Patch 1.3.X

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Outliner top.png
Synthetic Dawn.png Synthetic Dawn
1.8
Utopia.png Utopia
1.61.6.11.6.2
1.51.5.1
Leviathans.png Leviathans
1.41.4.1
1.31.3.11.3.2
Stellaris.png Base version
1.21.2.11.2.21.2.31.2.41.2.5
1.1
1.01.0.11.0.21.0.3

Patch 1.3.X are all patches beginning with 1.3. There has been one 1.3.X patch.

1.3

Main article: Patch 1.3

1.3.1

Patch 1.3.1 was released on 2016-10-27 with Checksum "f100"[1].

Features

General
  • Fleets that go MIA will now prioritize retreating to spaceports they can repair at or where there are rally points
  • Disabling the tutorial now recycles the Advisor's RAM, granting 2 Minerals (once per game)
  • Returning MIA fleets will now appear at the edge of the system's gravity well, with an order to orbit a friendly colony queued
  • Removed restriction on moving pops in sectors, as it caused some issues with resettlement
  • Empires get high intel level in systems with Enclaves they have communications with
  • Purging now prevents all population growth
Diplomacy
  • It is no longer possible to offer Non-Aggression Pacts while at war

Balance

General
  • Scaled spawn chance of the second Enclave station of each type has been doubled, resulting in 24/64/96/100/100% spawn rate in Tiny/Small/Medium/Large/Huge galaxies
  • Scaled spawn chance of the third Enclave station of each type has been increased, resulting in 18/48/72/96/100% spawn rate in Tiny/Small/Medium/Large/Huge galaxies
  • Civilian fleets can now emergency FTL much faster than military ones
  • Reduced frequency of planets with Stone Age Primitives
  • 'Alien Overlords' happiness modifier is now affected by policy happiness modifier
Diplomacy & War
  • Reduced the extra warscore cost for taking Capitals
Encounters & End Game Crises
  • Unbidden Escort ship base evasion reduced from 80 to 20
  • Swarm orbital bombards
  • Swarm changes bombardment stance
  • Swarm only builds stations within borders
  • Swarm sends fleet if it's small but can't be merged
  • Swarm can now use Full Orbital Bombardment

AI

War
  • AI no longer uses torpedoes until cruisers are available
Sector
  • Fixed bug causing sectors to destroy empire and planet unique buildings when redevelopment is toggled off
  • Fixed a case where sectors would not properly keep pops enslaved
  • Sector AI now only builds military stations in systems with colonies, outpost stations and wormhole stations
Diplomacy
  • AI countries who join the League of Non-Aligned Powers will now always stay in it for at least 20 years
  • AI will no longer ask you to become their vassal multiple times in a row
Misc
  • Fixed bug causing AI not to build stations
  • Fixed bug causing AI to build empire and planet unique buildings just to destroy them a second after
  • AI does no longer know that player is building a Spaceport
  • Fixed bug that caused AI not to build armies sometimes

User Interface

  • Save game incompatibility is indicated by gray text
  • Expansion planner shows colony ship type

Graphics

  • Added new environment for Gaia planet, added new surface tiles for savannah and alpine, and fixed the LUT for alpine and savannah planets
  • Stellar Devourer spawn VFX duration reduced to 1 day
  • Added missing tech icon for tomb world adaptation

Bugfixes

  • Frontier Hospital technology now properly requires Frontier Health
  • Fleets can now attack during warp drive wind-down
  • Added missing localization for Kicked from Federation notification text
  • Added missing localization for Federation Association Request
  • Added missing localization for Federation Association Ended
  • Added missing component set for Enigmatic Disruption Field which broke localization
  • Display all DLCs enabled by the host for clients in the multiplayer lobby
  • Fixed Fallen Empires spamming threats and remove flag effect being shown in tooltips
  • Transports now also showing fleet status
  • Fixed some events attempting to spawn removed ship designs
  • Slaver mandate is no longer valid if the country's policies disallow slavery
  • Fixed a bug where Colony Influence Cost would sometimes be too high
  • Fixed Alpine and Savannah worlds not counting towards the Habitable Worlds Survey event chain
  • Fixed CTD caused by ships trying to shoot at entities that did not exist
  • Fixed an issue with a slave faction tooltip
  • Fixed CTD when an event timed out without any valid options
  • The event window will now properly close when the event times out
  • Fixed visual artifacts on pulsar and neutron stars
  • Added missing localization for Plantoid 4 name list
  • Launcher DLC tab scrollbar appears with correct position and size when content overflows container
  • Founder species now changes when no pops of that species exist after gene modification
  • No longer possible to generate infinite resources by trading non-existent resources
  • No longer possible to trade last resource via multiple trade deals
  • Tooltip for sector settings was missing localization
  • Fixed bug causing ship designer to choose components that haven't yet been researched by player
  • Rebuilding Automated Dreadnought now gives you a ship with the same FTL system you have
  • Fixed a bug where robots could sometimes get ethics
  • Don't send double notification messages when notifying all communications
  • Fixed mapicons showing 100% habitability after building a robot pop
  • Colonization orders only cancel if player lacks resources when resources haven't yet been allocated. Canceling colonization order for colony ship built via expansion planner returns allocated resources.
  • Special projects in the same option group which time out on the same day no longer get blocked from failing properly
  • Fix an Infinity Machine event bug where a Spiritualist empire modifier from the Infinity Machine would be removed from one empire if the Infinity Machine killed a fleet from another empire
  • Second Infinity Machine contact event will no longer occur if Infinity Machine is hostile
  • Wrong event will no longer fire if fleet is destroyed by Infinity Machine
  • Dimensional Horror special project now appears in system view
  • DPS calculator and military power now take ship firing speed modifiers into account
  • Fixed missing graphics on sanctuary guardians
  • Fixed conflicting traits for Kel-Azaan
  • Fixed materialist Fallen Empire task not giving opinion boost
  • Fixed bug causing wrong player to get removed from federation in multiplayer
  • Fixed CTD when using polish or russian on Linux/OSX
  • Fixed CTD caused by game not having write privileges to its cache files

1.3.2

Patch 1.3.2 was released on 2016-11-10 with Checksum "2620"[2].

Balance

General
  • Particle Lance damage increased from 74-213 to 144-273
  • Tachyon Lance damage increased from 85-232 to 169-331
  • Arc Emitter damage increased from 1-170 to 1-184
  • Focused Arc Emitter damage increased from 1-190 to 1-221
  • Mega Cannon damage increased from 111-249 to 92-300
  • Giga Cannon damage increased from 133-265 to 121-350
  • Shield Capacitors now increase shield regeneration by +50% instead of a fixed +15.0
Guardians
  • Infinity Machine rewards are now distributed more even-handedly
  • Now possible to get the best result for helping Infinity Machine regardless of ethos

AI

War
  • Federation AI is now better at picking wargoals for non-conqueror federations, will focus on retaking planets and liberating larger countries
Sector
  • Fixed some more cases of Sector AI removing +happiness buildings from planets
  • Fixed a budgeting issue that was causing sectors to sometimes not build buildings when space construction was toggled on
Diplomacy
  • Fixed an issue where AI would guarantee and then almost immediately revoke their guarantee towards a nation they are protective of
  • Fixed an issue where the 'Wary' and 'Receptive' attitudes would sometimes not be used
  • AIs that are in Federations are now more likely to stay neutral during the War in Heaven
  • Slowed down AI requests for federation membership/association status to cut down on message spam
Misc
  • Fixed a bug where AI would not rebuild depleted navies while at war because it prioritized armies first
  • Fixed a bug where AI was not budgeting for buildings and colonies in some circumstances in early game

Bugfixes

  • Fixed a bug where the first federation member would leave, if any player tried to leave a federation, instead of the player leaving
  • Fixed auto-generated ship designs getting wrong combat computers
  • Ships and weapon components targeting logic now correctly accounts for evasion
  • Fixed armor absorbing too much damage if the ship also had shields left
  • Pops working on guardian buildings no longer appear unemployed
  • No longer possible to guarantee an empire while at war with them
  • Fixed missing localisation key FEDERATION_ACCEPTANCE_FACTOR
  • Fixed a bug where the Non-Aligned League winning the War in Heaven could result in endless event spam
  • Enclave governments now get a new ruler when the first one dies
  • Non-playable countries can no longer win the game
  • Fixed an issue where Awakened Empire subjects would not join the War in Heaven if they became a subject before it started
  • Fixed a case where declared wars would become invalid due to attackers' subjects guaranteeing the target
  • Fixed an issue where some Awakened Empires would have their 'crisis fighter' AI kick in during a War in Heaven
  • Fixed some cases where Diplomatic Incident events were firing inappropriately
  • Infinity Machine interaction events should no longer fire if the Infinity Machine has been destroyed
  • Fixed Enigmatic Fortress event chain not reacting appropriately when special projects time out
  • Fixed Drake Egg Incubation project not timing out properly
  • Fixed Infinity Machine destruction event triggering after destroying non-Infinity Machine fleets in some circumstances
  • Fixed Terraforming achievement not working
  • Fixed Continental, Savanna and Alpine worlds not being used for primitive civs
  • Fixed CTD that could happen when building tooltip for relative power in the diplomacy screen
  • Fixed rare CTD that could happen when changing policies
  • Fixed rare CTD related to anomalies
  • Fixed CTD when completing a certain Special Project

References

  1. Update 1.3.1 Released [checksum f100]
  2. Update 1.3.2 Released [checksum 2620]