Patch 1.2

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Outliner top.png
Utopia.png Utopia
1.51.5.1
Leviathans.png Leviathans
1.41.4.1
1.31.3.11.3.2
Stellaris.png Base version
1.21.2.11.2.21.2.31.2.41.2.5
1.1
1.01.0.11.0.21.0.3

Patch 1.2, AKA "Asimov", was released on 2016-06-27.[1] It was first released on 2016-06-21[2] as a beta patch.

Notes

  • Special thanks to Magne "Meneth" Skjæran for helping out with the Map Modes

Features

Important

  • Added Defensive Pact diplomatic action that allows you to form a defensive alliance with another empire.
  • Non-Aggression Pact, Migration Treaty, Support Independence and Guarantee Independence are now diplomatic actions instead of trade deals.
  • Removed embassies and replaced it with Trust. Trust builds over time from having active diplomatic treaties (such as a Non-Aggression Pact or Alliance) and increases opinion by up to +100.
  • Federations now vote on wars and new members.
  • Federation members now give 20% of their Navy Capacity to the Federation, which makes up the Federation Navy Capacity.
  • Federation fleets no longer cost maintenance, but cannot exceed the Federation Navy Capacity in size.
  • You can now kick alliance and federation members with a majority vote action.
  • Sending a favorable trade deal (such as a gift) will now increase the opinion of the other empire by up to +100
  • You can now set a War Philosophy policy. This policy determines what type of wargoals you can use
  • Removed War Economy policy
  • Colonizing Planets and building Frontier Outposts now costs Influence based on the distance to your closest owned system
  • Border are now Open to everyone by default, but can be Closed through a Diplomatic Action. Empires will Close Borders to Rivals by default and Fallen Empires will never Open Borders
  • Happiness is now a linear modifier, with levels above 50% giving bonuses and levels below 50% giving penalties
  • All Ship Weapons have had their range doubled
  • Added Diplomatic, Opinion, and AI Attitude Map Modes. Map Modes are easily moddable and more can be added through mods, but it will affect the checksum
  • Core Planets is now Core Systems instead. This means you can colonize multiple planets in the same system without it affecting the soft cap.
  • Pops receive a -10% happiness penalty while the empire is in an offensive war

General

  • Ship Designs with excess power gain a small bonus to damage, speed and evasion
  • Grand Admiral achievement now requires a combined fleet power of 100.000 instead of having dealt 100.000 damage in a ship combat
  • Alliances and Federations can now vote to kick a member. For the vote to be successful, ( 50% of members + 1 ) need to vote yes (so 3 members in an alliance of 4, for example)
  • Ship Combat Computers behavior has been changed. Aggressive behavior is now called Swarm behavior and Defensive behavior is now called Bombardment behavior
  • Added Visitor Center building and associated technology that is available to Xenophile empires
  • Added Symbol of Unity building and associated technology that is available to Spiritualist empires
  • Fleet merging has been improved and should prioritize certain fleets better
  • Spaceports can now be dismantled
  • Natural Beauty planet modifier effect on habitability removed. Instead the modifier now affects planet migration attraction by +25%
  • Taking a Tributary now makes you guarantee their independence for 10 years without cost
  • Migration Time was changed into Migration Speed
  • Base Ethics Divergence has been changed and capital buildings have been adjusted accordingly. It is no longer possible to avoid Ethics Divergence by not working the Reassembled Ship Shelter
  • Added Regulated Slavery policy option
  • Added Regulated Xeno Slavery policy option
  • Only Collectivists can now enslave their own species
  • Civilian Ship designs are updated with shields and armor technologies
  • Frontier Outposts are destroyed if the last owned planet in a system changes owner through war
  • Strike Craft attack and movement pattern was charged to be more swarm-like
  • Strike Craft ship count increased from 4 to 8, and damage has been rescaled accordingly
  • Galactic Ambitions technology no longer provides Survey Data for empires you have contacted

New - Traits

  • Added Fleeting trait that reduces leader lifespan by -15
  • Added Deviants trait that increases ethic divergence by +15%

New - Wargoals

  • Make Tributary: You can now take tributaries in war. Tributaries are a type of subject that pays 20%[3] of their Energy Credits and Mineral income to their overlord, but do not join their overlord's wars and are free to declare their own wars and colonize planets
  • Abandon Planet: If your policies allow Purging you can force an enemy to abandon a planet, killing all pops on that planet in the process
  • Humiliate: You can humiliate enemy empires, making them suffer a negative modifier for a time and giving you a chunk of influence
  • Open Borders: Forces the other Empire to open their borders to you for 10 years
  • Stop Atrocity: Forces the other Empire to ban slavery and purging

New - Space Nomads

  • Nomads have been completely reworked and expanded for the mid-game
  • This non-player faction travels from one end of the galaxy to the other, encountering empires and triggering events

New - Diplomatic Incidents

  • Certain actions and circumstances can now cause Diplomatic Incident events between Empires in the mid-game

New - Slave Factions

  • Removed the old Slave faction
  • Added the Docile Slaves faction made up of relatively content slaves
  • Docile Slaves faction has fairly mild Support Effects
  • Docile Slaves faction demands Regulated Slavery policy
  • Added the Malcontent Slaves faction made up of unhappy slaves
  • Malcontent Slaves faction has fairly harsh Support Effects, including empire-wide rebellion
  • Malcontent Slaves faction demands freedom for all slaves
  • Added Emancipation faction for non-slave Pops
  • Emancipation faction strengthens the Malcontent Slaves
  • Pop ethos influences which faction Pops join when enslaved, and the decision "sticks" to them for a time
  • Enslaved Pops move between the two factions, with dissatisfied slaves gravitating toward the Malcontent Slaves

Balance

General

  • Base Happiness reduced from 60% to 50%
  • All Pops now have a base War Happiness of -10%
  • Emergency FTL cooldown increased from 12 to 30 days
  • Habitability of Planet Classes two steps removed from your species' primary type increased from 20% to 40%
  • Reduced chance of post-combat Admiral events firing by a factor of 5
  • Leaders will no longer gain any additional traits from leveling up if they already have 3 or more
  • Newly spawned pops are now more likely to take their ethics from pops of the same species
  • The Ruler Savior modifier duration from The Ransomeers event has been reduced from 100 years to 5 years
  • The Grand Design modifier from Void Unclouded event is no longer permanent and now gives +10% Happiness for 20 years
  • Propaganda edict can now be used by everyone. Fanatic Collectivists were previously prevented from using it
  • Mineral Deficit effect increased from -33% to -50% and now also affects research speed
  • Energy Credits Deficit effect increased from -33% to -50% and now also affects Robot output by -50%
  • Comet Sighted event effect on happiness reduced from +15%/-15% to +10%/-10%
  • Migration Treaties no longer affect Pop Happiness
  • Xenophilia effect on happiness reduced by 75
  • Frontier Outpost mineral cost increased from 100 to 200
  • Frontier Outpost maintenance cost increased from 2 to 3

Ethics

  • In general, fanatic versions are now 3 times stronger than non-fanatic ethics

Fanatic Individualist

  • Energy Credits output reduced from +20% to +15%

Individualist

  • Energy Credits output reduced from +10% to +5%
  • Slavery Tolerance reduced from -50% to -33%

Fanatic Collectivist

  • Food requirement increased from -10% to -15%

Collectivist

  • Slavery Tolerance increased from +50% to +100%

Fanatic Xenophobe

  • Xenophobia reduced from 20% to 15%
  • Rival Influence Gain increased from +50% to +75%

Xenophobe

  • Xenophobia reduced from 10% to 5%
  • Alien Slavery Tolerance increased from +50% to +100%

Fanatic Xenophile

  • Xenophobia reduced from -20% to -15%
  • Alliance Influence cost effect removed
  • Max Embassies effect removed
  • (NEW) Diplomatic Influence Cost reduced by 75%
  • (NEW) Rival Influence gain is reduced by 75%

Xenophile

  • Xenophobia reduced from -10% to -5%
  • Alliance Influence cost effect removed
  • Max Embassies effect removed
  • (NEW) Diplomatic Influence Cost reduced by 25%
  • (NEW) Rival Influence gain is reduced by 25%

Fanatic Militarist

  • Army Damage effect removed
  • (NEW) Max Rivalries increased by 3
  • (NEW) Ship Damage increased by 10%
  • (NEW) Trust growth reduced by 60%

Militarist

  • War Happiness increased from +5% to +10%
  • Army Damage effect removed
  • (NEW) Max Rivalries increased by 1
  • (NEW) Ship Damage increased by 3%
  • (NEW) Trust growth reduced by 20%

Fanatic Pacifist

  • Growth Requirement effect removed
  • Army Damage effect removed
  • War Happiness reduced from -20% to -15%
  • (NEW) Peace Happiness increased by +15%
  • (NEW) Max Rivalries reduced by 3 (cannot have rivals)
  • (NEW) Trust growth increased by 75%

Pacifist

  • Growth Requirement effect removed
  • Army Damage effect removed
  • War Happiness reduced from -10% to -5%
  • (NEW) Peace Happiness increased by +5%
  • (NEW) Max Rivalries reduced by 1
  • (NEW) Trust growth increased by 25%

Fanatic Spiritualist

  • Happiness effect removed
  • (NEW) Ethics Divergence reduced by -30%
  • (NEW) Growth Requirement reduced by -15%

Spiritualist

  • Happiness effect removed
  • (NEW) Ethics Divergence reduced by -10%
  • (NEW) Growth Requirement reduced by -5%

Fanatic Materialist

  • Physics, Society and Engineering output increased from +10% to +15%

Traits

  • Nonadaptive trait Trait Points cost changed from -1 to -2
  • Very Strong trait Trait Point cost reduced from 4 to 3
  • Weak trait now also reduces mineral output by 5%
  • Venerable trait effect on leader lifespan reduced from 120 to 90

Modifiers

  • Youthful Elite modifier effect on Leader Lifespan reduced from +25 to +10 years
  • Youthful People modifier effect on Happiness reduced from +5% to +3%
  • Natural Beauty planet modifier effect on happiness reduced from +15% to +5%

Components

  • Increased the engagement range of strike craft from 80 to 120
  • Strike Craft rebuild speed improved from 1 per month to 4 per month
  • All Laser Weapons have had their armor penetration reduced from 50% to 33%
  • Plasma Weapons have had their armor penetration reduced from 100% to 75%
  • Most Projectile Weapons now deal +15% damage vs. Shields
  • Crystal-Forged Plating effect on Hull Points reduced by 25%

Small Red Laser

  • Accuracy increased from 82% to 90%

Medium Red Laser

  • Accuracy increased from 80% to 85%

Large Red Laser

  • Max damage increased from 41 to 43
  • Accuracy increased from 75% to 80%

Small Blue Laser

  • Max damage reduced from 12 to 11
  • Accuracy increased from 82% to 90%

Medium Blue Laser

  • Accuracy increased from 80% to 85%

Large Blue Laser

  • Max damage increased from 47 to 48
  • Accuracy increased from 75% to 80%

Small UV Laser

  • Max damage reduced from 13 to 12
  • Accuracy increased from 82% to 90%

Medium UV Laser

  • Max damage reduced from 27 to 26
  • Accuracy increased from 80% to 85%

Large UV Laser

  • Max damage increased from 57 to 56
  • Accuracy increased from 75% to 80%

Small XRAY Laser

  • Max damage reduced from 15 to 13
  • Accuracy increased from 82% to 90%

Medium XRAY Laser

  • Max damage reduced from 31 to 30
  • Accuracy increased from 80% to 85%

Large XRAY Laser

  • Max damage increased from 66 to 63
  • Accuracy increased from 75% to 80%

Small Gamma Laser

  • Max damage reduced from 16 to 14
  • Accuracy increased from 82% to 90%

Medium Gamma Laser

  • Max damage reduced from 36 to 33
  • Accuracy increased from 80% to 85%

Large Gamma Laser

  • Max damage increased from 76 to 71
  • Accuracy increased from 75% to 80%

Particle Lance

  • Armor penetration reduced from 100% to 75%

Tachyon Lance

  • Armor penetration reduced from 100% to 75%

Large Fusion Missiles

  • Max damage increased from 55 to 57

Medium Antimatter Missiles

  • Max damage increased from 33 to 34

Large Antimatter Missiles

  • Max damage increased from 62 to 65

Medium Quantum Missiles

  • Max damage increased from 37 to 39

Large Quantum Missiles

  • Max damage increased from 68 to 72

Medium Marauder Missiles

  • Min damage increased from 24 to 25

Large Marauder Missiles

  • Damage increased from [48 to 80] to [50 to 83]

Sentinel Point-Defense

  • Accuracy reduced from 40% to 20%
  • Range increased from 8 to 10

Barrier Point-Defense

  • Accuracy reduced from 40% to 30%
  • Range increased from 8 to 10

Guardian Point-Defense

  • Range increased from 8 to 10

Resources

  • Doubled the spawn rate of Garanthium Ore, Lythuric Gas, Engos Vapor, Teldar Crystals, Pitharan Dust, Orillium Ore and Satramene Gas

End Game Crisis

  • End-Game Crises fleets are now significantly tougher
  • End-Game Crises now occur later on average, with the earliest appearances of the Prethoryn Scourge and Unbidden being delayed by at least 50 years compared to 1.1
  • Extradimensional Invaders will now reinforce more aggressively
  • Extradimensional Invader Portal has had its base Hull Points tripled

Governments

  • Democratic governments have had their election terms increased to 10 years

Military Republic

  • Ship Upkeep effect removed
  • War Happiness effect removed
  • Army Upkeep increased from -10% to -20%
  • (NEW) Army Damage increased by 10%
  • (NEW) Military Station build cost reduced by 15%
  • (NEW) Military Station damage increased by 10%

Martial Demarchy

  • Ship Upkeep effect removed
  • War Happiness effect removed
  • Army Upkeep increased from -20% to -40%
  • (NEW) Army Damage increased by 20%
  • (NEW) Military Station build cost reduced by 30%
  • (NEW) Military Station damage increased by 20%

Military Junta

  • Ship build cost effect removed
  • (NEW) Ship Upkeep reduced by 5%
  • (NEW) Admiral starting level increased by 1

Ordered Stratocracy

  • Ship build cost effect removed
  • (NEW) Ship Upkeep reduced by 10%
  • (NEW) Admiral starting level increased by 2

Military Dictatorship

  • Ship Upkeep effet removed
  • Naval Capacity effect reduced from +20% to +10%
  • (NEW) Ship build cost reduced by 10%
  • (NEW) Rivalry Influence Gain increased by 25%

Martial Empire

  • Ship Upkeep effet removed
  • Naval Capacity effect reduced from +40% to +20%
  • (NEW) Ship build cost reduced by 20%
  • (NEW) Rivalry Influence Gain increased by 50%

Theocratic Republic

  • Ethics Divergence effect removed
  • Core Systems effect removed
  • (NEW) Happiness increased by 5%
  • (NEW) Food Requirement reduced by 10%

Transcendent Republic

  • Ethics Divergence effect removed
  • Core Systems effect removed
  • (NEW) Happiness increased by 10%
  • (NEW) Food Requirement reduced by 20%

Theocratic Oligarchy

  • Ethics Divergence effect removed
  • Leader Influence cost effect removed
  • (NEW) Leader Lifespan increased by 20 years
  • (NEW) Resettlement Cost reduced by 15%

Transcendent Oligarchy

  • Ethics Divergence effect removed
  • Leader Influence cost effect removed
  • (NEW) Leader Lifespan increased by 40 years
  • (NEW) Resettlement Cost reduced by 30%

Divine Mandate

  • Slavery Tolerance effect removed
  • Resettlement Cost effect removed
  • (NEW) Edict Influence cost reduced by 15%
  • (NEW) Edict duration increased by 15%
  • (NEW) Ethics Divergence reduced by 10%

Transcendent Empire

  • Slavery Tolerance effect removed
  • Resettlement Cost effect removed
  • (NEW) Edict Influence cost reduced by 30%
  • (NEW) Edict duration increased by 30%
  • (NEW) Ethics Divergence reduced by 20%

Direct Democracy

  • Core Systems effect removed
  • (NEW) Happiness increased by 5%
  • (NEW) Leader Experience Gain increased by 15%

Subconscious Consensus

  • Core Systems effect removed
  • (NEW) Happiness increased by 10%
  • (NEW) Leader Experience Gain increased by 30%

Despotic Hegemony

  • Survey Speed effect removed
  • (NEW) Research Station cost reduced by 25%

Neural Network Administration

  • Survey Speed effect removed
  • (NEW) Research Station cost reduced by 50%

Moral Democracy

  • Happiness effect removed
  • (NEW) Leader Pool increased by 1
  • (NEW) Empire Leader Cap increased by 1
  • (NEW) Core Systems increased by 2

Irenic Democracy

  • Happiness effect removed
  • (NEW) Leader Pool increased by 2
  • (NEW) Empire Leader Cap increased by 2
  • (NEW) Core Systems increased by 4

Peaceful Beaurocracy

  • Leader Pool effect removed
  • Leader Influence Cost effect removed
  • Empire Leader Cap effect removed
  • (NEW) Core Systems increased by 5

Irenic Protectorate

  • Leader Pool effect removed
  • Leader Influence Cost effect removed
  • Empire Leader Cap effect removed
  • (NEW) Core Systems increased by 10

Enlightened Monarchy

  • Edict duration reduced from +25% to +15%
  • Edict cost reduced from -25% to -15%
  • Core Systems increased from +1 to +2

Irenic Monarchy

  • Edict duration reduced from +50% to +30%
  • Edict cost reduced from -50% to -30%
  • Core Systems increased from +2 to +4

Indirect Democracy

  • Leader Influence cost reduced from -10% to -15%

Democratic Utopia

  • Leader Influence cost reduced from -10% to -30%

Plutocratic Oligarchy

  • (NEW) Mining Station build cost reduced by 25%

Mega Corporation

  • (NEW) Mining Station build cost reduced by 50%

Despotic Empire

  • Slavery Tolerance effect removed
  • (NEW) Building construction cost reduced by 15%

Star Empire

  • Slavery Tolerance effect removed
  • (NEW) Building construction cost reduced by 30%

Technology

  • Databank Uplinks base cost reduced from 900 to 240
  • Improved Databank Uplinks base cost reduced from 1800 to 900
  • Specialized Combat Computers base cost reduced from 480 to 360
  • Extended Combat Algorithms base cost reduced from 1500 to 1200
  • AI-Controlled Colony Ships base cost reduced from 1200 to 900
  • Self-Aware Colony Ships base cost reduced from 1800 to 1500
  • Self-aware Logic base cost reduced from 1200 to 900

Units

  • Colony Ship mineral cost now depends on components and is no longer static
  • Private Colony Ship now costs 50% of Colony Ship, but in Energy Credits
  • Private Colony Ship cost now depends on components and is no longer static

AI

Misc

  • AI Empires will start outlawing AI Robotics over time during a certain Crisis
  • AI Empires no longer pick "dialogue-only" event options in diplomatic events
  • Fixed AI colonizing holy worlds despite not having the strength to tackle the Fallen Empire protecting them under some circumstances
  • Fixed a bug where the AI would not upgrade federation fleets
  • AI now creates auto-generated designs for federation ships
  • AI now builds federation fleets
  • AI will open borders during end-game crises
  • AI now dismantles non-sentient robots if they are unemployed
  • AI no longer build robots if unemployment exists or pop would be unemployed
  • AI and sectors now upgrade military stations
  • Fixed bug where the AI would not upgrades spaceports if there already existed a max-level spaceport in the empire
  • AI will now cancel follow fleet orders if target fleet's system has more hostiles than they can take on
  • Fixed a bug where AI didn't choose the species with highest damage when building a new army

Sector

  • Sectors should now build and appropriately handle special buildings (such as +Happiness buildings)
  • Sector AI will now abort spaceport construction if hostiles are nearby
  • All sectors will now build military stations
  • Fixed a bug that could cause the sector AI to sometimes not build buildings
  • Fixed a bug where player could give resources to sectors and sectors could store resources over cap
  • Fixed a bug where sectors try to build stations by a planet that the empire already is building a station by

Diplomacy

  • AI allies will now be upset if you vote down their proposals, and may leave the alliance or attempt to kick you
  • AI is now less selfish when selecting wargoals

End Game Crises

  • Crises empires are more aggressive and computer-controller Empires respond more aggressively to the Prethoryn Scourge

User Interface

  • When colonizing a planet, the player is now propmpted to name the colony. A name is suggested by default.
  • Weapons that cannot be evaded are now properly labeled
  • Added ALT+B shortcut for opening the help browser in-game
  • Heir portrait in government view is no longer offset incorrectly
  • Attacking general portrait in planet view is no longer offset incorrectly
  • Portraits in resettlement view, multiplayer lobby and genetic modification are no longer offset incorrectly
  • "Construction queue completed" message now only triggers for space ports in directly controlled systems
  • Diplomacy view now shows the leader name, species and trait of the nation you're communicating with
  • Now possible to see information about the wars empires are having in diplomatic status
  • You are now able to see how much minerals you gain from your subjects, and how much you pay as a subject
  • No longer possible to dismiss an alliance vote message
  • Fixed so you get some descriptive text for alliance vote messages
  • Implemented a diplomacy status which lists everyone guaranteeing the country
  • Armies and fleet construction now automatically opens when entering the assocatied tabs in planet view
  • Fixed so that you get a context menu when right-clicking systems while the fleet is in FTL
  • Power in a ship design is now shown as green if you have excess power, and red if you have too little
  • Buildings that can be upgraded but you lack the resources to upgrade now show a grey upgrade arrow
  • Ship view is now drag-able by the header line
  • Galaxy view now goes all the way to the left when hiding
  • Galaxy view selected empire government type no longer overlaps the founder species ethics
  • Empire view now goes all the way to the left when hiding
  • Trust status in diplomacy view now has a background and is aligned like the other elements
  • Open and Close Borders diplomatic action is now shown even if not clickable due to access control
  • Diplomatic actions in diplomacy now sort based on possibility

User modding

Misc

  • Browser base URL is now set in defines instead hard-coded
  • Fixed so that boolean effects print to the error log when receiving bad values
  • Fixed so fallen_empire_initializers.txt script uses effect instead of referencing last_created_fleet
  • Added a check for set_graphical_culture to make sure the graphical culture exists
  • Fixed so that create_ship effect reports errors when writing unsupported variables
  • Added an error for when set_owner fails to evaluate a country
  • Fixed so that variables not read in create_fleet and set_location effects are reported as unexpected
  • Added new localization promotions
  • Added new localization functions in SpeciesScope; GetNamePlural, GetClass, GetClassPlural, GetNameInsult, GetNamePluralInsult, GetNameCompliment, GetNamePluralCompliment, GetSpawnName, GetSpawnNamePlural, GetOrganName, GetMouthName, GetRandomSpeciesSound
  • Added new localization function in LeaderScope: GetRulerTitle
  • Fixed an issue with random_owned_fleet effect
  • Added every_owned_fleet effect to complement random_owned_fleet
  • Implemented a guarantee_country effect
  • Improved the begin_event_chain to print more errors when failing and load order independence
  • Fixed so that create_species effect attempts to randomize a namelist from the uplifted version of the species class
  • has_established_communications = { who = from } was changed to has_established_communications = from for consistency
  • Fixed so that the create_pop effect uses a proper event target for specifying ethos
  • Implemented set_closed_borders effect to set if a country has borders opened/closed towards another country
  • Added every_subject, random_subject effects
  • Description for can_control_access_for now shows reasons why
  • Added an effect variable to create_country effects, which should be used instead of referencing last_created_country
  • Implemented an effect variable for create_fleet, which should be used instead of referencing the fleet immediately after using last_created_fleet
  • Added support for effectButtonType in container windows
  • Implemented a "on_planet_surveyed" onaction
  • Unified so that owned pops trigger is generated in the same way as the effect
  • Added clear_resources effect
  • Added set_species_homeworld effect
  • Fixed so that boolean effects print to the error log when receiving bad values
  • Added support to be able to use weights to decide how the AI builds buildings
  • Purge effect now actually purges all pops, previously it only purged pops of the same species as the first pop in the planet
  • Improved how ship data can be scripted in country types

Triggers

  • Adding heir = yes to a kill_leader = { type = ruler } effect will now kill heir instead of ruler
  • Added scripted trigger "is_robot" checking if a pop is a non-sentient robot
  • Added calc_true_if trigger
  • Added trigger has_spaceport_construction
  • Added trigger is_researching_technology
  • Added is_subject and is_overlord triggers
  • Added any_subject trigger
  • is_same_species now compares the identity of the two species
  • Added is_exact_same_species that works like is_same_species used to work
  • Fixed an issue with the potential trigger in country edicts not always hiding the edicts
  • Added minerals ><= trigger
  • Updated some trigger_docs documentation

Performance

  • Fixed a stall that could happen with large sectors
  • Improved performance in factions view
  • Improved performance in fleet view
  • Improved performance in Sector AI's monthly updates
  • Minor improvements in AI calculations

Bugfixes

  • Leader death chance tooltip now displays correctly for leaders with non-standard Lifespan
  • Fixed some cases where technology research would end up before special projects in the tech queue, causing some weird issues
  • Fixed so that the progress rate of special projects in the situation log entry tooltip shows the correct value
  • Fixed so you get mouseover effects for "track on map/"stop tracking" button in situation log
  • Fixed bug where sector outliner members icons would flicker when list is rebuilt
  • Fixed bug where where outliner integration would be constantly created/deleted
  • Save games will now be saved in the same folder as they where loaded from
  • Fixed a bug where random_planet_within_border effect would scope to invalid planets
  • Fixed a crash when canceling construction for inexistent spaceports
  • Fixed so you can't build military stations within someone elses borders unless you're allied or at war
  • Fixed multitudes of Sentinel nations spawning during the Prethoryn Scourge crisis
  • "Change of Heart" colony event and Xeno Integration tech weights no longer count non-sentient robots as alien pops
  • "Grimacing" anomaly will no longer result in too-large habitable planets
  • "Mothballed Fleet" event will no longer spawn a fleet that is permanently missing in action
  • Fixed so the edict "Master's Teachings: Warring States" correctly grants 10% larger naval capacity
  • Can no longer play galactic abolitionist and emancipate pops on planets you do not own
  • Purge tooltips now give the correct information for robots
  • Species list during game setup no longer animates at start
  • Fixed an edge case where a Nationalist faction would seek to be repatriated to the empire it already belongs to
  • Fixed issues with bad deposits ending up on tiles, also made a savegame fix to repair previously broken savegames
  • Fixed so you cannot build Frontier Outposts within the territory of others
  • Fixed so that vassals cannot give you borders if their overlord has closed borders against you
  • Fixed Fleet command buttons and leader be off screen with large enough fleet and high UI scaling
  • Planet view now scales correctly with UI scaling
  • Fixed a bug where colonzation and tile blocker technologies were incorrectly weighted after repeatable techs instead of their own tech groups
  • Randomly generated species will no longer have a negative sum of traits
  • You now get notifications when other countries leave your alliance or federation
  • Changing government from one monarchy to another no longer kills your heir
  • Crisis countries and Fallen Empires now count towards Conquest victory, and have to be destroyed before it can be achieved (if they exist on the map)
  • Right-clicking on a country shield now actually goes to homeworld rather than home system
  • Can now properly see health of fleets of uncontacted empires if they are within sensor range
  • Fallen Empires should no longer attempt to re-contact empires they already have communications with
  • Fixed robot pops joining the AI Uprising when not yet fully grown
  • Fixed CTD related to strike craft of killed carrier
  • Pops will no longer be xenophobic against gene-manipulated version of their species
  • Fixed so that fleets stuck in FTL will go MIA if they have no path back to their empire
  • Fixed a bug where the resettlement screen didn't show all planets
  • Fixed a bug where player couldn't surrender in war
  • Empire-unique buildings are now destroyed when changing owner if the owner already has a building of that type
  • Reassembled Ship Shelters are now properly removed from planets without owners
  • Fixed a bug where the ship designer didn't add armor and shields to some ship sizes
  • Fixed a bug where ships could get stuck between two stations in combat
  • Fixed a bug where ending a war ended non-war-related occupation
  • Fixed a bug where the message after losing an invasion was sent to the owner instead of controller

Graphics

  • The galaxy background used in solar systems now change depending on type of star and star's position in the galaxy
  • Aura effects should now be slightly smaller and less intrusive
  • Fixed an issue where a gun would float next to the Arthropoid Hope Breaker Destroyer section
  • Fixed an issue where a mammalian portrait would have black squares as eyes
  • Fixed an issue where an avian portrait didn't have eyes

References

  1. Asimov update (1.2) Released
  2. Beta Patch 1.2.0 (Asimov) Released
  3. The value is 25%, see in/Stellaris/common/subjects/00_tributary.txt.