Developer diaries

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This article is timeless and should be accurate for any version of the game.
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Utopia.png Utopia
Leviathans.png Leviathans
Stellaris.png Base version

Developer diaries are articles, sometimes accompanied by videos, published by Paradox to describe the game design in detail.


All developer diaries about Utopia expansion, patch 1.5 (aka Banks) and patch 1.6 (aka Adams).

Patch 1.6 (Adams)
No. Title and Link Description Date
15 Introductions and Farewells Rikard Åslund (Zoft), master of dad-jokes, passes the project lead torch to newcomer Jamie Wood (Jamor) 2017-04-13
16 Beyond Utopia The focus of 1.6 Adams 2017-04-20
Patch 1.5 (Banks)
No. Title and Link Description Date
1 Ethics Rework Reworked empire and pop ethics, as well as a new outlook on factions 2016-12-08
2 Unity and Traditions Banks 1.5 will introduce new mechanics 2016-12-15
3 Ascension Perks The new Ascension mechanic and its following 'species endgame' paths coming in Banks 2017-01-12
4 Species Rights Changes to pops: species rights/obligations, new degrees of slavery and purging, refugees, core worlds and more. 2017-01-19
5 Habitats Your new home above your home 2017-01-26
6 Megastructures Megastructures: the headline feature of the Utopia expansion. 2017-02-02
7 Psionics and The Shroud Psionic Ascension Path 2017-02-09
8 Indoctrination, Unrest and Faction Interactions Wiz goes into details on indoctrinating pre-FTL species, new unrest system for factions and ways to interact with them 2017-02-16
9 Government, Civics and Hive Minds Banks focus on internal politics warrants a government rework 2017-02-23
10 Synthetic and Biological Ascension A closer look at ascension paths 2017-03-02
11 Minor Features and Tweaks Empire-wide Food, Terraforming Candidate anomaly, War Demand cost reducing, UI improvements 2017-03-09
12 The Music of Utopia Andreas Waldetoft composed some new music 2017-03-16
13 Graphics & Interface in Banks Changes to the map in Banks 2017-03-23
14 Update 1.5 Banks Patch Notes Full Patch Notes 2017-03-30


All developer diaries about Leviathans Story pack, patch 1.3 (aka Heinlein) and patch 1.4 (aka Kennedy).

Patch 1.3 (Heinlein)
No. Title and Link Description Date
1 Back in Action Focusing on addressing community feedback in Heinlein 2016-08-01
2 Heinlein Patch (part 1) Auto-explore, rally points, expansion planner, strategic resource rework 2016-08-08
3 Heinlein Patch (part 2) Ship roles and weapon re-balance 2016-08-15
4 Heinlein Patch (part 3) Changes to planet habitability and federations/alliances, sector improvements and more galaxy setup options 2016-08-22
5 The Fallen Changes to Fallen Empires in Heinlein, and also "The War in Heaven" events 2016-08-29
6 Space Creature Rework Grounding space creatures to a regional 'nexus' and expansion of space piracy 2016-09-06
7 Ship Balance More details on ship roles and weapon re-balance 2016-09-12
8 Enclaves Enclaves coming in Stellaris: Leviathans 2016-09-19
9 The Guardians The Guardians are the headline feature of Stellaris: Leviathans 2016-09-29
10 Roar! And Boom! A look at the sound and music of Leviathans 2016-10-06
11 Graphics & Portraits New graphics and portraits coming in Heinlein and Leviathans 2016-10-13
Patch 1.4 (Kennedy)
No. Title and Link Description Date
12 The Journey Ahead Current status and general plan for the future 2016-10-27
13 Extradimensionals and Precursors Kennedy update news - precursors and extradimensionals 2016-11-03
14 New Achievements Kennedy hails with 32 new achievements 2016-11-10

Post-release patches[edit]

All developer diaries about post-release patches, patch 1.1 (aka Clarke) and patch 1.2 (aka Asimov).

Patch 1.1 (Clarke)
No. Title and Link Description Date
1 The Maiden Voyage Paradox' plans for the next three Stellaris patches 2016-05-16
2 Clarke Patch UI, AI and empire builder improvements, balance changes, bug fixes 2016-05-24
3 QA in Space A little light on QA work 2016-05-30
Patch 1.2 (Asimov)
No. Title and Link Description Date
4 Asimov Patch (part 1) Diplomacy improvements, border access and embassies 2016-06-14
5 Asimov Patch (part 2) Better looking battles, map modes, nomad fleets, slave factions, new wargoals, diplomatic incidents 2016-06-20
6 New Skyboxes Variation added to the universe with the introduction of new Skyboxes 2016-06-27

Base game[edit]

All developer diaries about Stellaris (base game).

No. Title and Link Description Date
1 The Vision Design goals 2015-09-21
2 Art Vision Artistic choices 2015-09-28
3 Galaxy Generation How galaxies are generated 2015-10-05
4 Means of Travel About FTL propulsion 2015-10-12
5 Empires and Species What sets species apart 2015-10-19
6 Rulers and Leaders Role that characters play 2015-10-26
7 Science Ships, Surveys and Anomalies Science ships and events 2015-11-02
8 The Situation Log and Special Projects Event journal 2015-11-09
9 Planets & Resources Planetary differences, resource collection methods 2015-11-16
10 The Spaceport and rare resources Spaceport upgrades and rare resource use 2015-11-23
11 Research & Technology The hidden, semi-random tech tree 2015-11-30
12 Policies & Edicts Empire-wide policies, temporary edicts 2015-12-07
13 Primitive Civilizations Study, enlighten, or infiltrate the natives 2015-12-14
14 Uplifting and Subspecies Uplift and tailor pre-sentients, alter your own people 2015-12-21
15 Fallen Empires Powerful, isolationist AI empires 2016-01-04
16 Colony Events Events to set your planets apart 2016-01-11
17 Ship Designer Choose a design's sections, and fill their weapon and utility slots 2016-01-18
18 Fleet Combat Weapon/defense types, hands-off combat, and emergency FTL 2016-01-25
19 Diplomacy & Trade Trade negotiations and subject types 2016-02-01
20 War and peace War goals and war score 2016-02-08
21 Administrative Sectors Few directly managed planets, AI-managed sectors 2016-02-15
22 Alliances and Federations Multilateral alliances and closely cooperating federations 2016-02-22
23 Multiplayer 32-player multiplayer and enhanced stability 2016-02-29
24 AI Unique personalities, threat assessments, AI budgeting 2016-03-07
25 Reverse Engineering and Unique Technologies Studying debris 2016-03-14
26 Migration, Slavery & Purges Policies concerning Migration, Slavery and Purges 2016-03-21
27 Music & Sound The soundtrack and sound design of Stellaris 2016-03-28
28 Project Lead speaks The project lead of Stellaris, Rikard "Zoft" Åslund speaks 2016-04-04
29 Pop Factions & Elections About populations (pops), factions and elections 2016-04-11
30 Late Game Crises About late game crises 2016-04-18
31 Modding (Scripting Anomalies) About modding in general, and scripting anomalies in particular 2016-04-25
32 Modding (Art) About modding art, with a focus on characters and ship modding 2016-05-02


Developer video diaries and developer's let's play sessions on the various expansions.

No. Title and Link Description Date
1 Tour of the Galaxy Stellaris pre-order trailer recounting the game's features 2016-04-14
2 Heinlein Feature stream Anders "cKnoor" Carlsson drags Daniel "Grekulf" Moregård and Aziz Faghihinejad to go over the 1.3 (Heinlein) patch 2016-09-29
3 Leviathans - Feature Spotlight Martin "Wiz" Anward, Stellaris' game director, explains the new additions coming to the game in Leviathans 2016-10-17
4 Utopia - Feature Spotlight Martin "Wiz" Anward goes over the features in the coming Stellaris expansion Utopia 2017-04-03
Let's Plays
No. Video archive Description Start date End date
1 All hail Blorg, Space Friends Pre-release LP's of Stellaris by Martin "Wiz" Anward and Anders "cKnoor" Carlsson 2016-03-17 2016-05-26
2 Blorg Cinematic Universe Multiplayer event of Stellaris in London where devs and youtubers fight for dominance 2016-05-03 2016-05-04
3 Community Galaxy A new galaxy populated with community created species 2016-06-09 2016-08-04
4 Community Galaxy - The Rad A galaxy populated with community created species (and plantoids) 2016-08-11 2016-09-22
5 Cute Co-Op A new galaxy showcasing patch 1.3 (Heinlein) and the Leviathans story pack 2016-10-06
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