I have read that there was a complete balance pass on the weapons late into the beta, mentioned in one of the dev streams - the description of Projectile weapons being good against shields is no longer true. They are just a jack of all trades weapon now. Nothing special about them at all. --Surge72 (talk) 22:48, 12 May 2016 (CEST)
Accuracy, Tracking, and Evasion
"In turn low accuracy weapons will not suffer additionally against decent amounts of remaining evasion" (diff). Is there a source for this? The equation provided, which does have a source, directly contradicts this statement. --188.8.131.52 09:22, 8 March 2017 (CET)
- I keep getting confused myself as far as that Formula is concerned. In particular if the chance to hit is Accuracy - Remaining Evasion. Or "Accuracy or 100-Remaining Evasion, wichever is less". And then the formula is from back in November 2016. So it might no longer apply anyway. --The Founder (talk) 15:46, 8 March 2017 (CET)
- Should be relatively easy to test (I guess... I'm pretty new to the game). Try to hit a corvette with 72+ evasion with a Large Mass Driver (67 accuracy, 5 tracking). If it ever hits the corvette, the formula is wrong (and it should hit at least 15% of the time even vs. 90 evasion); if it can't hit, the formula is right. --184.108.40.206 21:22, 8 March 2017 (CET)
"There are three basic weapon types"
What are they? IMHO, no point of mentioning them if you're not going to say what they are.