Patch 1.2.X

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Synthetic Dawn.png Synthetic Dawn
1.8
Utopia.png Utopia
1.61.6.11.6.2
1.51.5.1
Leviathans.png Leviathans
1.41.4.1
1.31.3.11.3.2
Stellaris.png Base version
1.21.2.11.2.21.2.31.2.41.2.5
1.1
1.01.0.11.0.21.0.3

Patch 1.2.X are all patches beginning with 1.2. There have been five 1.2.X patches.

1.2

Main article: Patch 1.2

1.2.1

Patch 1.2.1 was released on 2016-06-30.[1]

Features

  • Forming a Defensive Pact now cancels guarantees and non-aggression pacts with that country
  • Primitives nuking themselves now properly affects pop count
  • Risk of Malcontent Slaves faction effect "Interstellar Railroad" now scales from 1% to 5% risk with 5 to 11+ owned slaves, down from 2-10% risk with 4-8+ slaves

Balance

  • Upgraded Nomads arsenal and ship designs. Reduced Nomad Fleet HP and damage bonus modifier from +50% to +25%. Overall they should be stronger than before
  • Reduced HP of Nomad ark ships and gave them basic weapons

AI

  • Fixed AI not properly signing white peace in some wars that would just drag on forever
  • Fixed AI not declaring prepared wars
  • Fixed a case where sectors could get stuck due to lack of energy tiles and respect tile resources
  • Multiple fixes for AI combat behaviour

User Interface

  • Fixed spelling in English localization for Attitude Map Mode

Bugfixes

  • Fixed a bug where merging fleets would prioritize the smallest fleet
  • Fixed a bug where Gaia world spawn chance was not explicitly reduced for inhospitable stars
  • Fixed issues with democratic elections alternative parties, issue caused the alternative parties to be invalid
  • Fixed a bug where the display height of a galactic object wasn't being restored after loading a savegame
  • Fixed so that democratic elections check the correct policy flags
  • Fixed Xeno Integration tech weights
  • Fixed upgrade arrow incorrectly displayed as greyed out for certain buildings on non-capital planets
  • Fixed a bug where migration pacts between subjects and overlord were not allowed
  • Fixed AI sometimes initiating a vote to kick right after a new member joins the alliance
  • Fixed max trust not being properly set to 100 when forming an alliance
  • Fixed issue with Nomads building too many new ships
  • Fixed issue with Nomads not setting an end point for their journey when playing in a tiny galaxy
  • Technology database patches tech_repeatable_improved_core_planet_cap -> tech_repeatable_improved_core_system_cap if save file version is below "Stellaris v1.2.0"
  • Fixed CTD due to invalid pops on planet
  • No longer wait for research in ALL tech areas to be halted before updating technology research alternatives
  • Survey fleet order checks if fleet can move to system, so players can no longer reach out-of-reach systems using fleet view survey button

Graphics

  • Improved skybox quality

1.2.2

Patch 1.2.2 was released on 2016-07-14 as a beta patch.[2]

Bugfixes

  • Fixed bug where AI didn't end war although it had 100% warscore
  • Crash fixes

1.2.3

Patch 1.2.3 was released on 2016-08-04.[3]

Features

  • Added missing interactions to emancipation faction

Balance

  • Details mapmode is now on by default.

AI

  • AI will no longer repeatedly ask you to join the same war after being declined.
  • AI will no longer invite you to war against yourself.
  • Sectors should now be more keen to upgrade capital buildings when possible.
  • Fixed an issue with AI rebel empires being overly passive in war.

User Interface

  • Added notifications for close/open borders.

Bugfixes

  • Fixed AI crisis disassembling itself
  • Now possible to revoke independence support.
  • Fixed notifications for votes to start wars.
  • Fixed Regulated Xeno Slavery policy option being available before encountering any xenos.
  • Fixed Regulated Xeno Slavery policy option not having the correct tech prerequisite

1.2.4

Patch 1.2.4 was released on 2016-08-09.[4]

AI

  • The AI is now significantly slower to seek out and research the Wounded Queen special project, to give players a chance to complete it.
  • Fixed a bug where AI would repeatedly open and close border access.

Bugfixes

  • Fixed a bug where the Xeno Integration tech could not be researched.
  • Fixed some issues with checksum and stability on OSX.

1.2.5

Patch 1.2.5 was released on 2016-08-16.[5]

AI

  • Fixed another case of wars at 100% warscore not being ended by the AI
  • Fixed another case of AI open/close borders spam
  • Fixed an issue where sector AI would build research of only one type due to a math error.
  • Fixed AI inviting players to wars they should have no interest in.
  • AI will no longer prioritize working food tiles on planets with only robots.

Features

  • Added 2 more plantoid namelists.

Bugfixes

  • Fixed bug where multiple special projects were being researched at the same time.
  • Special projects with time cost no longer use stored resources.
  • Fixed a couple of CTDs.

References

  1. Hotfix 1.2.1 Released
  2. Beta Hotfix 1.2.2 Released
  3. Hotfix 1.2.3 Released
  4. Patch 1.2.4 Released
  5. Patch 1.2.5 Released