Static modifiers

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This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for 1.4.

Static modifiers are modifiers used by the engine. They regulate a number of settings that are not opened to scripting (the ai difficulty settings, base maximum rivalries, ...).

Static modifiers are global: they apply to the whole game and cannot be changed dynamically.

Vanilla values are configured in the files contained in the common/static_modifiers folder, which contains more than 1000 variables affecting many areas of the game.

Modding Defines[edit]

How To Change Vanilla Modifiers[edit]

Place a changed static modifier from any of the core files in "common\static_modifiers" in a new file that comes before asciibetically.

References[edit]


Modding
Static modding DefinesStatic modifiersMapSpeciesTraitsEthosGovernmentsEmpiresPoliciesEdictsTechnologyBuildingsShipsFleetsEventsCrisisAnomaliesAgenda
Dynamic modding EffectsConditionsScopesModifiersGameplayDecisionsObjectivesAI
Media/localisation Maya exporterGraphicsPortraitsFlagsEvent picturesEvent soundsInterfaceIconsMusicLocalisation
Other Console commandsSave-game editingSteam Workshop