Diplomacy

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This article is considered accurate for the current version (1.4) of the game.
Encountering the children of the cosmos might feel harrowing, but ultimately it is an opportunity for hope. Be host to our neighbor and relish in their existence, as the blessing they bring is an end to the isolation of the void. - Master's Teachings: Diplomatic Trust

Diplomacy in Stellaris draws on the model of previous Paradox games. Each AI nation has an opinion and relation values which are increased by friendly actions, diplomatic agreements, and agreeable ethos - and decreased by hostile behaviour and incompatible ethos. The tone adopted at first contact with a new alien species is particularly important in determining starting relations.

Diplomatic Actions[edit]

The basic diplomatic actions are as follows. A lot of the options have a 10 year cooldown once chosen. Some of these are Unilateral (but often copied by the other empire soon after declaring them) while others need to be accepted by both sides which becomes a matter of Acceptance.

  • Diplomacy war.png Declaring war
    • Enters the Wargoal/Warscore menu to declare a war. War is not declared until the goals have been confirmed. See Warfare for Details.
  • Diplomatic trade icon.png Offer a trade agreement.
    • Allows the negotiation of a one-time deal. Topics may including running operations (Strategic Resource Transfer, Research Deals) which can be limited from 10 to 30 years. Acceptance varies based on Trade Willingness of AI and relative value of either item.
  • Form Defensive Pact.
    • If either empire is attacked, the other will be drawn into the war as defender. Costs 1 influence per month and per partner.
  • Form Non-Aggression Pact
    • Empires will not be able to declare war upon another for as long as the pact holds, and for 10 years after either party canceled it.
  • Federation Association Status
    • For Federations the Non-Aggression Pact is replaced by Federation association status. All Federation members must agree to granting or removing the status, but the associate member can cancel it at any time.
  • Guarantee Independence
    • Unilateral version of Defense Pact. The proposing empire will come to the target empire's defense, but not vice versa. Automatically signed with Liberated Empire. Removed by Vassal Status. This is usually the only way to start increasing diplomatic relations with an empire with low opinion due to ethos effects. Costs 1 Influence per Month.
  • Close Borders
    • Borders are open by default unless closed explicitly (with the exception of Fallen Empires). This is the option to do so. Has a lasting opinion impact, but no limit how often to remove/give to an empire.
  • Declare Rivalry
    • Instantly gives -100 Opinion to the other empire, but grants the source Influence per month based on proximity. Includes Closing the border towards Rival. Modifiers do not stack on mutual Rivalry, but is the only way for target to get Influence as well. Cannot be lifted for 10 years after declaration. Amount of Rivalries is limited by Ethos.
  • Demand Vassalisation
    • Turns the Empire into a Vassal. Opinion and Relative Power affect acceptance. Can be forced via Warfare. Vassals are drawn into all Wars of their Overlord, can be integrated after 10 years and have most other diplomatic actions blocked (overridden by their overlord).
  • Demand Protectorate
    • Empires that do not at least have 40% of the Technology of their overlord can only be offered Protectorate status instead of Vassal Status. Protectorates are not drawn into Wars, receive 80% discount on any Tech their Overlord has but can not sign Research Agreements with them. Grants 1 Influence to the Overlord per Month. Protectorates can not be integrated, but protectorate time counts against the lockout for Integration. Acceptance like Vassalisation, with extra Modifier based on technological Advantage. Automatically upgraded to Vassal once sufficient technology is reached, which also forces them into running Wars.
  • Offer Vassalisation/Protectorate
    • Allows a Empire to propose becoming one of the Above. AI is known to choose this option towards Liberating Empire if enough threat is around.
  • Demand Tribute
    • Target Empire will pay 25% of it's Mineral and Energy Income to Source empire. Source Empire will not be able to attack target. Basically it is a intergalactic racketeering operation. Threat works as positive Modifier. Can be forced via war. Rules for breaking unclear (liberation War? Diplomacy?)
  • Offer Tribute
    • Proposes that the player Empire becomes a Tributary of the Target empire.
  • Insult
    • Decaying -100 Opinion Modifier. Used to lower Opinion to goad enemy into canceling Association status or declare war. Can be combined with Rivalry and Closing Borders.
  • Offer Migration Treaty
    • Allows Migration of Pops across both empires borders. Both parties need Free Pop Migration allowed and need a planet with at least 60% habitability for the others primary species.
  • Form Federation
    • Forms a new Federation with the Target Empire. Requires Form Federation Technology.
  • Ask to join Federation
    • Requests to join an already existing Federation. Does not need any technology.

Trust, Threat and Ethos[edit]

Trust is gained slowly by maintaining any form of lasting treaty (including Migration, Research, NAP/Association, Defense Pact, Federation). The maximum amount of Trust obtainable is limited by the most valuable treaty between both parties. Trust decays if there is no new income. Trust is translated 1:1 to Opinion, making later cooperation much more likely.

Threat is acquired by conquering or liberating other empires. It is seen as a form of aggressive expansion. Threat gain is dependant on the AI empire's personality and existing NAP or stronger deals. Shared Threat acts as a positive acceptance modifier for defensive deals.

Ethos has a significant influence on diplomacy. Not only will it define Opinion Modifiers and Liberated Empires Ethos, it can also affect Trust gain, Number of and Influence gain from Rivalries and Influence Cost of running operations.

Attitude[edit]

Each empire will have a specific attitude towards other empires dictated by their AI personality, diplomatic interactions and the relative power of both empires.

Attitude Effects Requirements Description
Neutral no effects This Empire does not consider us relevant to their interests.
Wary no effects inferior relative power This Empire maintains a cautious attitude towards us.
Receptive more inclined to accept diplomatic offers diplomatic AI personalities This Empire is interested in closer relations with us.
Cordial more inclined to accept diplomatic offers improved opinion This Empire is amenable to peaceful coexistance and trading with us.
Friendly more inclined to accept diplomatic offers and join an alliance or federation high opinion and successful past diplomacy This Empire views us as a friend and may be willing to form an alliance with us.
Protective more inclined to accept diplomatic offers and will ask you to become their subject high opinion and superior relative power This Empire believes that we are weak and need their protection.
Unfriendly refuses to trade and will try to weaken their adversaries low opinion This Empire views us with suspicion and mistrust.
Rival refuses to trade and will try to weaken their adversaries rival with low opinion This Empire views us as their rival.
Hostile refuses to trade and will declare war unless the difference in strength is large enough very low opinion This Empire views us as their enemy. They are likely to attack us if they think they can win.
Domineering refuses to trade and will try to declare war in order to vassalize unless the difference in strength is large enough low opinion and Subjugator AI This Empire believes that we would make a fine vassal.
Threatened refuses to trade and will try to weaken their adversaries; may or may not declare war high threat rating This Empire views us as a threatening menace.
Loyal supports the overlord subject with high opinion This subject is loyal to us.
Disoyal will declare war on the overlord unless the difference in strength is large enough subject with low opinion This subject resents its subservience to us.
Overlord no effect overlord This Empire is our overlord.
Dismissive refuses to trade Fallen empire with neutral opinion This Fallen Empire considers us largely beneath their notice.
Patronizing may bestow gifts Fallen empire with high opinion This Fallen Empire views us as errant children in need of their guidance. They may deign to bestow gifts of technology, resources or ships on us.
Angry refuses to trade and may declare war Fallen empire with low opinion We have angered this Fallen Empire with our actions, and they may declare war to punish us.
Arrogant no effect Awakened Fallen Empires This Awakened Empire views us with dismissive arrogance.
Imperious may ask to become their subject Awakened Fallen Empires This Awakened Empire views us as a future subject. They are likely to demand we surrender our independence.
Belligerent will declare war Awakened Fallen Empires with low opinion This Awakened Empire views us as a target of conquest. They are likely to attack us.
Custodial accepts joining a federation Guardian Fallen Empires This Awakened Empire believes that it needs to protect us from the crisis currently threatening the galaxy. They are likely to attempt to ally us.

Opinion modifiers[edit]

Here is the full list of opinion modifiers that exist in the game, their triggering conditions, decay and limits.

Opinion modifying option have no effect in a multiplayer game in relation to human players. However they will take effect if the AI takes over a human player, after the "rejoin Cooldown" has been worked off

Permanent modifiers[edit]

You may follow your principles with dignity, but what does your love of peace matter if you care not to defend it? - Honorbound Warriors to pacifist empires

There modifiers are either permanent or will persist until the diplomatic status changes and are the second most important factor in deciding how diplomacy will proceed after a first contact.

Name Value
At War -50
Alliance 25
Defensive Pact 20
Federation Associate 10
Federation Member 50
Same Overlord 25
Subject 25
Non-Aggression Pact 25
Supports Independence 10
Guarantees Independence 10
Closed Borders -20
Migration Treaty 10
First Contact Hostilities -25
First Contact War -75
Repugnant -15 IF your ruler's species has trait: Repugnant.png Repugnant
-5 IF their ruler's species has trait: Repugnant.png Repugnant
Charismatic ruler 15 IF your ruler's species has trait: Charismatic.png Charismatic
Interference Policy -5 IF has ethic: Xenophobe.png Xenophobe AND Your Empire has policy: Passive Study
-10 IF has ethic: Fanatic Xenophobe.png Fanatic Xenophobe AND Your Empire has policy: Passive Study
10 IF has policy: Passive Study AND Your Empire has policy: Passive Study
Slavery Policy -10 IF has ethic: Individualist.png Individualist AND Your Empire {has policy: Xeno-Slavery Only OR has policy: Slavery Allowed}
-20 IF has ethic: Fanatic Individualist.png Fanatic Individualist AND Your Empire {has policy: Xeno-Slavery Only OR has policy: Slavery Allowed}
10 IF has policy: Slavery Allowed AND Your Empire has policy: Slavery Allowed
-5 IF has ethic: Xenophile.png Xenophile AND NOT{has AI personality: Enigmatic Observers} AND NOT{has trait: Decadent} AND Your Empire {has policy: Xeno-Slavery Only OR has policy: Slavery Allowed}
-10 IF has ethic: Fanatic Xenophile.png Fanatic Xenophile AND NOT{has AI personality: Enigmatic Observers} AND NOT{has trait: Decadent} AND Your Empire {has policy: Xeno-Slavery Only OR has policy: Slavery Allowed}
-10 IF has AI personality: Enigmatic Observers AND Your Empire {has policy: Xeno-Slavery Only OR has policy: Slavery Allowed}
Purge Policy -10 IF NOT{has AI behavior: purger} AND Your Empire {has policy: Xeno-Purge Only OR has policy: Purging Allowed}
-10 IF has ethic: Individualist.png Individualist AND Your Empire {has policy: Xeno-Purge Only OR has policy: Purging Allowed}
-20 IF has ethic: Fanatic Individualist.png Fanatic Individualist AND Your Empire {has policy: Xeno-Purge Only OR has policy: Purging Allowed}
-10 IF has ethic: Xenophile.png Xenophile AND NOT{has AI personality: Enigmatic Observers} AND Your Empire {has policy: Xeno-Purge Only OR has policy: Purging Allowed}
-20 IF has ethic: Fanatic Xenophile.png Fanatic Xenophile AND NOT{has AI personality: Enigmatic Observers} AND Your Empire {has policy: Purging Allowed OR has policy: Xeno-Purge Only}
-20 IF has AI personality: Enigmatic Observers AND Your Empire {has policy: Purging Allowed OR has policy: Xeno-Purge Only}
Bombardment Policy -5 IF has ethic: Pacifist.png Pacifist AND Your Empire has policy: Limited
-10 IF has ethic: Fanatic Pacifist.png Fanatic Pacifist AND Your Empire has policy: Limited
-10 IF has ethic: Pacifist.png Pacifist AND Your Empire has policy: Full
-20 IF has ethic: Fanatic Pacifist.png Fanatic Pacifist AND Your Empire has policy: Full
Voting Rights Policy 10 IF has policy: Universal Suffrage AND Your Empire has policy: Universal Suffrage
-10 IF has policy: Universal Suffrage AND Your Empire has policy: No Voting
-10 IF has policy: No Voting AND Your Empire has policy: Universal Suffrage
Leadership Policy -10 IF has ethic: Spiritualist.png Spiritualist AND NOT{has policy: Synthetic Leaders Allowed OR has policy: All Leader Types Allowed} AND Your Empire {has policy: Synthetic Leaders Allowed OR has policy: All Leader Types Allowed}
-20 IF has ethic: Fanatic Spiritualist.png Fanatic Spiritualist AND NOT{has policy: Synthetic Leaders Allowed OR has policy: All Leader Types Allowed} AND Your Empire {has policy: Synthetic Leaders Allowed OR has policy: All Leader Types Allowed}
Xenophobic Bigots -10 IF {has ethic: Xenophile.png Xenophile OR has ethic: Fanatic Xenophile.png Fanatic Xenophile} AND Your Empire has ethic: Xenophobe.png Xenophobe AND NOT{is in the same phenotype as: Your Empire }
-5 IF {has ethic: Xenophile.png Xenophile OR has ethic: Fanatic Xenophile.png Fanatic Xenophile} AND Your Empire has ethic: Xenophobe.png Xenophobe AND is in the same phenotype as: Your Empire AND NOT{is the same species as: Your Empire } AND NOT{is subspecies of: Your Empire }
-10 IF NOT{has ethic: Fanatic Xenophobe.png Fanatic Xenophobe} AND NOT{has ethic: Xenophobe.png Xenophobe} AND Your Empire has ethic: Xenophobe.png Xenophobe AND NOT{is in the same phenotype as: Your Empire }
-5 IF NOT{has ethic: Fanatic Xenophobe.png Fanatic Xenophobe} AND NOT{has ethic: Xenophobe.png Xenophobe} AND Your Empire has ethic: Xenophobe.png Xenophobe AND is in the same phenotype as: Your Empire AND NOT{is the same species as: Your Empire } AND NOT{is subspecies of: Your Empire }
-20 IF {has ethic: Xenophile.png Xenophile OR has ethic: Fanatic Xenophile.png Fanatic Xenophile} AND Your Empire has ethic: Fanatic Xenophobe.png Fanatic Xenophobe AND NOT{is in the same phenotype as: Your Empire }
-10 IF {has ethic: Xenophile.png Xenophile OR has ethic: Fanatic Xenophile.png Fanatic Xenophile} AND Your Empire has ethic: Fanatic Xenophobe.png Fanatic Xenophobe AND is in the same phenotype as: Your Empire AND NOT{is the same species as: Your Empire } AND NOT{is subspecies of: Your Empire }
-20 IF NOT{has ethic: Fanatic Xenophobe.png Fanatic Xenophobe} AND NOT{has ethic: Xenophobe.png Xenophobe} AND Your Empire has ethic: Fanatic Xenophobe.png Fanatic Xenophobe AND NOT{is in the same phenotype as: Your Empire }
-10 IF NOT{has ethic: Fanatic Xenophobe.png Fanatic Xenophobe} AND NOT{has ethic: Xenophobe.png Xenophobe} AND Your Empire has ethic: Fanatic Xenophobe.png Fanatic Xenophobe AND is in the same phenotype as: Your Empire AND NOT{is the same species as: Your Empire } AND NOT{is subspecies of: Your Empire }
Xenophile Diplomacy 10 IF NOT{has ethic: Xenophile.png Xenophile AND has ethic: Fanatic Xenophile.png Fanatic Xenophile AND has ethic: Xenophobe.png Xenophobe AND has ethic: Fanatic Xenophobe.png Fanatic Xenophobe} AND Your Empire has ethic: Xenophile.png Xenophile AND NOT{is in the same phenotype as: Your Empire }
20 IF NOT{has ethic: Xenophile.png Xenophile AND has ethic: Fanatic Xenophile.png Fanatic Xenophile AND has ethic: Xenophobe.png Xenophobe AND has ethic: Fanatic Xenophobe.png Fanatic Xenophobe} AND Your Empire has ethic: Fanatic Xenophile.png Fanatic Xenophile AND NOT{is in the same phenotype as: Your Empire }
10 IF has ethic: Xenophile.png Xenophile AND Your Empire {has ethic: Xenophile.png Xenophile OR has ethic: Fanatic Xenophile.png Fanatic Xenophile}
10 IF has ethic: Fanatic Xenophile.png Fanatic Xenophile AND Your Empire has ethic: Xenophile.png Xenophile
20 IF has ethic: Fanatic Xenophile.png Fanatic Xenophile AND Your Empire has ethic: Fanatic Xenophile.png Fanatic Xenophile
Xenophobia -20 IF has ethic: Xenophobe.png Xenophobe AND NOT{is in the same phenotype as: Your Empire }
-10 IF has ethic: Xenophobe.png Xenophobe AND is in the same phenotype as: Your Empire AND NOT{is the same species as: Your Empire } AND NOT{is subspecies of: Your Empire }
-5 IF has ethic: Xenophobe.png Xenophobe AND is in the same phenotype as: Your Empire AND NOT{is the same species as: Your Empire } AND is subspecies of: Your Empire
-40 IF has ethic: Fanatic Xenophobe.png Fanatic Xenophobe AND NOT{is in the same phenotype as: Your Empire }
-20 IF has ethic: Fanatic Xenophobe.png Fanatic Xenophobe AND is in the same phenotype as: Your Empire AND NOT{is the same species as: Your Empire } AND NOT{is subspecies of: Your Empire }
-10 IF has ethic: Fanatic Xenophobe.png Fanatic Xenophobe AND is in the same phenotype as: Your Empire AND NOT{is the same species as: Your Empire } AND is subspecies of: Your Empire
Xenophilia 20 IF has ethic: Xenophile.png Xenophile AND NOT{is in the same phenotype as: Your Empire }
10 IF has ethic: Xenophile.png Xenophile AND is in the same phenotype as: Your Empire AND NOT{is the same species as: Your Empire } AND NOT{is subspecies of: Your Empire }
5 IF has ethic: Xenophile.png Xenophile AND is in the same phenotype as: Your Empire AND NOT{is the same species as: Your Empire } AND is subspecies of: Your Empire
40 IF has ethic: Fanatic Xenophile.png Fanatic Xenophile AND NOT{is in the same phenotype as: Your Empire }
20 IF has ethic: Fanatic Xenophile.png Fanatic Xenophile AND is in the same phenotype as: Your Empire AND NOT{is the same species as: Your Empire } AND NOT{is subspecies of: Your Empire }
10 IF has ethic: Fanatic Xenophile.png Fanatic Xenophile AND is in the same phenotype as: Your Empire AND NOT{is the same species as: Your Empire } AND is subspecies of: Your Empire
Materialist Fools -10 IF has ethic: Spiritualist.png Spiritualist AND Your Empire has ethic: Materialist.png Materialist
-20 IF has ethic: Spiritualist.png Spiritualist AND Your Empire has ethic: Fanatic Materialist.png Fanatic Materialist
-20 IF has ethic: Fanatic Spiritualist.png Fanatic Spiritualist AND Your Empire has ethic: Materialist.png Materialist
-40 IF has ethic: Fanatic Spiritualist.png Fanatic Spiritualist AND Your Empire has ethic: Fanatic Materialist.png Fanatic Materialist
Bright Materialists 25 IF has ethic: Fanatic Materialist.png Fanatic Materialist AND Your Empire has ethic: Fanatic Materialist.png Fanatic Materialist
10 IF has ethic: Fanatic Materialist.png Fanatic Materialist AND Your Empire has ethic: Materialist.png Materialist
10 IF has ethic: Materialist.png Materialist AND Your Empire has ethic: Fanatic Materialist.png Fanatic Materialist
10 IF has ethic: Materialist.png Materialist AND Your Empire has ethic: Materialist.png Materialist
Spiritualist Fools -10 IF has ethic: Materialist.png Materialist AND Your Empire has ethic: Spiritualist.png Spiritualist
-20 IF has ethic: Materialist.png Materialist AND Your Empire has ethic: Fanatic Spiritualist.png Fanatic Spiritualist
-20 IF has ethic: Fanatic Materialist.png Fanatic Materialist AND Your Empire has ethic: Spiritualist.png Spiritualist
-40 IF has ethic: Fanatic Materialist.png Fanatic Materialist AND Your Empire has ethic: Fanatic Spiritualist.png Fanatic Spiritualist
Wise Spiritualists 25 IF has ethic: Fanatic Spiritualist.png Fanatic Spiritualist AND Your Empire has ethic: Fanatic Spiritualist.png Fanatic Spiritualist
10 IF has ethic: Fanatic Spiritualist.png Fanatic Spiritualist AND Your Empire has ethic: Spiritualist.png Spiritualist
10 IF has ethic: Spiritualist.png Spiritualist AND Your Empire has ethic: Fanatic Spiritualist.png Fanatic Spiritualist
10 IF has ethic: Spiritualist.png Spiritualist AND Your Empire has ethic: Spiritualist.png Spiritualist
Individualist Rabble -10 IF has ethic: Collectivist.png Collectivist AND Your Empire has ethic: Individualist.png Individualist
-20 IF has ethic: Collectivist.png Collectivist AND Your Empire has ethic: Fanatic Individualist.png Fanatic Individualist
-20 IF has ethic: Fanatic Collectivist.png Fanatic Collectivist AND Your Empire has ethic: Individualist.png Individualist
-40 IF has ethic: Fanatic Collectivist.png Fanatic Collectivist AND Your Empire has ethic: Fanatic Individualist.png Fanatic Individualist
Free Individualists 25 IF has ethic: Fanatic Individualist.png Fanatic Individualist AND Your Empire has ethic: Fanatic Individualist.png Fanatic Individualist
10 IF has ethic: Fanatic Individualist.png Fanatic Individualist AND Your Empire has ethic: Individualist.png Individualist
10 IF has ethic: Individualist.png Individualist AND Your Empire has ethic: Fanatic Individualist.png Fanatic Individualist
10 IF has ethic: Individualist.png Individualist AND Your Empire has ethic: Individualist.png Individualist
Enlightened Pacifists 25 IF has ethic: Fanatic Pacifist.png Fanatic Pacifist AND Your Empire has ethic: Fanatic Pacifist.png Fanatic Pacifist
10 IF has ethic: Fanatic Pacifist.png Fanatic Pacifist AND Your Empire has ethic: Pacifist.png Pacifist
10 IF has ethic: Pacifist.png Pacifist AND Your Empire has ethic: Fanatic Pacifist.png Fanatic Pacifist
10 IF has ethic: Pacifist.png Pacifist AND Your Empire has ethic: Pacifist.png Pacifist
Collectivist Tyrants -10 IF has ethic: Individualist.png Individualist AND Your Empire has ethic: Collectivist.png Collectivist
-20 IF has ethic: Individualist.png Individualist AND Your Empire has ethic: Fanatic Collectivist.png Fanatic Collectivist
-20 IF has ethic: Fanatic Individualist.png Fanatic Individualist AND Your Empire has ethic: Collectivist.png Collectivist
-40 IF has ethic: Fanatic Individualist.png Fanatic Individualist AND Your Empire has ethic: Fanatic Collectivist.png Fanatic Collectivist
Personality -1000 IF has AI personality: Metalheads
-1000 IF has AI personality: purifier AND NOT{is the same species as: Your Empire } AND NOT{is subspecies of: Your Empire }
-50 IF has AI personality: Honorbound AND has ethic: Pacifist.png Pacifist
-100 IF has AI personality: Honorbound AND has ethic: Fanatic Pacifist.png Fanatic Pacifist
+100 IF has AI personality: Fanatical Befrienders
25 IF has AI personality: Democratic Crusaders AND Your Empire has election type: democratic
-50 IF has AI personality: Democratic Crusaders AND Your Empire has election type: oligarchic
-100 IF has AI personality: Democratic Crusaders AND Your Empire has election type: none
-100 IF NOT{has AI personality: Democratic Crusaders} AND has AI personality: ideologue AND you have opposing ethics
Desecrated Holy Planet -200 IF has AI personality: Holy Guardians AND Your Empire has any planet has planet modifier: pm_holy_planet
Desecrated Tomb World -50 IF has AI personality: Holy Guardians AND Your Empire has any planet of type: Tomb World
Pursuing AI Robotics -5 IF has AI personality: Keepers of Knowledge AND Your Empire NOT {has policy: Outlawed} AND has technology Robotic Workers
-10 IF has AI personality: Keepers of Knowledge AND Your Empire NOT {has policy: Outlawed} AND has technology Droids
-25 IF has AI personality: Keepers of Knowledge AND Your Empire NOT {has policy: Outlawed} AND has technology Synthetics
Our Rival -100
Rivaling Us -100
Mutual Rivals 25
Allied to Rivals -25
Rivals with Allies -25
Extragalactic Invaders -1000 IF is the Unbidden
Prey -1000 IF is the Prethoryn Swarm

Temporary Modifiers[edit]

These modifiers are temporary and will eventually disappear. However they can also be reinforced and increased up to a certain limit.

Name Value Decay Limit
Was at War -25 1
Genocidal -5 IF NOT{has AI behavior: purger} AND NOT{is a fallen empire}
-5 IF has ethic: Individualist.png Individualist AND NOT{is a fallen empire}
-10 IF has ethic: Fanatic Individualist.png Fanatic Individualist AND NOT{is a fallen empire}
-5 IF has ethic: Xenophile.png Xenophile AND NOT{is a fallen empire}
-10 IF has ethic: Fanatic Xenophile.png Fanatic Xenophile AND NOT{is a fallen empire}
-5 IF has AI personality: Benevolent Interventionists
1 -1000
Purged our Species -25 1 -1000
Slaver 0
-1 IF has ethic: Individualist.png Individualist AND NOT{is a fallen empire}
-2 IF has ethic: Fanatic Individualist.png Fanatic Individualist AND NOT{is a fallen empire}
-1 IF {has ethic: Xenophile.png Xenophile OR has ethic: Fanatic Xenophile.png Fanatic Xenophile} AND NOT{is a fallen empire}
-1 IF has AI personality: Benevolent Interventionists
2 -50
Terror Bombing 0
-5 IF NOT{has ethic: Militarist.png Militarist} AND NOT{has ethic: Fanatic Militarist.png Fanatic Militarist} AND NOT{is a fallen empire}
-5 IF has ethic: Pacifist.png Pacifist AND NOT{is a fallen empire}
-10 IF has ethic: Fanatic Pacifist.png Fanatic Pacifist AND NOT{is a fallen empire}
-5 IF has AI personality: Benevolent Interventionists
1 -100
Changed Federation -75 2
Broke Federation -75 2
Broke Federation Associate status -25 2
Kicked us from alliance -100 2
Tried to kick us from alliance -25 2
Voted down proposal -50 10
Changed Alliance -50 2
Broke Alliance -50 2
Broke Trade Pact X Where X is the approximatly a 1/10 of the value of your side of the trade agreement, it also remove all your postive trade deals modifiers present with them 2
Broke Defensive Pact -40 2
Broke NAP -25 2
Broke Migration Treaty -15 2
Broke Guarantee of Independence -25 2
Accepted plea for protection 30 5
Ceded planet At war -30 5
Forced subject -30 5
Released from Overlord 30 1
White peace not acceptable -20 5
Favorable trade deal 1 per trade acceptance point
x0 IF is a fallen empire
2 100
Demanding Tribute -20 5
Broke free from Overlord -50 2
New Contact -20 2
1 IF {has ethic: Xenophile.png Xenophile OR has ethic: Fanatic Xenophile.png Fanatic Xenophile}
-1 IF {has ethic: Xenophobe.png Xenophobe OR has ethic: Fanatic Xenophobe.png Fanatic Xenophobe}
Threat -1 -1000
Trust 1 100
Relative Power of Subjects -1 per 1% power -1000
Border Friction -1 IF NOT subject
-10 IF has AI personality: Fanatical Purifiers
-10 IF has AI personality: Metalheads
x0 IF has AI personality: Migratory Flock
x0 IF has AI personality: Fanatical Befrienders
x0 IF is a fallen empire and NOT has AI personality: Militant Isolationists
Mutual Threats 1
Insulted -100 2
Demanded subjugation -20 IF NOT a fallen empire
-200 IF is a fallen empire
1
Declined War -20 1
Inactive at War -20 duration(month): 12
Breakaway State -100 2
Former Oppressors -100 2
Liberated 100 2
Liberator 100 2
Seized Resource Station -5 IF NOT a fallen empire
-20 IF is a fallen empire
2
Abandoned Refugees (apology) -35 3
1 IF has ethic: Xenophile.png Xenophile
2 IF has ethic: Fanatic Xenophile.png Fanatic Xenophile
-1 IF has ethic: Xenophobe.png Xenophobe
-2 IF has ethic: Fanatic Xenophobe.png Fanatic Xenophobe
Abandoned Refugees -50 3
1 IF has ethic: Xenophile.png Xenophile
2 IF has ethic: Fanatic Xenophile.png Fanatic Xenophile
-1 IF has ethic: Xenophobe.png Xenophobe
-2 IF has ethic: Fanatic Xenophobe.png Fanatic Xenophobe
Abandoned Refugees (insult) -75 3
1 IF has ethic: Xenophile.png Xenophile
2 IF has ethic: Fanatic Xenophile.png Fanatic Xenophile
-1 IF has ethic: Xenophobe.png Xenophobe
-2 IF has ethic: Fanatic Xenophobe.png Fanatic Xenophobe
Saved Crew 25 3
1 IF has ethic: Xenophile.png Xenophile
2 IF has ethic: Fanatic Xenophile.png Fanatic Xenophile
-1 IF has ethic: Xenophobe.png Xenophobe
-2 IF has ethic: Fanatic Xenophobe.png Fanatic Xenophobe
unique
Desecrated Tomb -20 3
1 IF has ethic: Xenophile.png Xenophile
2 IF has ethic: Fanatic Xenophile.png Fanatic Xenophile
-1 IF has ethic: Xenophobe.png Xenophobe
-2 IF has ethic: Fanatic Xenophobe.png Fanatic Xenophobe
unique
Desecrated Tomb 2 -35 3
1 IF has ethic: Xenophile.png Xenophile
2 IF has ethic: Fanatic Xenophile.png Fanatic Xenophile
-1 IF has ethic: Xenophobe.png Xenophobe
-2 IF has ethic: Fanatic Xenophobe.png Fanatic Xenophobe
unique
Desecrated Tomb 3 -50 4
1 IF has ethic: Xenophile.png Xenophile
2 IF has ethic: Fanatic Xenophile.png Fanatic Xenophile
-1 IF has ethic: Xenophobe.png Xenophobe
-2 IF has ethic: Fanatic Xenophobe.png Fanatic Xenophobe
unique
Literary Savior 20
Book Burner -20
opinion_dead_captives -10
opinion_live_captives 10
Faction Insult -30 5
Enlightened Us 50 5
Destroyed Dimensional Portal 40 5
Hostility Forgiven 35 5
-5 IF has ethic: Militarist.png Militarist
-3 IF has ethic: Fanatic Militarist.png Fanatic Militarist
2 IF has ethic: Pacifist.png Pacifist
4 IF has ethic: Fanatic Pacifist.png Fanatic Pacifist
unique
Annexed Primitives -25
-15 IF has ethic: Xenophile.png Xenophile
-25 IF has ethic: Fanatic Xenophile.png Fanatic Xenophile
-5 IF has ethic: Pacifist.png Pacifist
-10 IF has ethic: Fanatic Pacifist.png Fanatic Pacifist
X0 IF has AI behavior: dominator
1
Put in their place 50 5 50
Accepted Demands 25 1 100
Refused Demands -200 1 -200
War in Heaven Ally 100 2
War in Heaven Enemy -100 2
League of Non-Aligned Systems 200 2

References[edit]


Game concepts
Governance EmpireGovernment typesPoliciesEdictsLeaderFactionsPopulation
Exploration ExplorationMapSpeciesAnomalyEventsFTLFallen empirePre-FTL speciesSpaceborne aliens
Colonization ColonizationCelestial bodyEconomyBuildingsTechnologyConstructionSpaceportFleet
Diplomacy DiplomacyTradeSubject empireAlliances and federationsAI personalities
Warfare WarfareSpace warfareLand warfareOrbital bombardmentMilitary stationShip designer
Others EthosTraitsTerraformingGenetic modificationSlaveryCrisisPreset empiresEaster eggs