Policies

From Stellaris Wiki
(Redirected from Policy)
Jump to: navigation, search

Version

Outliner top.png
This article is considered accurate for the current version (1.4) of the game.
Policies window

Policies[1] are empire-wide laws of behavior that outline the governing precepts for how an empire will guide its expansion through the stars. Policies are different from edicts in that they cost nothing to implement, but have effects on how citizens and other empires are likely to view each other. Like edicts, a ten year window applies; once altered, a specific policy cannot be changed until a decade has passed.

Changing policies is advised as a way to mitigate unhappiness in large empires that have a lot of POPs of different species or different ethos, besides the possibility of opening up new possible avenues of power.

Policies are found in the government menu.

There are fourteen available policy categories, each with between two and four policy options. A specific government type or ethos may dictate which policy options are available. Governments that embrace individualist ideas, for example, may not restrict migration. Some policy tracks or options are further restricted by technological progress; it's not possible to have a policy about robot rights when there are not sentient robots, for example.

Availability of policy is only determined by governing ethics. Such a policy can still be selected even if it is forbidden by ethos of minor species.

War Philosophy[edit]

Main article: Warfare

This limits type of war an empire may initiate and wargoals they can choose. War philosophy cannot be changed while at war.

Type Effects Description & Notes
Unrestricted Wars
  • Wars of Aggression are allowed.
  • All wargoals can be freely used.
War is a dish best served frequently, and to those who will not cook for themselves.
  • Activated by default if not Pacifist.png pacifist or Fanatic Pacifist.png fanatic pacifist.
  • Not valid for Fanatic Pacifist.png fanatic pacifist.
  • Suffer -10% Mod pop happiness.png happiness if Pacifist.png pacifist.
  • Suffer -20% Mod pop happiness.png happiness if Fanatic Pacifist.png fanatic pacifist.
Liberation Wars
  • Wars of Aggression are allowed.
  • Conquest wargoals can be only used on previously owned planets and planets with same dominant species as the conqueror.
We must further our own interests, even when they run contrary to the interests of others.
  • Activated by default if Pacifist.png pacifist.
  • Suffer -5% Mod pop happiness.png happiness if Fanatic Pacifist.png fanatic pacifist.
Defensive Wars
  • Wars of Aggression are forbidden.
  • Conquest wargoals can be only used on previously owned planets.
Violence is a last resort to ensure the integrity of our nation.
  • Activated by default if Fanatic Pacifist.png fanatic pacifist.
  • Not valid for Fanatic Militarist.png fanatic militarist.
  • Suffer -10% Mod pop happiness.png happiness if Militarist.png militarist.
  • Suffer -20% Mod pop happiness.png happiness if Fanatic Militarist.png fanatic militarist.

Slavery[edit]

Main article: Slavery

Determines whether or not an empire will allow the enslavement of POPs. Slaves are much better at mining and farming, but less efficient at science and energy production.

Type Effects Description & Notes
Prohibited
  • Can not enslave POPs
The enslavement of sentient beings is an abomination and will not be tolerated within our Empire.
  • Activated by default if Individualist.png individualist or Fanatic Individualist.png fanatic individualist.
  • Suffer -10% Mod pop happiness.png happiness if Decadent.png decadent.
Xenos Only
  • Can enslave POPs from other species
Allows the enslavement of Species other than our own within our Empire.
  • Available if contact has been established with another empire.
  • Valid if Xenophobe.png xenophobe or Fanatic Xenophobe.png fanatic xenophobe or Collectivist.png collectivist or Fanatic Collectivist.png fanatic collectivist.
  • Suffer -5% Mod pop happiness.png happiness if not Decadent.png decadent and is Xenophile.png xenophile and owner is same species.
  • Suffer -10% Mod pop happiness.png happiness if not Decadent.png decadent and is Fanatic Xenophile.png fanatic xenophile and owner is same species.
  • Suffer -5% Mod pop happiness.png happiness if not Decadent.png decadent and is Collectivist.png collectivist and owner is not same species.
  • Suffer -5% Mod pop happiness.png happiness if not Decadent.png decadent or Collectivist.png collectivist Fanatic Collectivist.png fanatic collectivist and owner is not same species.
Xenos Only Regulated
  • Can enslave POPs from other species
  • Has -10% Slave mineral output.png minerals and Slave food output.png food from slaves
  • Slaves are less likely to join factions
Allows the enslavement of Species other than our own within our Empire under relatively fair working conditions.
  • Available if contact has been established with another empire.
  • Valid if Xenophobe.png xenophobe or Fanatic Xenophobe.png fanatic xenophobe or Collectivist.png collectivist or Fanatic Collectivist.png fanatic collectivist.
  • Suffer -5% Mod pop happiness.png happiness if not Decadent.png decadent and is Individualist.png individualist.
  • Suffer -10% Mod pop happiness.png happiness if not Decadent.png decadent and is Fanatic Individualist.png fanatic individualist.
Allowed
  • Can enslave any POP
Allows the indiscriminate enslavement of Pops from all walks of life and ensures equal and relatively fair working conditions.
  • Valid if Collectivist.png collectivist or Fanatic Collectivist.png fanatic collectivist.
  • Activated by default if Collectivist.png collectivist or Fanatic Collectivist.png fanatic collectivist}.
  • Suffer -5% Mod pop happiness.png happiness if not Decadent.png decadent and is Individualist.png individualist.
  • Suffer -10% Mod pop happiness.png happiness if not Decadent.png decadent and is Fanatic Individualist.png fanatic individualist.
Allowed Regulated
  • Can enslave any POP
  • Has -10% Slave mineral output.png minerals and Slave food output.png food from slaves
  • Slaves are less likely to join factions
Allows the enslavement of any population within our Empire.
  • Valid if Collectivist.png collectivist or Fanatic Collectivist.png fanatic collectivist.
  • Suffer -5% Mod pop happiness.png happiness if not Decadent.png decadent and is Individualist.png individualist.
  • Suffer -10% Mod pop happiness.png happiness if not Decadent.png decadent and is Fanatic Individualist.png fanatic individualist.

Slave Procreation[edit]

Dictates whether or not the slave population of an empires' planets can grow naturally.

Type Effects Description & Notes
Allowed
  • Enslaved POPs can grow
Slaves are allowed to procreate. Pops grown from slaves are automatically enslaved.
  • Activated by default if slavery is allowed.
Not Allowed
  • Enslaved POPs can not grow
  • Enslaved POPs in the process of growing are killed
Slaves are not allowed to procreate.
  • Suffer -5% Mod pop happiness.png happiness if enslaved.

Purge[edit]

Determines a governments' position on the forced removal of POP units that are no longer wanted.

Type Effects Description & Notes
Prohibited
  • Can't purge POPs
The purge is an atrocity and should always be treated as such.
  • Activated by default if Individualist.png individualist or Fanatic Individualist.png fanatic individualist and if Pacifist.png pacifist or Fanatic Pacifist.png fanatic pacifist.
Xenos Only
  • Can purge POPs from other species
We must allow efficient methods to regulate and control the spread of lesser lifeforms within our Empire.
  • Available if contact has been established with another empire.
  • Valid if Xenophobe.png xenophobe or Fanatic Xenophobe.png fanatic xenophobe or if Collectivist.png collectivist or Fanatic Collectivist.png fanatic collectivist.
  • Suffer -5% Mod pop happiness.png happiness if Xenophile.png xenophile.
  • Suffer -10% Mod pop happiness.png happiness if Fanatic Xenophile.png fanatic xenophile.
Allowed
  • Can purge any POP
The troublesome and corrupt elements within our Empire must be cleansed, lest their rot take root in us all.
  • Valid and activated by default if Collectivist.png collectivist or Fanatic Collectivist.png fanatic collectivist.
  • Suffer -5% Mod pop happiness.png happiness if POP doesn't have Collectivist.png collectivist or Fanatic Collectivist.png fanatic collectivist.
  • Suffer -5% Mod pop happiness.png happiness if Individualist.png individualist.
  • Suffer -10% Mod pop happiness.png happiness if Fanatic Individualist.png fanatic individualist.

Orbital Bombardment[edit]

Dictates the stance on the appropriate level of planetary bombing when undertaking invasions of enemy worlds.

Type Effects Description & Notes
Light
  • Orbital bombardment capped at "Light"
    • Causes 0.30 of base damage per day to planetary fortifications
    • Defending armies do not regenerate health
    • 5% chance per month that a POP is killed
Allows only the bombardment of identified military targets, while keeping civilian casualties to a minimum.
  • Activated by default if Pacifist.png pacifist or Fanatic Pacifist.png fanatic pacifist.
Limited
  • Orbital bombardment capped at "Limited"
    • Causes 0.40 of base damage per day to planetary fortifications
    • Defending armies do not regenerate health
    • POPs are unable to work
    • 10% chance per month that a POP is killed
    • 10% chance per month that a building is ruined
Allows the use of all but the heaviest of orbital ordnance, ensuring that the majority of civilians will survive even if their infrastructure does not.
  • Activated by default if not Pacifist.png pacifist or Fanatic Pacifist.png fanatic pacifist and if not Militarist.png militarist or Fanatic Militarist.png fanatic militarist.
  • Not valid if Fanatic Pacifist.png fanatic pacifist.
  • Suffer -5% Mod pop happiness.png happiness if Pacifist.png pacifist.
  • Suffer -10% Mod pop happiness.png happiness if Fanatic Pacifist.png fanatic pacifist.
Full
  • Orbital bombardment capped at "Full"
    • Causes 0.50 of base damage per day to planetary fortifications
    • Defending armies do not regenerate health
    • POPs are unable to work
    • 15% chance per month that a POP is killed
    • 20% chance per month that a building is ruined
    • 10% chance per month that a tile blocker is created
Allows the full use of all orbital weaponry, with no regards to life on the surface.
  • Valid and activated by default if Militarist.png militarist or Fanatic Militarist.png fanatic militarist.
  • Suffer -10% Mod pop happiness.png happiness if Pacifist.png pacifist.
  • Suffer -20% Mod pop happiness.png happiness if Fanatic Pacifist.png fanatic pacifist.

Native Interference[edit]

Determines an empires' policy on how to interact with planets that have primitive cultures that have not yet achieved faster-than-light travel.

This policy becomes available once a primitive civilization has been found.

Type Effects Description & Notes
Passive Studies
  • Observation stations are capped at "Passive Study"
    • +3 Society Research.png
Primitive societies have the right to exist and evolve at their own pace, free from the control and designs of others.
  • Not available if Fanatic Xenophobe.png fanatic xenophobe.
Active Studies
  • Observation stations are capped at "Active Study"
    • +6 Society Research.png
To unlock the secrets of the universe, any and all interesting subjects must be made freely available for study.
  • Not available if Fanatic Xenophobe.png fanatic xenophobe.
  • Suffer -5% Mod pop happiness.png happiness if Fanatic Xenophile.png fanatic xenophile.
  • Small chance each month that native population fight back or shift ethically to be more xenophobe.
Unrestricted Studies
  • Can invade primitive worlds
Even the most primitive lifeform is but another actor on the stage of galactic conflict. Should they lack the strength to resist, what right do they have to be masters of their own fate?
  • Not available if Xenophile.png xenophile, Fanatic Xenophile.png fanatic xenophile, Pacifist.png pacifist or Fanatic Pacifist.png fanatic pacifist.
  • Suffer -5% Mod pop happiness.png happiness if Xenophile.png xenophile.
  • Suffer -10% Mod pop happiness.png happiness if Fanatic Xenophile.png fanatic xenophile.
  • Suffer -5% Mod pop happiness.png happiness if Pacifist.png pacifist
  • Suffer -10% Mod pop happiness.png happiness if Fanatic Pacifist.png fanatic pacifist

Native Enlightenment[edit]

Dictates whether or not an empire can uplift primitive worlds.

This policy becomes available once a primitive civilization has been found.

Type Effects Description & Notes
Prohibited
  • Can not uplift primitive worlds.
No native would be ready to grasp the wonders we have discovered, and exposing them to the truths of the galaxy would carry enormous risks for everyone involved.
  • Activated by default.
Allowed
  • Can uplift primitive worlds.
Through sharing our knowledge we can actively encourage natives to take their rightful place in the galactic community.
  • Not available if Fanatic Xenophobe.png fanatic xenophobe.
  • Suffer -5% Mod pop happiness.png happiness if Xenophobe.png xenophobe.
  • Suffer -10% Mod pop happiness.png happiness if Fanatic Xenophobe.png fanatic xenophobe.

Migration[edit]

Determines the policy on whether POP units can move from one planet to another.

The chance that a POP migrates decreases the more happy it is.

Type Effects Description & Notes
Prohibited
  • POPs can't migrate
The Empire will decide where its populace is needed most.
  • Activated by default if Collectivist.png collectivist or Fanatic Collectivist.png fanatic collectivist.
  • Not available if Fanatic Individualist.png fanatic individualist.
  • Suffer -5% Mod pop happiness.png happiness if Individualist.png individualist.
  • Suffer -10% Mod pop happiness.png happiness if Fanatic Individualist.png fanatic individualist.
Primary Species Only
  • Only POPs of an empires' original species can migrate
Unrestricted movement is a privilege afforded only to our primary species.
  • Activated by default if Xenophobe.png xenophobe or Fanatic Xenophobe.png fanatic xenophobe.
  • Suffer -5% Mod pop happiness.png happiness if not Xenophobe.png xenophobe or Fanatic Xenophobe.png fanatic xenophobe and if Individualist.png individualist.
  • Suffer -10% Mod pop happiness.png happiness if not Xenophobe.png xenophobe or Fanatic Xenophobe.png fanatic xenophobe and if Fanatic Individualist.png fanatic individualist.
  • Suffer -5% Mod pop happiness.png happiness if Xenophile.png xenophile.
  • Suffer -10% Mod pop happiness.png happiness if Fanatic Xenophile.png fanatic xenophile.
Free Migration
  • All POPs can freely migrate
All our citizens must be free to seek their own happiness wherever they so desire.
  • Activated by default if Individualist.png individualist or Fanatic Individualist.png fanatic individualist and if Xenophile.png xenophile or Fanatic Xenophile.png fanatic xenophile.
  • Not available if Fanatic Xenophobe.png fanatic xenophobe.
  • Suffer -5% Mod pop happiness.png happiness if Xenophobe.png xenophobe.
  • Suffer -10% Mod pop happiness.png happiness if Fanatic Xenophobe.png fanatic xenophobe.

Resettlement[edit]

Dictates if POPs can be forcibly moved from one planet to another.

Type Effects Description & Notes
Prohibited
  • POPs can't be resettled
Free pops cannot be forcibly resettled between planets.
  • Activated by default if not Xenophobe.png xenophobe or Fanatic Xenophobe.png fanatic xenophobe, if not Collectivist.png collectivist or Fanatic Collectivist.png fanatic collectivist and if not Theocratic Oligarchy.png theocratic oligarchy or Transcendent Oligarchy.png transcendent oligarchy.
Allowed
  • POPs can be resettled
Pops can be forcibly resettled between planets.
  • Activated by default if Xenophobe.png xenophobe or Fanatic Xenophobe.png fanatic xenophobe, if Collectivist.png collectivist or Fanatic Collectivist.png fanatic collectivist or if Theocratic Oligarchy.png theocratic oligarchy or Transcendent Oligarchy.png transcendent oligarchy.
  • Not available if Individualist.png individualist or Fanatic Individualist.png fanatic individualist.
  • Suffer -5% Mod pop happiness.png happiness if not Xenophobe.png xenophobe, Fanatic Xenophobe.png fanatic xenophobe, Collectivist.png collectivist or Fanatic Collectivist.png fanatic collectivist. And if not Theocratic Oligarchy.png theocratic oligarchy or Transcendent Oligarchy.png transcendent oligarchy and Spiritualist.png spiritualist or Fanatic Spiritualist.png fanatic spiritualist.

Voting Rights[edit]

Determines whose votes count when it comes to choosing who the ruler of an empire will be.

Type Effects Description & Notes
No Voting
  • POPs and leaders can't vote
  • Succession is guaranteed by the heir
Our choice of ruler is far too important a decision to entrust to the public.
  • Valid and activated by default if government is an autocracy and if not a Military Dictatorship.png military dictatorship or Martial Empire.png martial empire.
  • Suffer -5% Mod pop happiness.png happiness if Individualist.png individualist.
  • Suffer -10% Mod pop happiness.png happiness if Fanatic Individualist.png fanatic individualist.
Elitism
  • Leaders can vote
The question of leadership is best left to our society's most respected and knowledgeable members.
  • Valid and activated by default if government is an oligarchy or is a Military Dictatorship.png military dictatorship or Martial Empire.png martial empire.
  • Suffer -5% Mod pop happiness.png happiness if Fanatic Individualist.png fanatic individualist.
Primary Species Only
  • Only POPs and leaders of an empires' original species can vote
The right to vote is a serious responsibility, and must remain exclusive to our primary species.
  • Valid if government is a democracy.
  • Activated by default if Fanatic Xenophobe.png fanatic xenophobe.
  • Suffer -5% Mod pop happiness.png happiness if Xenophile.png xenophile and owner is same species
  • Suffer -10% Mod pop happiness.png happiness if Fanatic Xenophile.png fanatic xenophile and owner is same species
  • Suffer -5% Mod pop happiness.png happiness if Collectivist.png collectivist and owner is not same species
  • Suffer -10% Mod pop happiness.png happiness if Fanatic Collectivist.png fanatic collectivist and owner is not same species
  • Suffer -5% Mod pop happiness.png happiness if if Individualist.png individualist and not Xenophobe.png xenophobe or Fanatic Xenophobe.png fanatic xenophobe.
  • Suffer -10% Mod pop happiness.png happiness if if Fanatic Individualist.png fanatic individualist and not Xenophobe.png xenophobe or Fanatic Xenophobe.png fanatic xenophobe.
Free Vote
  • All POPs and leaders can vote
The rule of our Empire should reflect the will of the people and they must all be part of the process.
  • Valid if government is a democracy.
  • Not available if Fanatic Xenophobe.png fanatic xenophobe.
  • Suffer -10% Mod pop happiness.png happiness if Xenophobe.png xenophobe.

Leadership[edit]

Dictates the type of scientists, governors and military leaders an empire can draw from its recruitment pool

Type Effects Description & Notes
Primary Species Only
  • Only leaders of an empires' original species are generated
While we may accept the presence of foreign beings within our Empire, positions of leadership must remain exclusive to our primary species.
  • Activated by default.
  • Suffer -5% Mod pop happiness.png happiness if robot.
  • Suffer -5% Mod pop happiness.png happiness if not original species.
Xenos Allowed
  • Alien POPs within an empire can generate leaders
Our Empire must not waste the great wealth of talent within our Empire, whatever the source.
  • Requires Tech xeno integration.png xeno integration.
  • Not valid if Fanatic Xenophobe.png fanatic xenophobe.
  • Suffer -5% Mod pop happiness.png happiness if robot.
  • Suffer -5% Mod pop happiness.png happiness if not Xenophile.png xenophile or Fanatic Xenophile.png fanatic xenophile orXenophobe.png xenophobe or Fanatic Xenophobe.png fanatic xenophobe and owner is same species.
  • Suffer -10% Mod pop happiness.png happiness if Xenophobe.png xenophobe and owner is same species.
  • Suffer -20% Mod pop happiness.png happiness if Fanatic Xenophobe.png fanatic xenophobe and owner is same species.
Androids Allowed
  • Robots POPs within an empire can generate leaders
Synthetic beings serve our Empire in most areas of society. It is only natural that they be allowed to take positions of leadership as well.
  • Requires Tech synthetic leaders.png synthetic personality matrix.
  • Suffer -5% Mod pop happiness.png happiness if not robot and if not Materialist.png materialist or Fanatic Materialist.png fanatic materialist.
  • Suffer -5% Mod pop happiness.png happiness if Fanatic Spiritualist.png fanatic spiritualist.
Allow All
  • All POPs within an empire can generate leaders
Any talented individual, xeno or synthetic, should be allowed to seek a position in leadership.
  • Requires Tech xeno integration.png xeno integration and Tech synthetic leaders.png synthetic personality matrix.
  • Not valid if Fanatic Xenophobe.png fanatic xenophobe.
  • Suffer -5% Mod pop happiness.png happiness if Xenophobe.png xenophobe or Spiritualist.png spiritualist.
  • Suffer -10% Mod pop happiness.png happiness if Fanatic Xenophobe.png fanatic xenophobe or Fanatic Spiritualist.png fanatic spiritualist.

Leader Enhancement[edit]

Determines if technology can be used to improve the leader abilities, but this may raise ethical questions.

This policy becomes available once Tech selected lineages.png Selected Lineages is researched.

The effects affect already living leaders.

Type Effects Description & Notes
Natural Selection
  • Leaders gain no additional bonuses
Let nature take its course - it is in the crucible of experience that genius is forged.
  • Activated by default.
Selected Lineages
  • +1 Leader Skill Levels Unknown.png
  • +25 Leader Lifespan Mod leader age.png
  • +25% Leader Recruitment Cost Mod leader influence cost.png
Careful reproductive planning should be incentivized, lest we waste valuable genetic legacies.
  • Requires Tech selected lineages.png selected lineages.
  • Suffer -5% Mod pop happiness.png happiness if Fanatic Spiritualist.png fanatic spiritualist.
Capacity Boosters
  • +2 Leader Skill Levels Unknown.png
  • +50 Leader Lifespan Mod leader age.png
  • +50% Leader Recruitment Cost Mod leader influence cost.png
We leave nothing to chance, no matter the cost. Through exacting curation of DNA banks do we build the leaders of tomorrow.
  • Requires Tech capacity boosters.png capacity boosters.
  • Suffer -5% Mod pop happiness.png happiness if Spiritualist.png spiritualist.
  • Suffer -10% Mod pop happiness.png happiness if Fanatic Spiritualist.png fanatic spiritualist.

First Contact Protocol[edit]

Dictates an empires' attitude towards newly met spacefaring empires.

Type Effects Description & Notes
Peaceful
  • Can not attack neutral entities.
We will allow no hostile action to be taken against unknown lifeforms, and only retaliate if we were to be attacked first.
  • Activated by default if not Xenophobe.png xenophobe or Fanatic Xenophobe.png fanatic xenophobe and if not Militarist.png militarist or Fanatic Militarist.png fanatic militarist.
  • Suffer -2.5% Mod pop happiness.png happiness if Xenophobe.png xenophobe and not Pacifist.png pacifist or Fanatic Pacifist.png fanatic pacifist.
  • Suffer -5% Mod pop happiness.png happiness if Fanatic Xenophobe.png fanatic xenophobe and not Pacifist.png pacifist or Fanatic Pacifist.png fanatic pacifist.
  • Suffer -2.5% Mod pop happiness.png happiness if Militarist.png militarist and not Xenophile.png xenophile or Fanatic Xenophile.png fanatic xenophile.
  • Suffer -5% Mod pop happiness.png happiness if Fanatic Militarist.png fanatic militarist and not Xenophile.png xenophile or Fanatic Xenophile.png fanatic xenophile.
Aggressive
  • Can attack neutral entities.
Unknown dangers may hide among the stars. To ensure our continued survival we must be ready to strike without hesitation.
  • Activated by default if Xenophobe.png xenophobe or Fanatic Xenophobe.png fanatic xenophobe and if Militarist.png militarist or Fanatic Militarist.png fanatic militarist.
  • Not valid if Fanatic Pacifist.png fanatic pacifist or Fanatic Xenophile.png fanatic xenophile.
  • Suffer -2.5% Mod pop happiness.png happiness if Xenophile.png xenophile and not Militarist.png militarist or Fanatic Militarist.png fanatic militarist.
  • Suffer -5% Mod pop happiness.png happiness if Fanatic Xenophile.png fanatic xenophile and not Militarist.png militarist or Fanatic Militarist.png fanatic militarist.
  • Suffer -2.5% Mod pop happiness.png happiness if Pacifist.png pacifist and not Xenophobe.png xenophobe or Fanatic Xenophobe.png fanatic xenophobe.
  • Suffer -5% Mod pop happiness.png happiness if Fanatic Militarist.png fanatic militarist and not Xenophobe.png xenophobe or Fanatic Xenophobe.png fanatic xenophobe.

Artificial Intelligence[edit]

Determines how artificial life forms are treated.

This policy becomes available once Tech robotic workers.png robotic workers is researched.

None of policies are able to completely negate a risk of AI rebellion, they only determine the way it would be dealt with and chances.

Type Effects Description & Notes
Outlawed
  • Can not build robots
  • Existing robots are disassembled
Intelligent, self-aware machines are an incalculable threat to all living things. The creation of an artificial intelligence is an offense punishable by death.
  • Activated by default.
  • Suffer -5% Mod pop happiness.png happiness if not Xenophobe.png xenophobe or Fanatic Xenophobe.png fanatic xenophobe and if Materialist.png materialist.
  • Suffer -10% Mod pop happiness.png happiness if not Xenophobe.png xenophobe or Fanatic Xenophobe.png fanatic xenophobe and if Fanatic Materialist.png fanatic materialist.
Servitude
  • Robots can be enslaved or disassembled
The overriding purpose of any machine must be to serve its masters and perform whatever tasks it was designed for, regardless of how intelligent it may be.
  • Suffer -5% Mod pop happiness.png happiness if Spiritualist.png spiritualist.
  • Suffer -10% Mod pop happiness.png happiness if Fanatic Spiritualist.png fanatic spiritualist.
  • Suffer -25% Mod pop happiness.png happiness if robot.
Citizen Rights
  • Robots can not be enslaved or disassembled
Any self-aware machine that fulfills the criteria of possessing true artificial intelligence is to be regarded as an individual, with all the rights and obligations that entails.
  • Requires Tech synthetic workers.png synthetics tech.
  • Suffer -5% Mod pop happiness.png happiness if not Materialist.png materialist or Fanatic Materialist.png fanatic materialist.
  • Suffer -5% Mod pop happiness.png happiness if Xenophobe.png xenophobe.
  • Suffer -10% Mod pop happiness.png happiness if Spiritualist.png spiritualist or if Fanatic Xenophobe.png fanatic xenophobe.
  • Suffer -20% Mod pop happiness.png happiness if Fanatic Spiritualist.png fanatic spiritualist.

References[edit]

  1. The script code can be found in /Stellaris/common/policies/00_policies.txt.
Game concepts
Governance EmpireGovernment typesPoliciesEdictsLeaderFactionsPopulation
Exploration ExplorationMapSpeciesAnomalyEventsFTLFallen empirePre-FTL speciesSpaceborne aliens
Colonization ColonizationCelestial bodyEconomyBuildingsTechnologyConstructionSpaceportFleet
Diplomacy DiplomacyTradeSubject empireAlliances and federationsAI personalities
Warfare WarfareSpace warfareLand warfareOrbital bombardmentMilitary stationShip designer
Others EthosTraitsTerraformingGenetic modificationSlaveryCrisisPreset empiresEaster eggs