Traits

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This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for 1.3.

Traits represents a species' biological functions, abilities and personality. Traits can be selected for a species at the start of a new game or species can adapt new traits through means such as genetic engineering or possibly anomalies. They affect a diverse variety of areas from rate of population growth to resource output to traits that affect lifespan, and even traits that affect how other xenomorphs perceive you. Most traits tend to come in contrasting groups, such as Nomadic vs Sedentary, where only one may be held at a time. Stronger variants of the same trait type are also mutually exclusive. Players start the game with 2 trait points and are limited to 5 traits with varying costs; positive traits decrease trait points and negative traits increase trait points.

Traits may affect the productive capabilities of populations, leader longevity, attitude towards life in the universe, cognitive capacity of the species' populations towards scientific pursuits, migratory tendencies, physical prowess of the species in ground combat and other important factors. Note that though traits are initially decided at a species level, individual pops of the same species can end up with different traits. This however does not happen naturally.

Traits are pretty much exclusively fixed at the start of the game. Altering traits during play is possible generally only later in the game through special projects or by using advanced technology like genetic engineering. Such technologies add additional trait points that can be used to alter a part of your species' pops; these can range from altering the planet habitability they are suited to or adding an additional positive trait or removing a negative one. This creates a special project that will cost an amount of Social Science points to complete; the cost/time required for the project to complete will increase with the number of alterations and pops affected. The resulting pops are treated as a new species with the same name as the old one.

Choosing Traits[edit]

A species can have a maximum of five traits. Like Ethics, these are purchased from a points pool. The pool starts with two points. Choosing Positive traits will subtract points from this pool, while choosing Negative traits will add points to the pool. The negative traits exist to allow you to choose multiple positive traits without turning your species into a super-species. Traits can cost from 1 to 4 trait points, with the most valuable ones being the most expensive. The "Extremely Adaptive" trait, for example, costs 4 trait points because it allows your species to more easily colonize hostile planet environments. Choosing a Negative trait, like "Weak" or "Decadent" will add points back to your pool so you can select something else. You cannot start the game with less than zero trait points in your pool. A species' traits cannot diverge like their ethics might, but they can be genetically modified. Genetic modification adds two more trait points.

The Decadent.png Decadent trait has the special characteristic of requiring the Collectivist.png Collectivist or Fanatic Collectivist.png Fanatic Collectivist ethos.

List of traits[edit]

Habitability traits[edit]

See also: Planets
Preference Climate 80% Habitability 60% Habitability 20% Habitability
Trait pc arid preference.png Arid Dry Planet arid.png Arid
  • Planet desert.png Desert
  • Planet savannah.png Savannah
  • Planet alpine.png Alpine
  • Planet arctic.png Arctic
  • Planet tundra.png Tundra
  • Planet continental.png Continental
  • Planet ocean.png Ocean
  • Planet tropical.png Tropical
Trait pc desert preference.png Desert Dry Planet desert.png Desert
  • Planet arid.png Arid
  • Planet savannah.png Savannah
  • Planet alpine.png Alpine
  • Planet arctic.png Arctic
  • Planet tundra.png Tundra
  • Planet continental.png Continental
  • Planet ocean.png Ocean
  • Planet tropical.png Tropical
Trait pc savannah preference.png Savannah Dry Planet savannah.png Savannah
  • Planet arid.png Arid
  • Planet desert.png Desert
  • Planet alpine.png Alpine
  • Planet arctic.png Arctic
  • Planet tundra.png Tundra
  • Planet continental.png Continental
  • Planet ocean.png Ocean
  • Planet tropical.png Tropical
Trait pc alpine preference.png Alpine Frozen Planet alpine.png Alpine
  • Planet arctic.png Arctic
  • Planet tundra.png Tundra
  • Planet arid.png Arid
  • Planet desert.png Desert
  • Planet savannah.png Savannah
  • Planet continental.png Continental
  • Planet ocean.png Ocean
  • Planet tropical.png Tropical
Trait pc arctic preference.png Arctic Frozen Planet arctic.png Arctic
  • Planet alpine.png Alpine
  • Planet tundra.png Tundra
  • Planet arid.png Arid
  • Planet desert.png Desert
  • Planet savannah.png Savannah
  • Planet continental.png Continental
  • Planet ocean.png Ocean
  • Planet tropical.png Tropical
Trait pc tundra preference.png Tundra Frozen Planet tundra.png Tundra
  • Planet alpine.png Alpine
  • Planet arctic.png Arctic
  • Planet arid.png Arid
  • Planet desert.png Desert
  • Planet savannah.png Savannah
  • Planet continental.png Continental
  • Planet ocean.png Ocean
  • Planet tropical.png Tropical
Trait pc continental preference.png Continental Wet Planet continental.png Continental
  • Planet ocean.png Ocean
  • Planet tropical.png Tropical
  • Planet arid.png Arid
  • Planet desert.png Desert
  • Planet savannah.png Savannah
  • Planet alpine.png Alpine
  • Planet arctic.png Arctic
  • Planet tundra.png Tundra
Trait pc ocean preference.png Ocean Wet Planet ocean.png Ocean
  • Planet continental.png Continental
  • linkTropical Tropical
  • Planet arid.png Arid
  • Planet desert.png Desert
  • Planet savannah.png Savannah
  • Planet alpine.png Alpine
  • Planet arctic.png Arctic
  • Planet tundra.png Tundra
Trait pc tropical preference.png Tropical Wet Planet tropical.png Tropical
  • Planet continental.png Continental
  • Planet ocean.png Ocean
  • Planet arid.png Arid
  • Planet desert.png Desert
  • Planet savannah.png Savannah
  • Planet alpine.png Alpine
  • Planet arctic.png Arctic
  • Planet tundra.png Tundra

The following habitability traits are not available for starting races:

Preference Main world habitability Other worlds habitability
Trait pc ai preference.png AI 100% Planet ai.png AI 1% for:
  • Planet arid.png Arid
  • Planet desert.png Desert
  • Planet savannah.png Savannah
  • Planet alpine.png Alpine
  • Planet arctic.png Arctic
  • Planet tundra.png Tundra
  • Planet continental.png Continental
  • Planet ocean.png Ocean
  • Planet tropical.png Tropical
Trait pc gaia preference.png Gaia 100% Planet gaia.png Gaia
Trait pc ring preference.png Ring World 100% Ring World Habitable.png Ring World
Trait pc nuked preference.png Tomb
  • 80% Planet nuked.png Tomb
60% for:
  • Planet arid.png Arid
  • Planet desert.png Desert
  • Planet savannah.png Savannah
  • Planet alpine.png Alpine
  • Planet arctic.png Arctic
  • Planet tundra.png Tundra
  • Planet continental.png Continental
  • Planet ocean.png Ocean
  • Planet tropical.png Tropical

Standard traits[edit]

There are 31 traits available to create or modify a race.

Positive[edit]

Type Effects Excludes Cost Description
Adaptive.png Adaptive
  • Habitability: +10%
  • Extremely Adaptive.png Extremely Adaptive
  • Nonadaptive.png Nonadaptive
2 This species is highly adaptive when it comes to foreign environments.
Agrarian.png Agrarian
  • Food: +15%
2 This species has a deep connection to the land and make expert farmers and gardeners.
Charismatic.png Charismatic
  • Other Species Happiness: +1%
  • +15 opinion if your ruler is Charismatic
  • Repugnant.png Repugnant
1 Members of this species have a special charisma and are generally considered pleasant to be around.
Communal.png Communal
  • Happiness: +5%
  • Solitary.png Solitary
1 Members of this species are highly communal and quite used to living in close proximity to others.
Conformists.png Conformists
  • Ethics Divergence: -20%
  • Deviants.png Deviants
2 These people always seek consensus and are more likely to conform to the governing ethics.
Enduring.png Enduring
  • Leader Lifespan: +30
  • Venerable.png Venerable
  • Fleeting.png Fleeting
1 Lifespans in this species are unusually long.
Extremely Adaptive.png Extremely Adaptive
  • Habitability: +20%
  • Adaptive.png Adaptive
  • Nonadaptive.png Nonadaptive
4 This species is remarkably adept at adopting to any foreign environments.
Industrious.png Industrious
  • Minerals: +15%
2 Members of this species are known for their diligence and hard-working nature, always going above and beyond.
Intelligent.png Intelligent
  • Engineering Output: +10%
  • Physics Output: +10%
  • Society Output: +10%
2 This species is highly intelligent and enjoys faster technological progress.
Natural Engineers.png Natural Engineers
  • Engineering Output: +15%
  • Natural Physicists.png Natural Physicists
  • Natural Sociologists.png Natural Sociologists
1 Members of this species have a natural inclination towards engineering and the material sciences.
Natural Physicists.png Natural Physicists
  • Physics Output: +15%
  • Natural Engineers.png Natural Engineers
  • Natural Sociologists.png Natural Sociologists
1 Members of this species have a natural inclination towards theoretical physics and astral phenomena.
Natural Sociologists.png Natural Sociologists
  • Society Output: +15%
  • Natural Engineers.png Natural Engineers
  • Natural Physicists.png Natural Physicists
1 Members of this species have a natural inclination towards sociology and biological studies.
Nomadic.png Nomadic
  • Migration Speed: +50%
  • Resettlement Cost: -33%
  • Sedentary.png Sedentary
1 This species has a nomadic past, and its members often think nothing when relocation to another world.
Quick Learners.png Quick Learners
  • Leader Experience Gain: +25%
  • Slow Learners.png Slow Learners
1 Members of this species are quick to learn from experiences.
Rapid Breeders.png Rapid Breeders
  • Growth Time: -10%
  • Slow Breeders.png Slow Breeders
1 This species reproduces at a very rapid rate, increasing population growth.
Resilient.png Resilient
  • Garrison Health: +100%
  • Fortification Defensive Bonus: +50%
1 Members of this species are physiologically resilient and will fight like enraged brood mothers to defend their worlds.
Strong.png Strong
  • Army Damage: +20%
  • Minerals: +5%
  • Very Strong.png Very Strong
  • Weak.png Weak
1 Members of this species possess great physical strength, making them formidable fighters on the ground.
Talented.png Talented
  • Leader Skill Levels: +1
2 Members of this species are born with a natural aptitude.
Thrifty.png Thrifty
  • Energy Credits: +15%
2 Members of this species are instinctively economical and are always looking to make a good profit, whatever corners need cutting.
Venerable.png Venerable
  • Leader Lifespan: +90
  • Enduring.png Enduring
  • Fleeting.png Fleeting
4 This species can grow to an age that commands dignity and respect.
Very Strong.png Very Strong
  • Army Damage: +40%
  • Minerals: +10%
  • Strong.png Strong
  • Weak.png Weak
3 Members of this species possess a strength that almost defies the laws of physics.

Negative[edit]

Type Effects Excludes Cost Description
Decadent.png Decadent
  • Resource Output without Slaves: -10%
-1 This species requires slaves or servants to feel content.
Nonadaptive.png Nonadaptive
  • Habitability: -10%
  • Adaptive.png Adaptive
  • Extremely Adaptive.png Extremely Adaptive
-2 This species does not adapt well to foreign environments.
Repugnant.png Repugnant
  • Other Species Happiness: -1%
  • -15 opinion if your ruler is repugnant and their's is not
  • -5 opinion if both rulers are repugnant
  • Charismatic.png Charismatic
-1 The physical appearance and customs of this species are considered offensive to most others and few appreciate them as neighbors.
Deviants.png Deviants
  • Ethics Divergence: +15%
  • Conformists.png Conformists
-1 These people are rebellious in nature and constantly try to challenge the status-quo.
Fleeting.png Fleeting
  • Leader Lifespan: -15
  • Venerable.png Venerable
  • Enduring.png Enduring
-1 Time is fleeting for this species. What they lack in longevity, they make up in other ways.
Sedentary.png Sedentary
  • Migration Speed: -50%
  • Resettlement Cost: +33%
  • Nomadic.png Nomadic
-1 This species has a sedentary past, and its members are reluctant to migrate away from where they grew up.
Slow Breeders.png Slow Breeders
  • Growth Time: +15%
  • Rapid Breeders.png Rapid Breeders
-1 This species reproduces at a slow rate, lowering population growth.
Slow Learners.png Slow Learners
  • Leader Experience Gain: -25%
  • Quick Learners.png Quick Learners
-1 Members of this species are slow to learn from their experiences.
Solitary.png Solitary
  • Happiness: -5%
  • Communal.png Communal
-1 Members of this species tend to be solitary and territorial, often becoming agitated in crowded conditions.
Weak.png Weak
  • Army Damage: -20%
  • Minerals: -5%
  • Strong.png Strong
  • Very Strong.png Very Strong
-1 Members of this species are physically weaker than average, making them poor fighters on the ground.

Uplifted species traits[edit]

Non-sentient species have exclusive traits that cannot normally be chosen at race creation or when gene-modding a pop. They retain these traits after being uplifted into sentient species.

Except for Uplifted, all of these traits cost 1 trait point.

Type Effects Excludes Description
Trait uplifted.png Uplifted
  • Happiness: +20% when living under the rule of the nation that uplifted them
This species was uplifted from a primitive origin, and its members are happier when living on planets belonging to their benefactor.

This trait is applied automatically when a non-sentient species is first gene-modded to uplift it to sentience. It does not cost any trait points.

Trait primitive.png Conservative
  • Leader Skill Levels: +1
  • Leader Experience Gain: -25%
Members of this species often prefer old wisdom over new experiences.
Trait primitive.png Earthbound
  • Leader Experience Gain: -25%
  • Energy Credits: +15%
  • Army Damage: +20%
  • Other Species Happiness: -5%
Trait primitive.png Starborn Members of this species are very possessive of the planets they call home.
Trait primitive.png Irradiated
  • Tomb World Habitability: +100%
  • Leader Lifespan: +30
This species has evolved to thrive in environments subject to extremely high levels of background radiation.
Trait primitive.png Natural Intellectuals
  • Society Output: +20%
  • Energy Credits: -10%
  • Minerals: -20%
Trait primitive.png Proles Members of this species are more philosophically inclined than most.
Trait primitive.png Proles
  • Minerals: +30%
  • Physics Output: -15%
  • Engineering Output: -15%
  • Society Output: -15%
Trait primitive.png Natural Intellectuals This species has traditionally shunned intellectual pursuits in favor of physical labor.
Trait primitive.png Starborn
  • Migration Time: -60%
  • Minerals: -20%
  • Habitability: +25%
  • Happiness: -10%
Trait primitive.png Earthbound This species has always, consciously or not, longed to traverse the void between the stars.

Robot traits[edit]

Robot traits are unique to robot pops. Each robot pop has 2 traits, one robotic and second mechanical.

Robotic Trait

See also: Population#Robots
Trait Minerals.png Minerals output Energy Credits.png Energy output Physics Research.pngSociety Research.pngEngineering Research.pngResearch output Affected by radiation

Trait robotic 1.png Robot

  • +10%
  • -40%
  • -80%
  • No.png

Trait robotic 2.png Droid

  • +15%
  • -20%
  • -40%

No.png

Trait robotic 3.png Synthetic

  • +20%
  • +20%
  • +20%

No.png

Mechanical
Trait mechanical.png Mechanical trait gives robots 200% habitability.


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