Preset empires

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This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for 1.5.

Besides custom and randomized empires, Stellaris presents an option to play as preset empires, which have their own unique stories and events. These empires have a small random chance of being spawned instead of a randomly-generated AI empire. Very rarely they can also spawn an Fallen Empires.

United Nations of Earth[edit]

Human.png
  • Auth democratic.png Democratic
  • Civic beacon of liberty.png Beacon of Liberty
  • Civic idealistic foundation.png Idealistic Foundation
  • Xenophile.png Xenophile
  • Fanatic Egalitarian.png Fanatic Egalitarian
  • Trait pc continental preference.png Continental (Earth)
  • Adaptive.png Adaptive
  • Nomadic.png Nomadic
  • Wasteful.png Wasteful
Tech warp drive 1.png Warp Travel Missile Defense Module.png Missile Defense

The myriad Human nations that constitute their interstellar government are disparate, yet united in purpose. These bipedal mammalians have developed a society that encourages and even thrives on individual freedoms and cultural differences - as a result, Humans tend to integrate well with alien populations.

Despite this, they have strong martial traditions (produced by millennia of intermittent warfare on their homeworld) and their sometimes aggressive and unpredictable nature should not be underestimated.

Commonwealth of Man[edit]

Human.png
  • Auth dictatorial.png Dictatorial
  • Civic nationalistic zeal.png Nationalistic Zeal
  • Civic distinguished admiralty.png Distinguished Admiralty
  • Xenophobe.png Xenophobe
  • Fanatic Militarist.png Fanatic Militarist
  • Trait pc continental preference.png Continental (Unity)
  • Adaptive.png Adaptive
  • Nomadic.png Nomadic
  • Wasteful.png Wasteful
Tech wormhole generation 1.png Subspace Wormholes Laser Defense Module.png Laser Defense

The UN-sponsored Ulysses Initiative oversaw the construction of six great ark ships in low Earth orbit at the end of the 21st century. The ships were fitted with powerful but unstable wormhole generators and sent towards distant stars carrying a quarter million colonists each. None were heard from again, and research into subspace wormholes was soon abandoned.

Yet unbeknownst to Earth, one of the ark ships made it to a lush alien moon and established a flourishing colony. The pioneers who tamed this world were determined to realize humanity's manifest destiny - dominion over the galaxy at any cost.

Tzynn Empire[edit]

Reptilian normal 09.png
  • Imperial Imperial
  • Civic police state.png Police State
  • Civic slaver guilds.png Slaver Guilds
  • Authoritarian.png Authoritarian
  • Fanatic Militarist.png Fanatic Militarist
  • Trait pc desert preference.png Desert (Tzynnia)
  • Strong.png Strong
  • Talented.png Talented
  • Rapid Breeders.png Rapid Breeders
  • Nonadaptive.png Nonadaptive
Tech warp drive 1.png Warp Travel Projectile Defense Module.png Projectile Defense

The Tzynn evolved from carnivorous, pack-hunting lizards that prowled the dunes of Tzynnia. They eventually developed a highly structured, hierarchical society that emphasized order and martial prowess above all else.

By the time the Tzynn entered the industrial age, a series of devastating global wars launched by a particularly ruthless warlord had already seen the establishment of a single, world-spanning nation. From these humble beginnings, the illustrious and ever-lasting Tzynn Empire was born.

Kingdom of Yondarim[edit]

Avian normal 10.png
  • Imperial Imperial
  • Civic imperial cult.png Imperial Cult
  • Civic aristocratic elite.png Aristocratic Elite
  • Authoritarian.png Authoritarian
  • Fanatic Spiritualist.png Fanatic Spiritualist
  • Trait pc alpine preference.png Alpine (Yondarim)
  • Conformists.png Conformists
  • Talented.png Talented
  • Solitary.png Solitary
Tech hyper drive 1.png Hyperspace Travel Laser Defense Module.png Laser Defense

The proud Yondar are an old race, using their wings to soar high above the frozen peaks of Yondarim for more than 200,000 years before they developed rudimentary technology and formed their first few scattered civilizations.

Once this development started, things progressed more rapidly and the Sky Clans grudgingly abandoned many of their most primitive traditions. The Yondar are highly spiritual and place great importance on religion, venerating their high kings as living gods.

Ix'Idar Star Collective[edit]

Arthropoid massive 12.png
  • Auth dictatorial.png Dictatorial
  • Civic efficient bureaucracy.png Efficient Bureaucracy
  • Civic functional architecture.png Functional Architecture
  • Materialist.png Materialist
  • Fanatic Authoritarian.png Fanatic Authoritarian
  • Trait pc arctic preference.png Arctic (Ix'Athrak)
  • Rapid Breeders.png Rapid Breeders
  • Communal.png Communal
  • Strong.png Strong
  • Repugnant.png Repugnant
Tech hyper drive 1.png Hyperspace Travel Projectile Defense Module.png Projectile Defense

The first Ix'Idar broods developed in the subterranean cave networks deep beneath the surface of Ix'Athrak. By the time an Ix'Idar scout burrowed through to the surface and glimpsed sunlight for the first time, the insectoid race had already established a thriving Iron Age civilization.

With the resources they found on the surface, the Ix'Idar developed rapidly. Just a few centuries later their first space probes left orbit to survey the other worlds within the Ix'Im system.

Chinorr Stellar Union[edit]

Molluscoid massive 11.png
  • Auth oligarchic.png Oligarchic
  • Civic technocracy.png Technocracy
  • Civic mining guilds.png Mining Guilds
  • Egalitarian.png Egalitarian
  • Fanatic Materialist.png Fanatic Materialist
  • Trait pc arid preference.png Arid (Chicora)
  • Industrious.png Industrious
  • Repugnant.png Repugnant
  • Natural Engineers.png Natural Engineers
Tech hyper drive 1.png Hyperspace Travel Laser Defense Module.png Laser Defense

The Chinorr began their evolutionary journey as dexterous cephalopod analogues. They used their many tentacles to swing between trees in the lush jungles of Chicora, ambushing prey on the ground and injecting them with a potent nerve toxin.

By the time the Chinorr split the atom, the resources of Chicora had been ruthlessly exploited and the planet's jungles had long since disappeared. This was considered a necessary sacrifice in the relentless pursuit of knowledge and heavy industry that the unsentimental Chinorr were now engaged in.

Jehetma Dominion[edit]

Fungoid massive 13.png
  • Auth oligarchic.png Oligarchic
  • Civic environmentalist.png Environmentalist
  • Civic aristocratic elite.png Aristocratic Elite
  • Authoritarian.png Authoritarian
  • Fanatic Pacifist.png Fanatic Pacifist
  • Trait pc tundra preference.png Tundra (Jehet Prime)
  • Communal.png Communal
  • Thrifty.png Thrifty
  • Slow Breeders.png Slow Breeders
Tech wormhole generation 1.png Subspace Wormholes Projectile Defense Module.png Projectile Defense

An "individual" among the Jehetma is actually a large colony of fungi that has developed sentience. Some of these colonies, generally those that have lived for thousands of years, stretch across several miles and rarely leave the surface of Jehet Prime, their homeworld (few ships are large enough to transport them).

Younger colonies are not only smaller, but also tend to be more dynamic and mobile - they often spearhead the exploration and research efforts of the Jehetma, as well as any defensive measures that are regrettably undertaken when the Dominion is beset by aggressors.

Scyldari Confederacy[edit]

Mammalian normal 06.png
  • Auth democratic.png Democratic
  • Civic environmentalist.png Environmentalist
  • Civic free haven.png Free Haven
  • Materialist.png Materialist
  • Pacifist.png Pacifist
  • Xenophile.png Xenophile
  • Stellaris.png Scyldon system
  • Trait pc ocean preference.png Ocean (Scyldaria)
  • Charismatic.png Charismatic
  • Solitary.png Solitary
  • Natural Sociologists.png Natural Sociologists
  • Quick Learners.png Quick Learners
Tech warp drive 1.png Warp Travel Projectile Defense Module.png Projectile Defense

The Scyldari are aquatic mammalians originating from the archipelagos and deep oceans of Scyldaria. Although their early civilizations were mostly confined to the sea, they soon expanded onto what little landmass the planet had to offer.

Their society adapted accordingly, building an advanced industry that exploited the riches of the ocean floor without harming Scyldaria's delicate ecosystem. Scyldari philosophy is one of balance and moderation in all things, a lesson learned from having to nurse their limited resources when they were confined to the bottom of the sea.

Kel-Azaan Republic[edit]

Arthropoid normal 08.png
  • Auth democratic.png Democratic
  • Civic warrior culture.png Warrior Culture
  • Civic citizen service.png Citizen Service
  • Egalitarian.png Egalitarian
  • Militarist.png Militarist
  • Spiritualist.png Spiritualist
  • Trait pc savannah preference.png Savannah (Azak)
  • Adaptive.png Adaptive
  • Nomadic.png Nomadic
  • Fleeting.png Fleeting
Tech wormhole generation 1.png Subspace Wormholes Projectile Defense Module.png Projectile Defense

The Kel-Azaan have developed a complex honor code and martial culture. They were once solitary predators preying on the great herds migrating between the watering holes of Azak. Over time, bands of Kel-Azaan began to gather to be able to take down larger prey. They eventually abandoned this solitary lifestyle in favor of cities and irrigated agriculture, but their martial traditions were never forgotten.

Blorg Commonality[edit]

Fungoid massive 12.png
  • Auth oligarchic.png Oligarchic
  • Civic free haven.png Free Haven
  • Civic distinguished admiralty.png Distinguished Admiralty
  • Fanatic Xenophile.png Fanatic Xenophile
  • Militarist.png Militarist
  • Trait pc tropical preference.png Tropical (Blorg)
  • Repugnant.png Repugnant
  • Solitary.png Solitary
  • Venerable.png Venerable
Tech warp drive 1.png Warp Travel Laser Defense Module.png Laser Defense

In the distant past, the Blorg lived alone and nameless in the jungles of Blorg prime. One day they picked up radio transmissions from a star far away. What they heard shocked them: The sounds of friends, movies, culture and music - things the Blorg had done without for eons. Finally understanding what they had been missing all along, the Blorg took their names from these transmissions and went out into the stars in search of friends, hoping one day to find the source of these messages so that they might party together.

(Note that in the script files, the Blorg are set to spawn as a Fallen Empire rather than a normal one.)

References[edit]


Game concepts
Governance EmpireGovernment typesPoliciesEdictsLeaderFactionsPopulation
Exploration ExplorationMapSpeciesAnomalyEventsFTLFallen empirePre-FTL speciesSpaceborne aliens
Colonization ColonizationCelestial bodyEconomyBuildingsTechnologyConstructionSpaceportFleet
Diplomacy DiplomacyTradeSubject empireAlliances and federationsAI personalities
Warfare WarfareSpace warfareLand warfareOrbital bombardmentMilitary stationShip designer
Others EthosTraitsTerraformingGenetic modificationSlaveryCrisisPreset empiresEaster eggs