From Stellaris Wiki
This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for 1.0.
Mechanics are aspects of the game which require detailed discussion. Herein is a brief about each mechanic and a link to a more detailed page.
|Empire||1.4||A group of planets and star systems that are ruled by the same government and controlled by a single acting entity|
|Government||1.4||Government types fall into one of three broad categories: autocracies, oligarchies and democracies.|
|Policies||1.4||Empire-wide laws of behavior that outline the empire's governing precepts|
|Edicts||1.4||Instant or temporary modifiers which can be applied to either a single planet or an entire empire|
|Diplomacy||1.4||Available diplomatic actions, attitude and opinion modifiers|
|Subject empire||1.4||Empires which fall under other empires' control or jurisdiction|
|Federations||1.4||A group of empires in a semi-autonomous union with a rotating leadership|
|Trade||1.4||Trade options between two empires|
|AI personalities||1.4||AI behavior patterns as dictated by their randomly assigned personality types|
|Land warfare||1.4||Ground forces for invading and defending planets as well as handling out of control rebellions|
|Ship designer||1.2||A tool for creating and customizing of new or existing ship and station templates|
|Spaceport||1.4||A large space station that serves as a planets' orbital construction facility which can also be used for defense purposes|
|Military station||1.2||A customizable military space station used primarily for defense|