Patch 1.2.X

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1.41.4.1
1.31.3.11.3.2
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1.21.2.11.2.21.2.31.2.41.2.5
1.1
1.01.0.11.0.21.0.3

Patch 1.2.X are all patches beginning with 1.2. There have been five 1.2.X patches.

1.2[edit]

Main article: Patch 1.2

1.2.1[edit]

Patch 1.2.1 was released on 2016-06-30.[1]

Features[edit]

  • Forming a Defensive Pact now cancels guarantees and non-aggression pacts with that country
  • Primitives nuking themselves now properly affects pop count
  • Risk of Malcontent Slaves faction effect "Interstellar Railroad" now scales from 1% to 5% risk with 5 to 11+ owned slaves, down from 2-10% risk with 4-8+ slaves

Balance[edit]

  • Upgraded Nomads arsenal and ship designs. Reduced Nomad Fleet HP and damage bonus modifier from +50% to +25%. Overall they should be stronger than before
  • Reduced HP of Nomad ark ships and gave them basic weapons

AI[edit]

  • Fixed AI not properly signing white peace in some wars that would just drag on forever
  • Fixed AI not declaring prepared wars
  • Fixed a case where sectors could get stuck due to lack of energy tiles and respect tile resources
  • Multiple fixes for AI combat behaviour

User Interface[edit]

  • Fixed spelling in English localization for Attitude Map Mode

Bugfixes[edit]

  • Fixed a bug where merging fleets would prioritize the smallest fleet
  • Fixed a bug where Gaia world spawn chance was not explicitly reduced for inhospitable stars
  • Fixed issues with democratic elections alternative parties, issue caused the alternative parties to be invalid
  • Fixed a bug where the display height of a galactic object wasn't being restored after loading a savegame
  • Fixed so that democratic elections check the correct policy flags
  • Fixed Xeno Integration tech weights
  • Fixed upgrade arrow incorrectly displayed as greyed out for certain buildings on non-capital planets
  • Fixed a bug where migration pacts between subjects and overlord were not allowed
  • Fixed AI sometimes initiating a vote to kick right after a new member joins the alliance
  • Fixed max trust not being properly set to 100 when forming an alliance
  • Fixed issue with Nomads building too many new ships
  • Fixed issue with Nomads not setting an end point for their journey when playing in a tiny galaxy
  • Technology database patches tech_repeatable_improved_core_planet_cap -> tech_repeatable_improved_core_system_cap if save file version is below "Stellaris v1.2.0"
  • Fixed CTD due to invalid pops on planet
  • No longer wait for research in ALL tech areas to be halted before updating technology research alternatives
  • Survey fleet order checks if fleet can move to system, so players can no longer reach out-of-reach systems using fleet view survey button

Graphics[edit]

  • Improved skybox quality

1.2.2[edit]

Patch 1.2.2 was released on 2016-07-14 as a beta patch.[2]

Bugfixes[edit]

  • Fixed bug where AI didn't end war although it had 100% warscore
  • Crash fixes

1.2.3[edit]

Patch 1.2.3 was released on 2016-08-04.[3]

Features[edit]

  • Added missing interactions to emancipation faction

Balance[edit]

  • Details mapmode is now on by default.

AI[edit]

  • AI will no longer repeatedly ask you to join the same war after being declined.
  • AI will no longer invite you to war against yourself.
  • Sectors should now be more keen to upgrade capital buildings when possible.
  • Fixed an issue with AI rebel empires being overly passive in war.

User Interface[edit]

  • Added notifications for close/open borders.

Bugfixes[edit]

  • Fixed AI crisis disassembling itself
  • Now possible to revoke independence support.
  • Fixed notifications for votes to start wars.
  • Fixed Regulated Xeno Slavery policy option being available before encountering any xenos.
  • Fixed Regulated Xeno Slavery policy option not having the correct tech prerequisite

1.2.4[edit]

Patch 1.2.4 was released on 2016-08-09.[4]

AI[edit]

  • The AI is now significantly slower to seek out and research the Wounded Queen special project, to give players a chance to complete it.
  • Fixed a bug where AI would repeatedly open and close border access.

Bugfixes[edit]

  • Fixed a bug where the Xeno Integration tech could not be researched.
  • Fixed some issues with checksum and stability on OSX.

1.2.5[edit]

Patch 1.2.5 was released on 2016-08-16.[5]

AI[edit]

  • Fixed another case of wars at 100% warscore not being ended by the AI
  • Fixed another case of AI open/close borders spam
  • Fixed an issue where sector AI would build research of only one type due to a math error.
  • Fixed AI inviting players to wars they should have no interest in.
  • AI will no longer prioritize working food tiles on planets with only robots.

Features[edit]

  • Added 2 more plantoid namelists.

Bugfixes[edit]

  • Fixed bug where multiple special projects were being researched at the same time.
  • Special projects with time cost no longer use stored resources.
  • Fixed a couple of CTDs.

References[edit]

  1. Hotfix 1.2.1 Released
  2. Beta Hotfix 1.2.2 Released
  3. Hotfix 1.2.3 Released
  4. Patch 1.2.4 Released
  5. Patch 1.2.5 Released