Administration
  • Tech gene crops.png Gene Crops
Base: 45
Modifiers
  • 1.5x if Fanatic Pacifist.png fanatic pacifist.
  • 1.25x if Pacifist.png pacifist.
  • 1.25x if scientist expertise is Biology.png biology.
Infusing crop strands with small amounts of nano-machines help create a type of produce that is ultra resilient, and the chemical composition of which can be tailored and altered during its entire lifetime.
Tech gene expressions.png Targeted Gene Expressions Biology.png 4000 3 Trait Point +1 Trait points Tech gene tailoring.png Gene Tailoring Base: 22.5
Modifiers
  • 1.5x if Authoritarian.png authoritarian or Fanatic Authoritarian.png fanatic authoritarian.
  • 1.5x if scientist trait is Leader trait lightbulb on.png spark of genius.
  • 0.5x if scientist has none of:
    • Expertise is Biology.png biology.
    • Trait is Leader trait curator.png curator.
  • 0.1x if Egalitarian.png egalitarian or Fanatic Egalitarian.png fanatic egalitarian.
Stricter control of RNA and protein production on the cellular level.
Tech genetic resequencing.png Genetic Resequencing Biology.png 5000 3
  • Feature Advanced Genetic Modification
  • Feature Advanced Traits
Ap evolutionary mastery.png Evolutionary Mastery No longer will we be limited by the basic biological structure of a species when striving to improve them. DNA is just another material to be shaped as the sculptor wills it.
Tech nutrient replication.png Nutrient Replication Biology.png 5000 3 Food.png +15% Food Tech nano vitality crops.png Nano-Vitality Crops Base: 40
Modifiers
  • 1.5x if Fanatic Pacifist.png fanatic pacifist.
  • 1.25x if Pacifist.png pacifist.
  • 1.25x if scientist expertise is Biology.png biology.
The process of synthetically replicating crops requires a lot of collected waste to create a small amount of produce, but nevertheless provides a significant boost to agricultural output.
Tech biolab 3.png Secrets of Life Biology.png 5000 3
  • Building modern 2.png Biolab III
  • Building modern 2.png Biolab IV
  • Tech galactic administration.png Galactic Administration
  • Tech biolab 2.png Xenobiology
Base: 40
Modifiers
  • 2x if year is >2225.
  • 2x if year is >2230.
  • 2x if year is >2235.
  • 2x if year is >2240.
  • 1.25x if scientist expertise is Biology.png biology.
Having the opportunity to study the multitudes of life lets us find some common ground for all living beings. The foundational building blocks of life.
Tech scourge missile 1.png Scourge Missiles Biology.png 5000 3 Ship part hyper drive 1.png Scourge Missile Yes.png Debris analysis outcome (Prethoryn) By analyzing the biological weaponry employed by the Swarm we can create self-propelled projectiles weapons spreading the very same horrific destruction.
Tech swarm strike craft 1.png Swarm Spawning Pools Biology.png 5000 3 Ship part hyper drive 1.png Swarm Strikers Yes.png Debris analysis outcome (Prethoryn) Collecting specimens from defeated Prethoryn enables us to clone and genetically program a war-brood of our own.
Tech regenerative hull tissue.png Regenerative Hull Tissue Materials.png 5000 3 Ship part hyper drive 1.png Regenerative Hull Tissue Yes.png Debris analysis outcome (Crystalline Entities or Space Amoeba) A genetically altered version of silicon-based bacteria could potentially be manipulated to regenerate non-organic materials.
Tech defense army.png Planetary Defenses Military Theory.png Army assault.png Defense Army There may come a time when intellects, vast and cool and unsympathetic, regard our worlds with envy and draw plans against us. We must be ready.
Tech centralized command.png Centralized Command Military Theory.png 360 1
  • Upkeep –10% Army upkeep
  • Building modern 2.png Military Academy
Base: 100
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Military Theory.png military theory.
Creating dedicated headquarters for all levels of military operations shapes an efficient fleet, and lays a better foundation for future military training.
Tech doctrine fleet size 1.png Doctrine: Space Combat Military Theory.png 360 1 Mod fleet size add.png +10% Naval capacity Base: 300
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Military Theory.png military theory.
Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.
Tech doctrine fleet support.png Doctrine: Fleet Support Military Theory.png 480 1
  • Spaceport 1.png Crew Quarters
  • Spaceport 1.png Engineering Bay
Tech doctrine fleet size 1.png Doctrine: Space Combat Base: 95
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Military Theory.png military theory.
As extrasolar expeditions become more common, it is important to provide planetside relief for returning fleets.
Tech doctrine fleet size 2.png Doctrine: Reactive Formations Military Theory.png 600 1 Mod fleet size add.png +10% Naval capacity Tech doctrine fleet size 1.png Doctrine: Space Combat Base: 270
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Military Theory.png military theory.
Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.
Tech combat training.png Combat Training Military Theory.png 720 1 Upkeep –10% Army upkeep Tech centralized command.png Centralized Command Base: 85
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Military Theory.png military theory.
Creating dedicated headquarters for all levels of military operations shapes an efficient fleet, and lays a better foundation for future military training.
Tech doctrine refit standards.png Doctrine: Refit Standards Military Theory.png 720 1 Cost –15% Ship upgrade cost Tech doctrine fleet size 2.png Doctrine: Reactive Formations Base: 85
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Military Theory.png military theory.
Standardizing workflows for upgrading and retrofitting ship components can lead to massive efficiency gains.
Tech interstellar fleet traditions.png Interstellar Fleet Traditions Military Theory.png 720 1
  • Menu icon policies and edicts.png The Grand Fleet
  • Spaceport 1.png Fleet Academy
Tech doctrine fleet size 2.png Doctrine: Reactive Formations Base: 85
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Military Theory.png military theory.
A body of knowledge regarding combat behaviors is useless without a strong code governing its use.
Tech doctrine fleet size 3.png Doctrine: Interstellar Warfare Military Theory.png 1000 2 Mod fleet size add.png +10% Naval capacity Tech doctrine fleet size 2.png Doctrine: Reactive Formations Base: 225
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Military Theory.png military theory.
Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.
Tech doctrine command matrix.png Doctrine: Command Matrix Military Theory.png 1400 2 Upkeep –5% Ship upkeep
  • Tech doctrine fleet size 3.png Doctrine: Interstellar Warfare
  • Yes.png Scientist expertise is Military Theory.png Military Theory.
Base: 70
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Military Theory.png military theory.
Restructuring the chain of command and deciding what interdependencies are set between officers, make fleets more responsive and thus cost-effective.
Tech doctrine fleet size 4.png Doctrine: Fluid Fleet Templates Military Theory.png 2200 2 Mod fleet size add.png +10% Naval capacity Tech doctrine fleet size 3.png Doctrine: Interstellar Warfare Base: 180
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Military Theory.png military theory.
Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.
Tech repeatable improved army damage.png Aggressive Conditioning Military Theory.png 3000 3 Damage +10% Army damage Tech combat training.png Combat Training Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Iterating on the standard conditioning regimen for ground troops has proven to make them more effective in direct combat.
Tech doctrine fleet size 5.png Doctrine: Armada Battle Formation Military Theory.png 3000 3 Mod fleet size add.png +10% Naval capacity Tech doctrine fleet size 4.png Doctrine: Fluid Fleet Templates Base: 150
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Military Theory.png military theory.
Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.
Tech repeatable improved army health.png Nerve Dampeners Military Theory.png 3000 3 Health +10% Army health Tech combat training.png Combat Training Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Careful tuning of pain receptors allow soldiers to fight through what would previously have been debilitating injuries.
Tech colonization 1.png New Worlds Protocol New Worlds.png Ship class Colony Ship Tech spaceport 1.png Spaceport Calculating required resources and gear required to establish a planetary colony allows us to herd brave pioneers into grand "ark ships", confident that they will survive the long voyage across the stars to a new home.
Tech tb massive glacier.png Climate Control Network New Worlds.png 480 1 Tile Block Removal Massive Glacier
  • Tech colonization 1.png New Worlds Protocol
  • Yes.png Owns more than 1 planet.
  • Yes.png Same tile blocker on a colonized planet within borders.
Base: 190
Modifiers
  • 4x if has ascension perk Ap mastery of nature.png Mastery of Nature.
  • 1.25x if scientist expertise is New Worlds.png new worlds.
  • 0.5x if researching another tile blocker tech.
Orbital systems of mirrors and shades can effect dramatic changes in planetary climates, when managed properly.
Tech tb dangerous wildlife.png Dangerous Wildlife Removal New Worlds.png 480 1 Tile Block Removal Dangerous Wildlife
  • Tech colonization 1.png New Worlds Protocol
  • Yes.png Owns more than 1 planet.
  • Yes.png Same tile blocker on a colonized planet within borders.
Base: 190
Modifiers
  • 4x if has ascension perk Ap mastery of nature.png Mastery of Nature.
  • 1.25x if scientist expertise is New Worlds.png new worlds.
  • 0.5x if researching another tile blocker tech.
Tactical disruption of natural habitats combined with converging search-and-destroy patterns can effectively eliminate hostile wildlife in a very short span of time.
Tech tb volcano.png Deep Crust Engineering New Worlds.png 480 1 Tile Block Removal Active Volcano
  • Tech colonization 1.png New Worlds Protocol
  • Yes.png Owns more than 1 planet.
  • Yes.png Same tile blocker on a colonized planet within borders.
Base: 190
Modifiers
  • 4x if has ascension perk Ap mastery of nature.png Mastery of Nature.
  • 1.25x if scientist expertise is New Worlds.png new worlds.
  • 0.5x if researching another tile blocker tech.
Advances in material technology and deep-shaft mining techniques allow geo-engineering at previously unthinkable depths and temperatures. Magma hotspots can now be exploited, suppressed, or even relocated.
Tech tb toxic kelp.png Ocean Ecology Management New Worlds.png 480 1 Tile Block Removal Toxic Kelp
  • Tech colonization 1.png New Worlds Protocol
  • Yes.png Owns more than 1 planet.
  • Yes.png Same tile blocker on a colonized planet within borders.
Base: 190
Modifiers
  • 4x if has ascension perk Ap mastery of nature.png Mastery of Nature.
  • 1.25x if scientist expertise is New Worlds.png new worlds.
  • 0.5x if researching another tile blocker tech.
Given enough processing power, networked sensors and distributed stations, even the ocean currents can be managed to a fine level of control.
Tech tb mountain range.png Planetary Resurfacing New Worlds.png 480 1 Tile Block Removal Mountain Range
  • Tech colonization 1.png New Worlds Protocol
  • Yes.png Owns more than 1 planet.
  • Yes.png Same tile blocker on a colonized planet within borders.
Base: 190
Modifiers
  • 4x if has ascension perk Ap mastery of nature.png Mastery of Nature.
  • 1.25x if scientist expertise is New Worlds.png new worlds.
  • 0.5x if researching another tile blocker tech.
With the advent of clean fusion, automation, and matter compression technologies, it was only a matter of time before mountain top removal became mountain range removal.
Tech tb dense jungle.png Selective Defoliants New Worlds.png 480 1 Tile Block Removal Dense Jungle
  • Tech colonization 1.png New Worlds Protocol
  • Yes.png Owns more than 1 planet.
  • Yes.png Same tile blocker on a colonized planet within borders.
Base: 190
Modifiers
  • 4x if has ascension perk Ap mastery of nature.png Mastery of Nature.
  • 1.25x if scientist expertise is New Worlds.png new worlds.
  • 0.5x if researching another tile blocker tech.
Thorough cataloging, gene sequencing, and computer modeling of exobotanical ecosystems, coupled with gene editing and dispersal mechanisms, will allow us to reshape alien plant communities to our liking.
Tech tb quicksand basin.png Soil Remediation New Worlds.png 480 1 Tile Block Removal Quicksand Basin
  • Tech colonization 1.png New Worlds Protocol
  • Yes.png Owns more than 1 planet.
  • Yes.png Same tile blocker on a colonized planet within borders.
Base: 190
Modifiers
  • 4x if has ascension perk Ap mastery of nature.png Mastery of Nature.
  • 1.25x if scientist expertise is New Worlds.png new worlds.
  • 0.5x if researching another tile blocker tech.
The process of soil deposition normally takes millions of years. With advanced fracking, chemical engineering, and hydraulic management technologies even the poorest substrate can be turned into fertile topsoil.
Tech tb deep sinkhole.png Subterranean Colonization New Worlds.png 480 1 Tile Block Removal Deep Sinkhole
  • Tech colonization 1.png New Worlds Protocol
  • Yes.png Owns more than 1 planet.
  • Yes.png Same tile blocker on a colonized planet within borders.
Base: 190
Modifiers
  • 4x if has ascension perk Ap mastery of nature.png Mastery of Nature.
  • 1.25x if scientist expertise is New Worlds.png new worlds.
  • 0.5x if researching another tile blocker tech.
Many planets exhibit extensive subsurface voids. Subterranean exploration, exploitation, and construction techniques can greatly increase the habitable area of some worlds.
Tech tb noxious swamp.png Xeno-Hydraulic Mastery New Worlds.png 480 1 Tile Block Removal Noxious Swamp
  • Tech colonization 1.png New Worlds Protocol
  • Yes.png Owns more than 1 planet.
  • Yes.png Same tile blocker on a colonized planet within borders.
Base: 190
Modifiers
  • 4x if has ascension perk Ap mastery of nature.png Mastery of Nature.
  • 1.25x if scientist expertise is New Worlds.png new worlds.
  • 0.5x if researching another tile blocker tech.
Sentient races have been reclaiming swampland for thousands of years. A coordinated system of modular aquaducts, pump stations, chemical remediation crawlers and automated soil compactors can reclaim land at unprecedented speeds.
Tech terrestrial sculpting.png Terrestrial Sculpting New Worlds.png 600 1
  • Strategic.png Terraform Gases.png Terraforming Gases
  • Strategic.png Terraform Liquids.png Terraforming Liquids
  • Feature Terraform planets
  • Tech colonization 1.png New Worlds Protocol
  • Yes.png Completely surveyed home system.
Base: 90
Modifiers
  • 1.25x if scientist expertise is New Worlds.png new worlds.
There is no simple solution to the problem of macro-scale reshaping of planetary crusts - only bigger trowels and orbitally-deployed drills.
Tech colonization 2.png Atmospheric Filtering New Worlds.png 1000 2 Mod habitability.png +5% Habitability Tech colonization 1.png New Worlds Protocol Base: 75
Modifiers
  • 1.25x if scientist expertise is New Worlds.png new worlds.
By adjusting atmospheric filtering on a per-site basis to better filter out undesirable elements, colonial living conditions may be improved.
Tech atmospheric manipulation.png Atmospheric Manipulation New Worlds.png 1000 2 Feature Terraform planets' climate Tech terrestrial sculpting.png Terrestrial Sculpting Base: 75
Modifiers
  • 3x if has ascension perk Ap world shaper.png World shaper.
  • 1.25x if scientist expertise is New Worlds.png new worlds.
Humidity regulators and chemical dispersal units are the first step towards a fundamentally altered atmosphere.
Tech colonial centralization.png Colonial Centralization New Worlds.png 1000 2
  • Building modern 2.png Planetary Capital
  • Menu icon policies and edicts.png Production Targets
Tech planetary unification.png Planetary Unification Base: 300
Modifiers
  • 1.25x if scientist expertise is New Worlds.png new worlds.
Robust frameworks for local governance created on a per-case basis, to meet each colony's needs.
Tech ecological adaptation.png Ecological Adaptation New Worlds.png 1800 2 Feature Terraform inhabited planets Tech atmospheric manipulation.png Atmospheric Manipulation Base: 65
Modifiers
  • 3x if has ascension perk Ap world shaper.png World shaper.
  • 1.25x if scientist expertise is New Worlds.png new worlds.
By adapting planetary ecosystems to large-scale environmental changes we can turn terraformation into a less disruptive process.
Tech tomb world adaption.png Tomb World Adaptation New Worlds.png 1800 2 Mod habitability.png +20% Tomb world habitability Tech colonization 2.png Atmospheric Filtering Base: 32.5
Modifiers
  • 0.2x if scientist has none of:
    • Expertise is New Worlds.png new worlds.
    • Trait is Leader trait curator.png curator.
Through comprehensive study of irradiated environments we will allow our settlers to colonize worlds that have been devastated by nuclear warfare.
Tech colonization 3.png Hostile Environment Adaptation New Worlds.png 2200 2 Mod habitability.png +5% Habitability Tech colonization 2.png Atmospheric Filtering Base: 60
Modifiers
  • 1.25x if scientist expertise is New Worlds.png new worlds.
Further study into the hazardous environments found on other planets help alleviate the difficulties that colonizers encounter in their day-to-day lives on foreign worlds.
Tech climate restoration.png Climate Restoration New Worlds.png 3000 3 Feature Terraform tomb planets Tech ecological adaptation.png Ecological Adaptation Base: 50
Modifiers
  • 3x if has ascension perk Ap world shaper.png World shaper.
  • 1.25x if scientist expertise is New Worlds.png new worlds.
By advancing our understanding of atmopsheric manipulation, we will be able to terraform even the most ecologically devastated worlds.
Tech colonization 4.png Foreign Soil Enrichment New Worlds.png 4000 3 Mod habitability.png +5% Habitability Tech colonization 3.png Hostile Environment Adaptation Base: 45
Modifiers
  • 1.25x if scientist expertise is New Worlds.png new worlds.
Extensive study into different soil types and their ability to support crops will help improve the living conditions of our settlers on foreign worlds.
Tech gaia creation.png Gaia Creation New Worlds.png 6000 3 Feature Terraform to gaia planets Tech climate restoration.png Climate Restoration Base: 3.5
Modifiers
  • 3x if has ascension perk Ap world shaper.png World shaper.
  • 2x if owns a Gaia planet.
  • 0.33x if none of:
    • Scientist expertise is New Worlds.png new worlds.
    • Has ascension perk Ap world shaper.png World shaper.
The creation of Gaia planets, worlds eminently suitable to almost all forms of life, is the ultimate proof of a species' mastery in the art of terraforming.
Tech colonization 5.png Eco-Integration Studies New Worlds.png 6000 3 Mod habitability.png +5% Habitability Tech colonization 4.png Foreign Soil Enrichment Base: 35
Modifiers
  • 1.25x if scientist expertise is New Worlds.png new worlds.
Additional study into different planetary climates will allow us to settle our population on worlds previously thought too hostile to support them.
Tech psionic theory.png Psionic Theory Psionics.png 2200 2 Army assault.png PSI Warriors
  • Yes.png Is Spiritualist.png Spiritualist or Fanatic Spiritualist.png Fanatic Spiritualist
Base: 30
Modifiers
  • 5x if scientist trait is Leader trait maniacal.png maniacal.
  • 2x if Fanatic Spiritualist.png fanatic spiritualist.
  • 2x if scientist expertise is Psionics.png psionics and level is >4.
  • 1.5x if scientist expertise is Psionics.png psionics and level is >3.
  • 1.1x if scientist expertise is Psionics.png psionics and level is >2.
The mind is in many ways a reflection of the universe itself, a microcosmos. All species may not reach this insight, but their minds are tools greater than any other.
Tech precognition interface.png Precognition Interface Psionics.png 3000 3 Ship part hyper drive 1.png Precognitive Interface Tech telepathy.png Telepathy and does not have Utopia DLC Base: 25
Modifiers
  • 4x if scientist trait is Leader trait maniacal.png maniacal.
  • 3x if Fanatic Spiritualist.png fanatic spiritualist.
  • 2x if Spiritualist.png spiritualist.
  • 2x if scientist expertise is Psionics.png psionics and level is >4.
  • 1.5x if scientist expertise is Psionics.png psionics and level is >3.
  • 1.1x if scientist expertise is Psionics.png psionics and level is >2.
  • 0.5x if scientist expertise is not Psionics.png psionics.
Advances in the field of Psionics suggest the possibility of creating combat computers capable of reading and analysing the impulses of telepathic operatives before they are cognitively processed.
Tech telepathy.png Telepathy Psionics.png 3000 3 Army assault.png Psionic Army
  • Tech psionic theory.png Psionic Theory
  • Ap mind over matter.png Mind over Matter
Base: 25
Modifiers
  • 4x if scientist trait is Leader trait maniacal.png maniacal.
  • 3x if Fanatic Spiritualist.png fanatic spiritualist.
  • 2x if Spiritualist.png spiritualist.
  • 2x if scientist expertise is Psionics.png psionics and level is >4.
  • 1.5x if scientist expertise is Psionics.png psionics and level is >3.
  • 1.1x if scientist expertise is Psionics.png psionics and level is >2.
  • 0.5x if scientist expertise is not Psionics.png psionics.
Once fully adapted to the basics of Psionics, the mind is capable of connecting to other individuals, becoming something greater.
Tech psi jump drive 1.png Psi Jump Drives Psionics.png 6000 3 Ship part hyper drive 1.png Psi Jump Drive Tech precognition interface.png Precognition Interface Base: 3.5
Modifiers
  • 0.1x if scientist has none of:
    • Expertise is Psionics.png psionics.
    • Trait is Leader trait curator.png curator.
    • Trait is Leader trait maniacal.png maniacal.
    • Trait is Leader trait lightbulb on.png spark of genius.
The Psi Jump Drive harnesses the psi energies emitted by the crew to force the vessel through the very fabric of reality, instantly "jumping" vast distances.
Tech planetary government.png Planetary Government Statecraft.png Building modern 2.png Planetary Administration Once a colony has been firmly established and pioneers turn into citizens, the need for a strong local government providing stability trumps the colonial need for flexibility.
Tech cultural heritage.png Sociocultural History Statecraft.png Building modern 2.png Autochthon Monument An understanding of a shared past is necessary in order to make any significant strides into the future.
Tech heritage site.png Heritage Sites Statecraft.png 360 1 Building modern 2.png Heritage Site Tech cultural heritage.png Sociocultural History Base: 100
Modifiers
  • 1.25x if scientist expertise is Statecraft.png statecraft.
Physical reminders of how far we have come both instill a reverence for past achievements and bolster ambitions for the future.
Tech planetary unification.png Planetary Unification Statecraft.png 360 1
  • Influence.png +1 Influence
  • Menu icon policies and edicts.png Propaganda Broadcasts
Tech planetary government.png Planetary Government Base: 400
Modifiers
  • 0.75x if not Pacifist.png pacifist or Fanatic Pacifist.png fanatic pacifist.
Ancient warring tribes, historic nations in conflict, now unified in empire. We must not, will not, crumble.
Tech adaptive bureaucracy.png Adaptive Bureaucracy Statecraft.png 480 1
  • Empire leader capacity.png +2 Empire leader capacity
  • Empire leader capacity.png +1 Leader pool size
  • Influence.png +1 Max influence from factions
Tech planetary unification.png Planetary Unification Base: 95
Modifiers
  • 1.5x if number of owned planets is >2.
  • 1.5x if number of owned planets is >3.
  • 1.5x if number of owned planets is >4.
  • 1.25x if scientist expertise is Statecraft.png statecraft.
  • 0.5x if number of owned planets is <2.
The progress we made calls for a new, nimbler form of administration that may aid rather than hinder us in our pursuits.
Tech neural implants.png Neural Implants Statecraft.png 600 1
  • Army assault.png Slave Army
  • Building modern 2.png Slave Processing Facility
Yes.png Slavery is allowed Base: 90
Modifiers
  • 2x if number of enslaved pops is >0.
  • 2x if number of enslaved pops is >19.
  • 2x if number of enslaved pops is >29.
  • 1.5x if number of enslaved pops is >9.
  • 1.25x if scientist expertise is Statecraft.png statecraft.
Cognition is little but the processing of sensory input. It can be altered. Free will is nothing more than a sensory illusion.
Tech colonial bureaucracy.png Colonial Bureaucracy Statecraft.png 720 1 Mod country core sector planet cap.png +1 Core sector systems
  • Tech adaptive bureaucracy.png Adaptive Bureaucracy
  • Yes.png Owns at least 2 planets
Base: 85
Modifiers
  • 1.5x if number of owned planets is >2.
  • 1.5x if number of owned planets is >3.
  • 1.5x if number of owned planets is >4.
  • 1.25x if scientist expertise is Statecraft.png statecraft.
Local administrative developments allow for closer supervision of colonial affairs without excessively burdening central decision-making.
Tech galactic ambitions.png Galactic Ambitions Statecraft.png 720 1 Planet border extrusion.png +20% Border range Yes.png Established communications with an alien empire. Base: 85
Modifiers
  • 2x if number of alien communications is >2.
  • 2x if number of alien communications is >3.
  • 2x if number of alien communications is >4.
  • 1.25x if scientist expertise is Statecraft.png statecraft.
Reduces 'Cede Planet' and 'Cede Military Station' war demand cost.
Tech subdermal stimulation.png Subdermal Stimulation Statecraft.png 1000 2 Feature Living Standard – Chemical Bliss No.pngHive-minded.png Hive-minded Base: 37.5
Modifiers
  • 1.25x if not Egalitarian.png egalitarian or Fanatic Egalitarian.png fanatic egalitarian.
  • 1.25x if scientist expertise is Statecraft.png statecraft.
Deep-tissue implants are the latest innovation in the revolutionary overlapping of sensory engineering and entertainment experiences. "Where we're going, we won't need skin to feel!"
Tech artificial moral codes.png Artificial Moral Codes Statecraft.png 1400 2
  • Cost –10% Resettlement cost
  • Menu icon policies and edicts.png Share the Burden
Base: 65
Modifiers
  • 1.25x if scientist expertise is Statecraft.png statecraft.
It is circumstance that dictates what is moral. Define the circumstances, and ethics is like clay in your hands.
Tech holographic rituals.png Holographic Rituals Statecraft.png 1400 2 Building modern 2.png Holotemple
  • Tech colonial centralization.png Colonial Centralization
  • Tech cultural heritage.png Sociocultural History
  • Yes.png Is Spiritualist.png Spiritualist or Fanatic Spiritualist.png Fanatic Spiritualist
Base: 70
Modifiers
  • 1.25x if scientist expertise is Statecraft.png statecraft.
Seeing is believing, and belief begets reality.
Tech hypercomms forum.png Local Hypercommunication Statecraft.png 1400 2 Building modern 2.png Hypercomms Forum
  • Tech colonial centralization.png Colonial Centralization
  • Tech heritage site.png Heritage Sites
Base: 70
Modifiers
  • 1.25x if scientist expertise is Statecraft.png statecraft.
Not all research into faster-than-light communication channels produces useful results, but some outcomes may find new purpose in bringing our people together.
Tech living state.png The Living State Statecraft.png 1400 2
  • Empire leader capacity.png +2 Empire leader capacity
  • Mod leader influence cost.png –20% Leader recruitment cost
  • Influence.png +1 Max influence from factions
Tech colonial centralization.png Colonial Centralization Base: 70
Modifiers
  • 1.5x if number of owned planets is >5.
  • 1.5x if number of owned planets is >6.
  • 1.5x if number of owned planets is >7.
  • 1.25x if Authoritarian.png authoritarian or Fanatic Authoritarian.png fanatic authoritarian.
  • 1.25x if scientist expertise is Statecraft.png statecraft.
  • 0.5x if number of owned planets is <5.
The Empire lives, the Empire breathes. We may make up its body, but it is not for the left hand to know what the right hand is doing.
Tech galactic bureaucracy.png Galactic Bureaucracy Statecraft.png 1800 2 Mod country core sector planet cap.png +1 Core sector systems
  • Tech colonial bureaucracy.png Colonial Bureaucracy
  • Yes.png Owns at least 2 planets
Base: 65
Modifiers
  • 1.5x if number of owned planets is >2.
  • 1.5x if number of owned planets is >3.
  • 1.5x if number of owned planets is >4.
  • 1.25x if scientist expertise is Statecraft.png statecraft.
Multiple administrative strata efficiently surface only the most vital information to the upper levels of government.
Tech interstellar campaigns.png Interstellar Campaigns Statecraft.png 1800 2 Mod war economy offensive.png –25% War demand cost
  • Tech galactic ambitions.png Galactic Ambitions
  • Yes.png Established communications with an alien empire.
Base: 65
Modifiers
  • 2x if number of alien communications is >2.
  • 2x if number of alien communications is >3.
  • 2x if number of alien communications is >4.
  • 1.25x if scientist expertise is Statecraft.png statecraft.
A well-oiled war machine is the key to exerting influence on a galactic scale. Backed by the might of our military, we can lay claim to almost anything we want.
Tech synthetic thought patterns.png Synthetic Thought Patterns Statecraft.png 2200 2
  • Cost –15% Edict cost
  • Cost –10% Resettlement cost
Tech artificial moral codes.png Artificial Moral Codes Base: 60
Modifiers
  • 1.25x if scientist trait is Leader trait lightbulb on.png spark of genius.
  • 1.25x if scientist expertise is Statecraft.png statecraft.
Thinking outside the box merely places you into another, somewhat larger box.
Tech repeatable improved core planet cap.png Administrative Efficiency Statecraft.png 3000 3 Mod country core sector planet cap.png +1 Core sector systems Tech galactic bureaucracy.png Galactic Bureaucracy Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Restructuring the managerial web linking core worlds to the capital can help alleviate the administrative stressors and information chokepoints that frequently arise within a budding empire.
Tech repeatable improved sector cap.png Communication Protocols Statecraft.png 3000 3 +1 Sector limit Tech adaptive bureaucracy.png Adaptive Bureaucracy Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Improved FTL communication channels allow for more coherent administrative direction.
Tech galactic administration.png Galactic Administration Statecraft.png 3000 3
  • +1 Civic slots
  • Building modern 2.png Empire Capital-Complex
Tech colonial centralization.png Colonial Centralization Base: 200
Modifiers
  • 1.25x if scientist expertise is Statecraft.png statecraft.
The administrative needs of a star empire are as numerous as they are complex. We will rise to the occasion.
Tech galactic campaigns.png Galactic Campaigns Statecraft.png 3000 3 Mod war economy offensive.png –25% War demand cost
  • Tech interstellar campaigns.png Interstellar Campaigns
  • Yes.png Established communications with an alien empire.
Base: 50
Modifiers
  • 2x if number of alien communications is >2.
  • 2x if number of alien communications is >3.
  • 2x if number of alien communications is >4.
  • 1.25x if scientist expertise is Statecraft.png statecraft.
Further improvements to administration grant an extended power projection across the stars, and the military clout needed to enforce our demands.
Tech repeatable improved edict length.png Proclamation Broadcasts Statecraft.png 3000 3 Duration +10% Edict duration Tech artificial moral codes.png Artificial Moral Codes Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
More aggressive information campaigns improve the populace's receptiveness to Edicts.
Tech repeatable improved leader cap.png Sentient Resource Management Statecraft.png 3000 3 Empire leader capacity.png +1 Empire leader capacity Tech adaptive bureaucracy.png Adaptive Bureaucracy Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
The concept of managing individuals as resources within larger systems of production must, by necessity, become more flexible as the potential natures of the managed individuals grow ever more numerous.
Tech repeatable reduced leader cost.png Talent Acquisition Statecraft.png 3000 3 Mod leader influence cost.png –5% Leader recruitment cost Tech adaptive bureaucracy.png Adaptive Bureaucracy Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Propaganda programs and subtle manipulation of economic records drive down the cost of employing top-tier Leaders.
Tech autocurating vault.png Automated Curation Algorithms Statecraft.png 4000 3 Building modern 2.png Auto-Curating Vault
  • Tech administrative ai.png Administrative AI
  • Tech galactic administration.png Galactic Administration
  • Tech hypercomms forum.png Local Hypercommunication
Base: 45
Modifiers
  • 1.25x if scientist expertise is Statecraft.png statecraft.
Continuous, asynchronous analysis of disparate data sets allows for the accurate modeling of hitherto-unpredictable fluctuations in social currents.
Tech akx worm 2.png Doctrine: Strange Loop Statecraft.png 4000 3 Building modern 2.png Loop Institute Yes.png Event chain outcome (Horizon Signal) A set of social protocols based on paradoxical intuition, and on love. When we know the System of the Loop, we learn that we can influence by receiving instructions, as well as giving them.
Tech galactic benevolence.png Galactic Benevolence Statecraft.png 4000 3 Building modern 2.png Ministry of Benevolence Tech galactic administration.png Galactic Administration Base: 22.5
Modifiers
  • 1.25x if scientist expertise is Statecraft.png statecraft.
  • 0.25x if scientist has none of:
    • Expertise is Statecraft.png statecraft.
    • Trait is Leader trait curator.png curator.
Our people are united and strong, and their rulers benevolent. Sometimes the populace needs to be reminded of this fact.
Tech galactic markets.png Galactic Markets Statecraft.png 4000 3 Building modern 2.png Galactic Stock Exchange
  • Tech galactic administration.png Galactic Administration
  • Yes.png Number of alien communications is >2.
Base: 22.5
Modifiers
  • 1.25x if scientist expertise is Statecraft.png statecraft.
  • 0.25x if scientist has none of:
    • Expertise is Statecraft.png statecraft.
    • Trait is Leader trait curator.png curator.
The administrative needs of a star empire are as numerous as they are complex. We will rise to the occasion.
Tech transcendent faith.png Metacognitive Faith Statecraft.png 4000 3 Building modern 2.png Citadel of Faith
  • Tech galactic administration.png Galactic Administration
  • Tech holographic rituals.png Holographic Rituals
  • Yes.png Is Spiritualist.png Spiritualist or Fanatic Spiritualist.png Fanatic Spiritualist
Base: 45
Modifiers
  • 1.25x if scientist expertise is Statecraft.png statecraft.
Leaving our planetary cradle has opened us up to a new understanding of faith, and its place in a wider context.
Tech collective self.png The Collective Self Statecraft.png 4000 3
  • Empire leader capacity.png +2 Empire leader capacity
  • Mod leader influence cost.png –20% Leader recruitment cost
  • Influence.png +1 Max influence from factions
  • Tech living state.png The Living State
  • No.pngEgalitarian.png Egalitarian
  • No.pngFanatic Egalitarian.png Fanatic egalitarian
Base: 45
Modifiers
  • 1.5x if number of owned planets is >8.
  • 1.5x if number of owned planets is >9.
  • 1.5x if number of owned planets is >10.
  • 1.5x if Authoritarian.png authoritarian or Fanatic Authoritarian.png fanatic authoritarian.
  • 1.25x if scientist expertise is Statecraft.png statecraft.
  • 0.5x if number of owned planets is <7.
Finding aspects of the self within the group is natural and inevitable; eventually those shared aspects must be valued higher than individual identities.
Tech will to power.png Will to Power Statecraft.png 5000 3
  • Army assault.png Commissar Squads
  • Spaceport 1.png Orbital Mind Control Laser
Tech synthetic thought patterns.png Synthetic Thought Patterns Base: 20
Modifiers
  • 5x if scientist trait is Leader trait maniacal.png maniacal.
  • 1.25x if scientist trait is Leader trait lightbulb on.png spark of genius.
  • 1.25x if scientist expertise is Statecraft.png statecraft.
  • 0.2x if scientist has none of:
    • Trait is Leader trait curator.png curator.
    • Trait is Leader trait maniacal.png maniacal.
As power is simply the ability to impose one's will on others, the will to power is a self-fulfilling prophecy.

External link[edit]

References[edit]

  1. See in /Stellaris/common/defines/00_defines.lua.
Game concepts
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