Leader

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This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for 1.4.
Employed leaders
Leader appointed as a ruler

A leader is a named character that leads a significant part of the Empire, as Governor, Scientist, Admiral or General. The ruler is a specific subtype of Leader and in many cases elected from the existing leaders.

The name of a leader can be changed at any time by clicking on it.

Recruitment[edit]

All values in this section can be modified by leader traits, edicts, technology, policies, traditions, civics and ruler traits. Once recruited, leaders can be freely assigned to different posts (for example, moving a governor from one planet to another sector) - taking a few days to arrive at the new location - be left without an assignment, or be dismissed.

A leader other than a Ruler can be recruited for a base cost of 50 Influence.png influence.

Mod leader influence cost.png Population Governance Planet Technology
−33%
  • Leader trait eager.png Eager
−20%
  • Tech living state.png The Living State
  • Tech collective self.png The Collective Self
−5%
  • Tech repeatable reduced leader cost.png Talent Acquisition
+20%
  • "Worried Administration" modifier
+25%
  • Trait ruler eye for talent.png Eye for Talent
+50%
  • Selected Lineages
+100%
  • Capacity Boosters

Each empire can only maintain a base of 10 leaders at a time, in addition to the Ruler.

Empire leader capacity.png Population Governance Planet Technology
+4
  • Civic aristocratic elite.png Aristocratic Elite
+2
  • (unrecognized string “colonial viceroys” for Template:Icon) Colonial Viceroys
  • Tech adaptive bureaucracy.png Adaptive Bureaucracy
  • Tech collective self.png The Collective Self
  • Tech living state.png The Living State
+1
  • Master's Teachings: Philosophical Mindset
  • Tech repeatable improved leader cap.png Sentient Resource Management

Leaders are chosen from a refreshing pool of 3 possible recruits.

Unknown.png Population Governance Planet Technology
+1
  • Civic meritocracy.png Meritocracy
  • Civic pooled knowledge.png Pooled Knowledge
  • Tech adaptive bureaucracy.png Adaptive Bureaucracy

Age[edit]

Each leader has an age in years, which is between 28 and 50 when they are first generated. Leaders have a default guaranteed lifespan of 72 years. Synthetics and certain other cases can make a leader immortal. There is a chance of 1% per month that has passed this of dying, checked every month, for a mean lifespan of about 69 additional months. Life expectancy can be improved by picking the traits Enduring or Venerable during species set-up and by researching certain technologies, picking certain traditions, or worsened by picking Fleeting during species set-up. Certain event resolution choices can also grant an increase in lifespan for all leaders.

Leaders will also die when the science ship, fleet or army they are commanding is destroyed, without any chance to survive.

Mod leader age.png Population Governance Planet Technology
+75
  • Venerable.png Venerable
+50
  • Capacity Boosters
+40
  • (unrecognized string “cyborg” for Template:Icon) Cyborg
  • (unrecognized string “increased lifespan” for Template:Icon) Increased Lifespan
+30
  • Trait primitive.png Irradiated
  • Robust.png Robust
+25
  • Resilient.png Resilient
  • Selected Lineages
+20
  • (unrecognized string “mind and body” for Template:Icon) Mind and Body
  • "Covenant: Composer of Strands" modifier
  • "Excluding Elixir of Life" modifier
+15
  • Enduring.png Enduring
+10
  • Tech vitality boosters.png Vitality Boosters
+5
  • Tech repeatable improved leader life span.png Cell Revitalization
−10
  • Fleeting.png Fleeting
−20
  • Leader trait substance abuser.png Substance Abuser

Skill Level[edit]

The skill level of a leader determines their basic bonuses, which depend on leader type (ruler, governor, etc.). Skill ranges from a minimum of 1 to a maximum of 5, and is increased by 1 after gaining a certain number of experience points, shown in the table below:

Level 1 2 3 4 5
XP 0000 0200 0475 0825 1250

The rate of experience gain is increased by 25% for leaders from species with the "Quick Learners" trait, and reduced by 25% if the leader's species has the "Slow Learners" trait. Further experience gain is aquired for select Lineages Policy. Upon gaining a level, a leader's experience total resets to 0, and he has a chance to gain a leader trait (see below).

The Leader skill levels.png Leader Skill Levels bonus increases the current level of all leaders but not the maximum level. The base level for new leaders is 1, but that can be increased by traditions and species traits.

Leader types and traits[edit]

Generic leader traits[edit]

These traits are available to all leaders, except rulers and hive mind leaders.

If a leader with the trait Resilient has been elected to be a ruler, his or her traits will be replaced with 2 random ruler traits, including the trait Resilient, that means the ruler may die at 73 years old, which should not happen while the leader is not a ruler.

Initial traits
Name Effect Description
Leader trait adaptable.png Adaptable 0+15% Leader Experience Gain This leader is quick to adapt new methods and ideas if they prove superior.
Leader trait resilient.png Resilient 0+25% Mod leader age.png Leader Lifespan This leader is resilient and in excellent physical condition, dramatically increasing life expectancy.
Leader trait eager.png Eager 0−33% Mod leader influence cost.png Leader Recruitment Cost This leader is particularly eager for an assignment.
Special event traits
Name Effect Description
Leader trait resilient.png Increased Lifespan 0+40% Mod leader age.png Leader Lifespan The powerful psionic energies of the Shroud have slowed the natural aging process of this leader.
Leader trait arrested development.png Arrested Development −100% Leader Experience Gain The personal development and skills of this leader seem to have plateaued at their present level.
Leader trait stubborn.png Stubborn 0−15% Leader Experience Gain This leader is stubborn and slow to accept new methods and ideas, even if they have proven superior.
Leader trait substance abuser.png Substance Abuser 0−20% Mod leader age.png Leader Lifespan This leader has fallen to substance abuse to cope with the stress, which has had a detrimental effect on physical health.

Ruler[edit]

Every empire has one character who is designated as its ruler, which gives their trait bonuses to the empire as a whole. Leaders are not recruited, but assigned based on the type of government when a ruler dies or his term expires. Rulers are often selected from among the empire's existing leaders, again depending on authority, or are simply generated as new characters. It is important to remember that rulers have their own specific trait pool, and the leader's prior level (and traits) do not apply for as long as they are ruling. This means that replacements may need to be assigned to counter unexpected 'loss' of senior staff; This can be especially problematic if only Sciensts can become leaders.

In election-based systems, each election generates several candidates. Candidates drawn from the governor, scientist, admiral, or general pools can resume their previous duties once their term is completed; they may either simply return to the leader pool, or they may need to be rehired for the standard Influence.png Influence cost. Election candidates can also be associated with political Factions. Several Government Types prefer specific classes of Leaders as Ruler Candidates over others.

While the appearance and name of an empire's first ruler is determined when designing an empire, his or her traits are determined randomly every time a new game starts.

Each ruler skill level provides:

  • -5% edict cost
  • +3% monthly Unity.png unity
Initial traits
Name Effect Description
Trait ruler architectural sense.png Architectural Sense
  • −10% Mod planet building cost mult.png Building Cost
This leader is an architect at heart, investing in more efficient construction practices.
Trait ruler battleship focus.png Battleship Focus
  • −20% Mod spaceport ship build cost mult.png Battleship Build Cost
This leader is intent on promoting the construction of Battleships.

Requires Tech spaceport 6.png Battleships.

Trait ruler charismatic.png Charismatic
  • −20% Mod country edict influence cost.png Edict Cost
  • +25% Mod country edict length mult.png Edict Duration
This leader is exceptionally charismatic, enforcing their will with ease.
Trait ruler champion of the people.png Champion of the People
  • +5% Mod pop happiness.png Happiness (Empire)
This leader seems really to be concerned about the welfare of his people.
Trait ruler corvette focus.png Corvette Focus
  • −20% Mod spaceport ship build cost mult.png Corvette Build Cost
This leader is intent on promoting the construction of Corvettes.
Trait ruler cruiser focus.png Cruiser Focus
  • −20% Mod spaceport ship build cost mult.png Cruiser Build Cost
This leader is intent on promoting the construction of Cruisers.

Requires Tech spaceport 5.png Cruisers.

Trait ruler deep connections.png Deep Connections
  • 0+1% Influence.png Monthly Influence
This leader is firmly entrenched in the labyrinthine web that makes up the polictical machine.
Trait ruler destroyer focus.png Destroyer Focus
  • −20% Mod spaceport ship build cost mult.png Destroyer Build Cost
This leader is intent on promoting the construction of Destroyers.

Requires Tech spaceport 3.png Destroyers.

Trait ruler expansionist.png Expansionist
  • −15% Frontier Outpost Build Cost
  • −15% Colony Influence Cost
This leader aims to expand their borders, reducing the Outpost build cost and Colony Influence cost.
Trait ruler explorer.png Explorer
  • −25% Mod spaceport ship build cost mult.png Science Ship Build Cost
  • +33% Anomaly research speed.png Anomaly Research Speed
This leader is known for their insatiable curiosity, valuing space exploration above all else.
Trait ruler eye for talent.png Eye for Talent
  • 0+1% Leader Skill Levels
  • +25% Leader Recruitment Cost
This leader is considered to be unusually perceptive, spotting talent where others see only eccentricity or incompetence.

Requires Tech galactic administration.png Galactic Administration.

Trait ruler fertility preacher.png Fertility Preacher
  • +10% Food.png Food
This leader feels strongly about securing and protecting agrarian food sources.
Leader trait fleet organizer.png Fleet Organizer
  • +20% Mod fleet size add.png Naval Capacity
This leader is an expert at organization possessing the necessary micromanagement skills to command very large starship formations.

Requires Tech doctrine fleet size 2.png Doctrine: Reactive Formations.

Trait ruler fortifier.png Fortifier
  • −20% Defense Platform Build Cost
  • −20% Defense Platform Upkeep
  • −20% Defense Station Build Cost
  • −20% Defense Station Upkeep
  • −20% Fortress Build Cost
  • −20% Fortress Upkeep
This ruler understands the value in using military station to secure territory.

Requires Tech space defense station 1.png Deep Space Outposts.

Trait ruler from the ranks.png From the Ranks
  • 0+1% Army Rank
This leader rose through the ranks of military command.
Disabled in 1.5

Requires Tech combat training.png Combat Training.

Trait ruler frontier spirit.png Frontier Spirit
  • −35% Colony Ship Build Cost
  • +25% Colony Development Speed
This leader is eager to reign over distant stars.

Requires Tech colonization 1.png New Worlds Protocol.

Trait ruler home in the sky.png Home in the Sky
  • −20% Mod country spaceport cost mult.png Spaceport Build Cost
  • −20% Mod spaceport module cost mult.png Spaceport Module Cost
This leader reaches for the stars.
Trait ruler industrialist.png Industrialist
  • +10% Minerals.png Minerals
This leader has a firm grip on the means of production.
Trait ruler investor.png Investor
  • +10% Energy Credits.png Energy Credits
This leader is a shrewd economist, capable of maximizing financial potential.
Trait ruler logistic understanding.png Logistic Understanding
  • −5% Mod ship upkeep mult.png Ship Upkeep
  • −10% Mod army upkeep mult.png Army Upkeep
This leader is well aware of the importance of properly-structured supply chains.

Requires Tech doctrine fleet support.png Doctrine: Fleet Support.

Trait ruler military pioneer.png Military Pioneer
  • −35% Ship upgrade cost.png Ship Upgrade Cost
  • −10% Mod spaceport ship build cost mult.png Ship Cost
This leader is enthusiastic about advancements in military technology and ship construction.

Requires Tech doctrine refit standards.png Doctrine: Refit Standards.

Leader trait nervous.png Nervous
  • −20% Mod fleet size add.png Naval Capacity
This leader is nervous and apprehensive and can be easily overwhelmed in the minutia involved in handling large formations of starships.

Requires Tech doctrine fleet size 2.png Doctrine: Reactive Formations.

Trait ruler recruiter.png Recruiter
  • +20% Mod army morale.png Army Morale
  • −20% Mod planet army build cost mult.png Army Cost
This leader is particularly charismatic, and fresh recruits are practically lining up to serve their nation.

Requires Tech centralized command.png Centralized Command.

Trait ruler reformer.png Reformer
  • +10% monthly Unity.png unity
This leader is a reformer, dedicated towards building the society of tomorrow.
Trait ruler space miner.png Space Miner
  • −25% Constructor Build Cost
  • −25% Mining Station Build Cost
This leader recognizes just how vital the exploitation of offworld resources is for a star nation.
Leader trait aggressive.png Warlike
  • +5% Weapon Damage
  • +10%% Army Damage
This leader does not shy away from conflict reducing the Cede Planet and Cede Frontier Outpost War Demand Costs.
Leader trait planet.png World Shaper
  • −15% Terraformation Cost
  • −15% Clear Blocker Cost
This leader seeks to remake worlds in their image.

Requires Tech terrestrial sculpting.png Terrestrial Sculpting.

Special event traits
Name Effect Description
Leader trait aggressive.png Hive Mind
  • +40% Mod fleet size add.png Naval Capacity
The gestalt consciousness that controls the actions of Prethoryn fleets has proven capable of tremendous multi-tasking.
Leader trait cyborg.png Cyborg
  • +40% Mod leader age.png Leader Lifespan
This leader has been heavily augmented with cybernetic implants that have far greater service lives than the obsolescent organic body parts they replaced.
Leader trait synthetic.png Synthetic
  • +30% Mod fleet size add.png Naval Capacity
  • +10% Mod pop happiness.png Happiness (Empire)
This synthetic leader is equipped with a large collection of assorted software upgrades that, among other things, greatly improve administrative efficiency.
Leader trait psionic leader.png Psychic
  • +10% Mod pop government ethic attraction.png Governing Ethics Attraction
This leader is a powerful psychic.
Leader trait psionic chosen one.png Chosen One
  • +20% Mod pop government ethic attraction.png Governing Ethics Attraction
  • +1% Influence.png Monthly Influence
  • +15% monthly Unity.png unity
  • Immortal Leader
This leader is the Chosen One, an immortal being that wields incredible psionic power.
Leader trait ruler hive mind.png Hive Mind
  • Immortal Leader
This leader is the immortal nexus of the vast cognitive apparatus that constitutes a Hive Mind.

Governor[edit]

A governor administrates a planet or sector, and effects all population and surface construction in it. Their traits focus on populace happiness and efficiency.

Each skill level provides:[1]

  • −5% Unrest.png Unrest
  • +5% Mod planet building build speed mult.png Building Build Speed
  • −6% Mod planet clear blocker time mult.png Clear Blocker Time

They gain experience by:[2]

Source XP
Governing a Planet or Sector 3.5 per month
Building constructed 0.5× resources spent
Tile cleared 0.5× resources spent
Planetary edict monthly 0.05× resources spent
POP born 8
Traits
Name Effect Description
Leader trait agrarian upbringing.png Agrarian Upbringing
  • +10% Food.png Food
  • −20% Mod planet building cost mult.png Hydroponics Farm Build Cost
This leader was raised around hydroponic farms, and has several ideas on how agrarian yields may be improved.
Leader trait architectural interest.png Architectural Interest
  • −10% Mod planet building cost mult.png Building Cost
  • +10% Mod planet building build speed mult.png Building Build Speed
This leader is an architect at heart, investing in more efficient construction practices.
Leader trait army veteran.png Army Veteran
  • +20% Mod army build speed mult.png Army Build Speed
  • −20% Mod planet army build cost mult.png Army Cost
  • +50% Mod army health.png Garrison Health
This leader is a veteran of the armed forces, with intimate experience of its structural inefficiencies.
  • Requires Tech centralized command.png Centralized Command
Leader trait environmental engineer.png Environmental Engineer
  • −25% Mod planet clear blocker cost mult.png Clear Blocker Cost
  • −25% Mod planet clear blocker time mult.png Clear Blocker Time
This leader has a background in landscaping, eventually turning their attention towards larger projects.
Leader trait iron fist.png Iron Fist
  • +10% Slave mineral output.png Slave Mineral Output
  • +10% Slave food output.png Slave Food Output
This leader is infamous for their ruthless pursuit of efficiency, and is capable of getting the most out of slave labor.
  • Requires Tech ethical equations.png Ethical Equations
Leader trait intellectual.png Intellectual
  • +10% Engineering Research.png Engineering Output
  • +10% Physics Research.png Physics Output
  • +10% Society Research.png Society Output
This leader is naturally inclined towards the sciences, and seeks to foster a curiosity about the natural world in their subjects.
Leader trait retired fleet officer.png Retired Fleet Officer
  • +20% Mod ship build speed mult.png Ship Build Speed
  • −10% Mod spaceport ship build cost mult.png Ship Cost
  • −10% Mod spaceport module cost mult.png Spaceport Module Cost
This leader is a former fleet officer, and is personally invested in promoting a strong inter-planetary presence.
  • Requires Tech interstellar fleet traditions.png Interstellar Fleet Traditions
Special event traits
Name Effect Description
Leader trait cyborg.png Cyborg
  • +5% Minerals.png Minerals
  • +5% Energy Credits.png Energy Credits
  • +40 Mod leader age.png Leader Lifespan
This leader is equipped with a large collection of assorted cybernetic implants that, among other things, greatly improve administrative efficiency.
  • Requires (unrecognized string “flesh is weak” for Template:Icon) Flesh is Weak, Ascension Perk.
Leader trait synthetic.png Synthetic
  • −10% Mod planet clear blocker cost mult.png Clear Blocker Cost
  • −10% Mod planet clear blocker time mult.png Clear Blocker Time
  • +5% Engineering Research.png Engineering Output
  • +5% Physics Research.png Physics Output
  • +5% Society Research.png Society Output
  • +25% Mod planet building build speed mult.png Building Build Speed
This synthetic leader is equipped with a large collection of assorted software upgrades that, among other things, greatly improve administrative efficiency.
Leader trait psionic leader.png Psychic
  • −15 Unrest.png Unrest
This leader is a powerful psychic.
Leader trait psionic chosen one.png Chosen One
  • −30 Unrest.png Unrest
  • +5% Energy Credits.png Energy Credits
  • +5% Minerals.png Minerals
  • +15% monthly Unity.png unity
  • +30% Mod planet building build speed mult.png Building Build Speed
  • Immortal Leader
This leader is the Chosen One, an immortal being that wields incredible psionic power.

Scientist[edit]

A scientist may either manage research in one of the research areas or command a science ship. Research in an area is slowed (-20%) without a scientist leading it, and a science ship cannot preform any of its special functions without a scientist on board (it still operates as scout that can quickly retreat).

Each skill level provides +2% Mod country all tech research speed.png Research Speed.[1] and increases the chances of success when investigating anomalies.

Experience is gained by:[2]

Source XP
Leading research 3.5 per month
Survey 10
Successful anomaly 100
Completed special project 100
Deep scan 200
Assist research 0.35 per day
Initial traits
Name Effect Description
Leader trait archaeologist.png Archaeologist
  • Ancient civilization Anomalies:
    • +50% Anomaly research speed.png Anomaly Research Speed
    • −25% Anomaly Fail Risk
This leader excels at the study of alien artifacts and structural remnants in the field.
Leader trait carefree.png Carefree
  • +35% Anomaly research speed.png Anomaly Research Speed
This leader is perhaps less meticulous than others.
Leader trait careful.png Careful
  • −10% Anomaly Fail Risk
This leader is especially careful when approaching unknown elements.
Biology.png Expertise: Biology
Computing.png Expertise: Computing This leader is, following years of study, considered an expert within the field of Computing.
Field Manipulation.png Expertise: Field Manipulation This leader is, following years of study, considered an expert within the field of Field Manipulation.
Industry.png Expertise: Industry This leader is, following years of study, considered an expert within the field of Industry.
Materials.png Expertise: Materials This leader is, following years of study, considered an expert within the field of Materials.
Military Theory.png Expertise: Military Theory A sound understanding in the craft of war gives this leader innovating insight into the process of military reform.
New Worlds.png Expertise: New Worlds This leader is, following years of study, considered an expert on settling on New Worlds.
Particles.png Expertise: Particles This leader is, following years of study, considered an expert within the field of Particles.
Psionics.png Expertise: Psionics This leader is, following years of study, considered an expert within the field of Psionics.
  • Requires Tech psionic theory.png Psionic Theory
Rocketry.png Expertise: Rocketry This leader is, following years of study, considered an expert within the field of Rocketry.
Statecraft.png Expertise: Statecraft This leader is, following years of study, considered an expert within the field of Statecraft.
Voidcraft.png Expertise: Voidcraft This leader is, following years of study, considered an expert within the field of Voidcraft.
Leader trait maniacal.png Maniacal
  • 0+5% Mod country all tech research speed.png Research Speed
This leader pursues their research with unusual fervor.
Leader trait meticulous.png Meticulous
  • +10% Anomaly discovery chance.png Anomaly Discovery Chance
This leader is thorough in their examinations of unknown phenomena.
Leader trait roamer.png Roamer
  • +25% Mod ship science survey speed.png Survey Speed
This leader was born to roam the stars.
Leader trait lightbulb on.png Spark of Genius
  • +10% Mod country all tech research speed.png Research Speed
This leader is prone to sudden bursts of inspiration.
Leader trait custom AI assistant.png Custom AI Assistant
  • 0+5% Mod country all tech research speed.png Research Speed
  • +10% Mod ship science survey speed.png Survey Speed
  • +15% Anomaly research speed.png Anomaly Research Speed
This leader has created a simple neural network to help with data processing tasks.
  • Requires Tech self aware logic.png Self-Aware Logic
Leader trait sentient AI assistant.png Sentient AI Assistant
  • +10% Mod country all tech research speed.png Research Speed
  • +20% Mod ship science survey speed.png Survey Speed
  • +30% Anomaly research speed.png Anomaly Research Speed
This leader has created a complex neural network capable of independent decision-making and even introspection.
  • Requires Tech sentient ai.png Sentient AI
Special event traits
Name Effect Description
Leader trait paranoid.png Paranoid
  • 0−5% Mod country all tech research speed.png Research Speed
  • −10% Anomaly research speed.png Anomaly Research Speed
This leader is unwilling to collaborate with others.
Leader trait scroll.png Towel-bearer
  • +25% Mod ship science survey speed.png Survey Speed
  • −50% Anomaly Fail Risk
A towel has immense psychological value.
Leader trait curator.png Curator
  • +15% Mod country all tech research speed.png Research Speed
  • +25% Mod ship science survey speed.png Survey Speed
  • −15% Anomaly Fail Risk
This leader hails from the Curator enclave. His understanding of technology and exploration is unmatched.
Leader trait cyborg.png Cyborg
  • +5% Mod country all tech research speed.png Research Speed
  • +40 Mod leader age.png Leader Lifespan
This leader has been heavily augmented with cybernetic implants, which, among other things, provide real-time neural access to all major databases.
  • Requires (unrecognized string “flesh is weak” for Template:Icon) Flesh is Weak, Ascension Perk.
Leader trait synthetic.png Synthetic
  • +10% Mod country all tech research speed.png Research Speed
  • +25% Mod ship science survey speed.png Survey Speed
This synthetic leader has been upgraded with an advanced software package, that, among other things, provides real-time neural access to all major research databases.
Leader trait psionic leader.png Psychic
  • +10% Mod country all tech research speed.png Research Speed
  • +25% Mod ship science survey speed.png Survey Speed
This leader is a powerful psychic.'
Leader trait psionic chosen one.png Chosen One
  • +20% Mod country all tech research speed.png Research Speed
  • +30% Mod ship science survey speed.png Survey Speed
  • Immortal Leader
This leader is the Chosen One, an immortal being that wields incredible psionic power.

Admiral[edit]

Admirals command entire fleets.

Each skill level provides:[1]

  • +5% Mod ship fire rate mult.png Fire Rate

Experience is gained by:[2]

Source XP
Fleet engagement 10
Ship destroyed 0.25
Ship lost 0.1
Initial traits
Name Effect Gained from Description
Leader trait aggressive.png Aggressive
  • 0+8% Mod ship fire rate mult.png Fire Rate
Victories This leader is an agressive admiral, always looking to pour as much fire on the enemy as possible within the least amount of time.
Leader trait cautious.png Cautious +10% Mod ship weapon range mult.png Weapons Range Defeats This leader is a cautious admiral, avoiding unnecessary risks and taking care to always maintain in which fleet units can mutually support each other against the enemy.
Leader trait engineer.png Engineer
  • 0+2% Mod ship auto repair add.png Monthly Hull Regeneration
Repairing This leader is a natural engineer, having the knowledge and skills to organize and oversee starship repairs without the benefit of a spacedock.
Leader trait fleet logistician.png Fleet Logistician
  • −10% Mod ship upkeep mult.png Ship Upkeep
Leading a large fleet This leader has mastered the field of logistics, and knows how to manage supplies to keep maintenance costs down.
Leader trait gale speed.png Gale Speed
  • 0+5% Mod ship evasion mult.png Evasion
  • +20% Mod ship speed mult.png Sublight Speed
  • +20% Combat Speed Combat Speed
Battles This leader believes that speed and rapid maneuvers are the keys to success in any space engagement.
Leader trait scout.png Scout
  • +25% Mod planet sensor range mult.png Sensor Range
  • +20% Mod ship speed mult.png Sublight Speed
Exploring This leader is an expert in reconnaissance, having the technical skill to always get the most out of long-range starship sensors.
Leader trait trickster.png Trickster
  • +20% Combat Speed Combat Speed
  • −50% Emergency FTL Damage
Victories This leader fights deviously, relying on misdirection and surprise to get the better of the enemy.
Leader trait unyielding.png Unyielding
  • +10% Mod ship hitpoints add.png Ship Hull Points
Battles This leader refuses to even consider the possibility of retreat when battle has been joined, preferring instead to fight to the death if necessary.
Special event traits
Name Effect Gained From Description
Leader trait psionic chosen one.png Chosen One
  • +30% Mod ship evasion mult.png Evasion
  • +15% Mod ship fire rate mult.png Fire Rate
  • Immortal Leader
Shroud Event This leader is the Chosen One, an immortal being that wields incredible psionic power.
Leader trait cyborg.png Cyborg
  • +5% Mod ship fire rate mult.png Fire Rate
  • +40% Mod leader age.png Leader Lifespan
The Flesh is Weak Ascension Perk This leader is equipped with military-grade cybernetic implants that can interface directly with fleet command and control systems.
Leader trait ship.png Dimensional Stutter
  • +20% Mod ship speed mult.png Sublight Speed
  • +20% Combat Speed Combat Speed
Extradimensional Admiral For unknown reasons, the vessels under the command of this extradimensional fleet lord seem to rapidly stutter in and out of existence as they move, which has the effect of increasing their sublight speeds.
Leader trait glory seeker.png Dragonslayer
  • +10% Combat Speed Combat Speed
  • +10% Mod ship fire rate mult.png Fire Rate
Defeating the Ether Drake This Admiral has proven themselves in fierce combat.
Leader trait ship.png Ethereal
  • +20% Mod ship evasion mult.png Evasion
Extradimensional Admiral Some extradimensional fleet lords have learned to use the ethereal nature of their vessels to greatly enhance their evasive capabilities in combat.
Leader trait ship.png Foredoomed to a Rendezvous
  • +25% Mod ship speed mult.png Sublight Speed
  • +25% Combat Speed Combat Speed
Horizon Signal Event Experienced a troubling future.
Leader trait aggressive.png Hive Affinity
  • +20% Mod ship fire rate mult.png Fire Rate
Prethoryn Gestalt Patterns The Prethoryn creatures operating under this fleet consciousness have managed to attain an unusual level of affinity to one another. Their firing discipline has greatly improved, leading to a higher rate of fire.
Leader trait lethargic.png Lethargic
  • 0−5% Mod ship evasion mult.png Evasion
  • −10% Mod ship speed mult.png Sublight Speed
  • −10% Mod ship fire rate mult.png Fire Rate
Defeats This leader is slow and indolent, performing duties with little energy or initiative.
Leader trait psionic leader.png Psychic
  • +15% Mod ship evasion mult.png Evasion
Transcendence Ascension Perk This leader is a powerful psychic, with an uncanny ability to sense where incoming fire will appear.
Leader trait aggressive.png Sentinel Training
  • +20% Damage Damage to Prethoryn Creatures
Sentinel Admiral Sentinel fleet commanders possess detailed knowledge of Prethoryn anatomy and tactics.
Leader trait synthetic.png Synthetic
  • +15%0 Mod ship fire rate mult.png Fire Rate
Synthetic Evolution Ascension Perk This synthetic leader is equipped with military-grade upgrades that can interface directly with fleet command and control systems.
Leader trait ship.png Void Hunter
  • +20% Mod ship speed mult.png Sublight Speed
  • +20% Combat Speed Combat Speed
Prethoryn Gestalt Patterns The hunting instincts of this fleet consciousness has driven the Prethoryn creatures under its dominion into a frenzy. Their eagerness for battle drives them ever forward.

General[edit]

Generals may lead both offensive and defensive armies.

Each skill level provides:[1]

  • +5% Mod army health.png Army Health
  • +5% Mod army damage mult.png Army Damage
  • −5% Mod army upkeep mult.png Army Upkeep

Experience is gained by:[2]

Source XP
Ground combat 10
Army destroyed 0.25
Army lost 0.1
Traits
Name Effect Description
Leader trait armchair commander.png Armchair Commander
  • −10% Mod army morale.png Army Morale
  • −10% Mod army damage mult.png Army Damage
This leader commands from the rear, preferably as far away from the frontlines as possible to avoid exposure to 'unnecessary dangers.'
Leader trait army logistician.png Army Logistician
  • −20% Mod army upkeep mult.png Army Upkeep
This leader can seemingly conjure up supplies from nowhere, decreasing the maintenance costs of ground forces.
Leader trait butcher.png Butcher
  • +10% Mod army damage mult.png Army Damage
This leader is particularly skilled at inflicting casualties on the enemy, offering no quarter and expecting none in return.
Leader trait charismatic.png Charismatic
  • +25% Mod army morale.png Army Morale
This inspiring leader has an undeniable charisma, being worshiped as a hero by the troops.
Leader trait defender.png Defender
  • +20% Mod army morale.png Army Morale on Defense
  • +20% Mod army damage mult.png Army Damage on Defense
This leader is an expert defender, knowing how best to deploy ground units and utilize fortifications to make planetary invasions as difficult as possible for the enemy.
Leader trait glory seeker.png Glory Seeker
  • +10% Mod army morale.png Army Morale
  • 0+5% Mod army damage mult.png Army Damage
This leader is always in the thick of it, bucking the spirits of the troops by leading from the front despite the risks involved.
Leader trait attacker.png Invader
  • +20% Mod army morale.png Army Morale on Attack
  • +20% Mod army damage mult.png Army Damage on Attack
This leader has mastered the art of planetary invasions, knowing how to most effectively storm an enemy planet from space.
Special event traits
Name Effect Description
Leader trait psionic chosen one.png Chosen One
  • +30% Mod army morale.png Army Morale
  • +30% Mod army morale.png Army Morale on Attack
  • +20% Mod army damage mult.png Army Damage
  • Immortal Leader
This leader is the Chosen One, an immortal being that wields incredible psionic power.
Leader trait cyborg.png Cyborg
  • +10% Mod army damage mult.png Army Damage
  • +40 Mod leader age.png Leader Lifespan
This leader is equipped with military-grade cybernetic implants that are not only lethal in combat, but also come with a full command and control suite for increased battlefield awareness.
Leader trait psionic leader.png Psychic
  • +15% Mod army morale.png Army Morale
  • +15% Mod army morale.png Army Morale on Attack
This leader is a powerful psychic, capable of bolstering the resolve of the troops while at the same time sowing fear and confusion among the enemy.
Leader trait synthetic.png Synthetic
  • +10% Mod army morale.png Army Morale
  • +10% Mod army damage mult.png Army Damage
This synthetic leader is equipped with military-grade upgrades that are not only lethal in combat, but also come with a full command and control suite for increased battlefield awareness..

Gaining Traits[edit]

Rulers are generated with 2 Ruler traits. Normal leaders turned into Rulers during Elections will be assigned two Leader traits, that will stay with them into future elections but not upon return back to

Non-Ruler Leader are generated with 1 Leader trait fitting for their class. There are several ways to gain additional traits. Usually the number of traits is capped at 3, but there are exceptions with very rare Traits (like Dragonslayers for the Dragon Leviathan).

Experience[edit]

Every time a Leader gains a level, there is a chance to gain a trait. Scientists that are leading research are excluded from this form of Trait gain. A leader can only gain one Trait from Skill gain, but this trait does not follow normal requirements (even Materialists can gain Psionic Expert, for example). The chance to gain a trait depends on the level of the scientist and is higher on higher levels. The chances are for each level: Level 2: 10% Level 3: 14.3% Level 4: 14.3% Level 5: 35.7%

As a result, leaders recruited at a higher starting level have a reduced chance to gain a trait from level up. The chance to not gain a trait from leveling depends on the level the leader was recruited: Level 1: 30.4% Level 2: 47.2% Level 3: 55.1% Level 4: 64.3%

Governors[edit]

Governors have no additional ways of getting traits besides level up.

Scientists[edit]

Scientists can gain traits from Anomalies and Special Projects. The specifics depend on the project in question.

Admirals[edit]

Admirals have far more chance of gaining traits in certain ways than other leaders, they can gain traits both from being in command of a fleet and in particular from ending combat while in command. They may even lose negative traits. The requirements for the trait changes are:

Trickster (Victory): Not having unyielding

Aggressive (Victory): Not having Cautious

Unyielding (Victory): Not having Trickster.

Cautious (Defeat): Not having Aggressive.

Unyielding (Defeat & Victory): Not having Nervous.

Gale Speed (Defeat & Victory): Not having Lethargic.

Lethargic (Defeat): Negative Trait. Not having Gale Speed.

Losing Lethargic (Victory): having Lethargic, obviously.

Engineer: Having the technology "Doctrine: Interstellar Warfare"

Logistician: Having more then 1 Ship, while being in port.

Scout: Having more then one ship, when entering a system.

Dragonslayer (Event): Reward from defeating the Ether Drake.

Foredoomed to a Rendezvous (Event): Reward from the Horizon Signal event chain.

Generals[edit]

Generals have no additional ways of gaining traits besides level up.

References[edit]

  1. 1.0 1.1 1.2 1.3 See in /Stellaris/common/static_modifiers/00_static_modifiers.txt.
  2. 2.0 2.1 2.2 2.3 See in /Stellaris/common/defines/00_defines.lua.
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