Species

From Stellaris Wiki
Jump to: navigation, search

Version

Outliner top.png
This article is considered accurate for the current version (1.6) of the game.

Every habitable planet has the potential of developing different kinds of intelligent beings that may, naturally or not, develop technologically. Sometimes, such beings reach a crucial point in their development that allows them access to FTL technology and, as a consequence, the ability of becoming full–fledged interstellar empires.

A species may or may not equate with an empire. At first every empire will be made up entirely of its original species but eventually it may include other species through conquest or inter-empire migration. Xenophile empires particularly favor this idea while xenophobe empires hate it.

A higher resolution version is available by clicking on the portraits.

Xenophobia and Xenophilia[edit]

Xenophobe.png Xenophobe empires get a small opinion penalty towards alien empires while Xenophile.png Xenophile empires get a small opinion bonus. Their fanatic counterparts get a larger modifier. If two empires happen to spawn with the same species portrait Xenophobia and Xenophilia will be reduced by half.

Two empires will only be considered to be the same species as long as they share both the same portrait and the same name. While this is impossible for randomly generated empires, it can be done with player-created ones. Such empires do not suffer xenophobia or benefit from xenophilia. All three names must match for this to happen. For example, even two empires with human portraits will be considered alien to each other if one race is called Human while the other is called Terran.

Civic fanatic purifiers.png Fanatic Purifiers empires are unable to conduct diplomacy with alien empires and are always hostile. They do not treat aliens with the same portrait differently either. They do not hate and can engage in diplomacy with other empires of the same species but do not gain any opinion bonuses either. However, if both empires are Fanatic Purifiers they will gain an opinion bonus that's impossible to overcome, making them always friendly.

Syncretic Evolution[edit]

Empires with the Civic syncretic evolution.png Syncretic Evolution civic start with a random subservient species on their homeworld in addition to the primary species. The only exceptions are custom empires that start on Earth, which always start with a race of intelligent apes. They are automatically enslaved if the empire is Authoritarian or Xenophobe, otherwise they are free.

Species Rights[edit]

Main article: Species rights

With the species rights system, empires can determine how a certain species is to be treated in society. This can be done for all species that are known to exist in or outside of the empire. For each species, rights can be individually set and changed every 10 years. Treating a species poorly is cheap, but the added unrest may prove more than can be handled. On the other hand, treating a species well will result in happier and better behaving subjects, although at a higher cost.

List of species groups[edit]

A number of species are pre-defined, including the Humans of the Sol system. There are, at the moment, 8 different species groups that each race can belong to: Arthropoid (insect-like), Avian (bird-like), Fungoid (fungus-like), Humanoid, Mammalian, Molluscoid (invertebrates), Reptilian, and Plantoid. The Plantoid species group is part of the Plantoids Species Pack DLC. Each species have Traits and Ethos that can be selected, as well as homeworld types. Traits and Ethos are independent of the species or portrait selected, though players can of course use the portrait art as inspiration for their choices, adding to roleplaying. For instance in the "All Hail Blorg" stream, the players used one of the Fungoid portraits to help create the idea of a very friendly but hideously ugly species.

There is an option for player-defined species, complete with traits, ethos and government type to appear in the game as AI nations[1].

The first ruler of every empire can be customized. For non-humanoid species customization is limited to colors and possibly clothes, while some humanoid species feature hairstyle customization too. Humans are the only species with multiple phenotypes (races).

Humanoid[edit]

The Human portrait was originally part of the Mammalian phenotype prior to the introduction of the Humanoid phenotype in the Heinlein patch.

Mammalian[edit]

Note: The order of the portraits is meant to reflect their in-game order.

The platypus (Massive #16) portrait was originally available for those who signed up for the Project Augustus web game, but due to popular demand, was added in the Clarke patch.

The Evil Porcupine (Massive #17) portrait was originally exclusive to Creatures of the Void DLC portrait pack for those who pre-ordered Stellaris before being released as part of the free Anniversary Portraits Pack DLC accompanying the Adams patch.

Reptilian[edit]

Note: The order of the portraits is meant to reflect their in-game order.

The Gecko (Reptilian #16) portrait is part of the Cuties Portraits Pack, included in the Leviathans Story Pack DLC.

The Fairy Dragon (Reptilian #17) portrait is part of the free Anniversary Portraits Pack DLC.

Avian[edit]

Note: The order of the portraits is meant to reflect their in-game order.

The Chirpy-inspired[2] (Massive #16) portrait is available to those who login to their Paradox account while in-game[3].

The Dinosaur Bird (Massive #17) portrait was originally exclusive to Creatures of the Void DLC portrait pack for those who pre-ordered Stellaris before being released as part of the free Anniversary Portraits Pack DLC accompanying the Adams patch.

The Peacock Avian (Avian #18) portrait is part of the free Anniversary Portraits Pack DLC.

Arthropoid[edit]

Note: The order of the portraits is meant to reflect their in-game order.

The Arachnoid (Massive #14) portrait is included only in the Nova Edition or the Galaxy Edition of Stellaris.

The Shadowy Arthropod (Massive #15) portrait was originally exclusive to Creatures of the Void DLC portrait pack for those who pre-ordered Stellaris before being released as part of the free Anniversary Portraits Pack DLC accompanying the Adams patch.

The Butterfly (Arthropoid #18) portrait is part of the Cuties Portraits Pack, included in the Leviathans Story Pack DLC.

The Larvae (Arthropoid #20) portrait is part of the free Anniversary Portraits Pack DLC.

The mantis shrimp (Arthropoid #19) portrait was originally released with the "bradbury_beta" Multiplayer Beta Patch as an incentive for opting-in before being released officially as part of the 1.7 update. It is available to those who login to their Paradox account while in-game.

Molluscoid[edit]

Note: The order of the portraits is meant to reflect their in-game order.

The Hydra/Xenomorph (Massive #14) portrait was originally exclusive to Creatures of the Void DLC portrait pack for those who pre-ordered Stellaris before being released as part of the free Anniversary Portraits Pack DLC accompanying the Adams patch.

The Starfish (Molluscoid #17) and Snailien (Molluscoid #18) portraits are part of the Cuties Portraits Pack, included in the Leviathans Story Pack DLC.

Fungoid[edit]

Note: The order of the portraits is meant to reflect their in-game order.

The Fungoid Infected Mammalian (Massive #16) portrait was originally exclusive to Creatures of the Void DLC portrait pack for those who pre-ordered Stellaris before being released as part of the free Anniversary Portraits Pack DLC accompanying the Adams patch.

The Prettyshroom (Fungoid #17) portrait is part of the Cuties Portraits Pack, included in the Leviathans Story Pack DLC.

Plantoid[edit]

The Plantoid phenotype is part of the Plantoids Species Pack DLC.

Note: The order of the portraits is meant to reflect their in-game order.

Robots[edit]

Robots are not an organic species but rather an artificial one that can be constructed with the required technology. Players can also transform their leaders and pops into Robots via a special project granted by the Synthetic Evolution Ascension Perk

Empires pursuing the synthetic ascension path will eventually be able to upload their consciousness into Synthetic bodies.

Crisis species[edit]

Compliments and insults[edit]

When contacted, empires with a high opinion may compliment you while those with a low opinion may insult you. The flavor text depends on the ruler's species.

Species Group Compliment Insult
Humanoid angel monkey
Mammalian sphinx beast
Reptilian dragon lizard
newt
Avian phoenix bird
chicken
dodo
buzzard
Arthropoid scarab bug
Molluscoid kracken parasite
Fungoid chanterelle shroom
Plantoid rose weed
Synthetic elegant automaton
technological marvels
tin can
toasters

References[edit]

  1. https://twitter.com/Martin_Anward/status/717774037036965889
  2. "The Platypus and Chirpy portraits were more or less a joke thing." http://forum.paradoxplaza.com/forum/index.php?threads/mammalian-platypus-how-do-we-get-the-avatar-now.926579/page-6#post-21147836
  3. https://twitter.com/RikardAslund/status/728482852711628800
Game concepts
Governance EmpireGovernment typesPoliciesEdictsLeaderFactionsPopulation
Exploration ExplorationMapSpeciesAnomalyEventsFTLFallen empirePre-FTL speciesSpaceborne aliens
Colonization ColonizationCelestial bodyEconomyBuildingsTechnologyConstructionSpaceportFleet
Diplomacy DiplomacyTradeSubject empireAlliances and federationsAI personalities
Warfare WarfareSpace warfareLand warfareOrbital bombardmentMilitary stationShip designer
Others EthosTraitsTerraformingGenetic modificationSlaveryCrisisPreset empiresEaster eggs